Mariano Alcañiz

Orcid: 0000-0001-9207-0636

According to our database1, Mariano Alcañiz authored at least 26 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2023
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

The EXPERIENCE Project: Unveiling Extended-Personal Reality Through Automated VR Environments and Explainable Artificial Intelligence.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Virtual Experience Toolkit: Enhancing 3D Scene Virtualization From Real Environments Through Computer Vision and Deep Learning Techniques.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Exploring the Potential of Eye-Tracking Technology for Emotion Recognition: A Preliminary Investigation.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Alzheimer Disease Classification through ASR-based Transcriptions: Exploring the Impact of Punctuation and Pauses.
Proceedings of the 24th Annual Conference of the International Speech Communication Association, 2023

Multimodal Interaction in ASD Children: A Usability Study of a Portable Hybrid VR System.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality.
Proceedings of the Augmented Cognition, 2023

Human body odour modulates neural processing of faces: effective connectivity analysis using EEG.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023

Gaze and Head Movement Patterns of Depressive Symptoms During Conversations with Emotional Virtual Humans.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023

2021
Comparing Eye Tracking and Head Tracking During a Visual Attention Task in Immersive Virtual Reality.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

Applying machine learning to a virtual serious game for neuropsychological assessment.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Pilot study on effectiveness of a virtual game training on executive functions.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Segmentation of Areas of Interest Inside a Virtual Reality Store.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Speech Emotion Recognition from Social Media Voice Messages Recorded in the Wild.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Multimodal Computer Vision Framework for Human Assistive Robotics.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

Finding the Importance of Facial Features in Social Trait Perception.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2018, 2018

A Holistic Automatic Method for Grouping Facial Features Based on Their Appearance.
Proceedings of the 26th European Signal Processing Conference, 2018

2017
VR Serious Game Design Based on Embodied Cognition Theory.
Proceedings of the Serious Games - Third Joint International Conference, 2017

A Proposal for the Selection of Eye-Tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality Based Games.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices.
Proceedings of the eHealth 360°, 2016

2012
Use of the Wii balance board system in vestibular rehabilitation.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

Analysis of brain activation during visual tasks.
Proceedings of the 2012 International Conference on Multimedia Computing and Systems, 2012

2011
Tabletops for Collaborative Learning: A Case Study on Geometry Learning at the Primary School.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011


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