Marianne Graves Petersen

Orcid: 0000-0002-4153-803X

Affiliations:
  • Aarhus University, Denmark


According to our database1, Marianne Graves Petersen authored at least 85 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Bringing Teachers and Researchers Together through Participatory Design and Cooperative Prototyping in Computing Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

TableBot: Getting a Handle on Hybrid Collaboration by Negotiating Control of a Tabletop Telepresence Robot.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

RoboVisAR: Immersive Authoring of Condition-based AR Robot Visualisations.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

From Primary Education to Premium Workforce: Drawing on K-12 Approaches for Developing AI Literacy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

ml-machine.org: Infrastructuring a Research Product to Disseminate AI Literacy in Education.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
A research agenda for computational empowerment for emerging technology education.
Int. J. Child Comput. Interact., December, 2023

Emerging Technologies in K-12 Education: A Future HCI Research Agenda.
ACM Trans. Comput. Hum. Interact., 2023

Reality and Beyond: Proxemics as a Lens for Designing Handheld Collaborative Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2023

Technology futures: Towards understanding how to design awe-inspiring futures.
Int. J. Hum. Comput. Stud., 2023

2022
Computational empowerment in practice: Scaffolding teenagers' learning about emerging technologies and their ethical and societal impact.
Int. J. Child Comput. Interact., 2022

High school students exploring machine learning and its societal implications: Opportunities and challenges.
Int. J. Child Comput. Interact., 2022

CoTinker - A Toolkit for Supporting Computational Thinking and Collaboration in High School Education.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

KnitxCode: Exploring a Craftsmanship-driven Approach to Computational Thinking.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

MoLux: Negotiating Control with a Shape-Changing Lamp at Home.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

CoTinker: Designing a Cross-device Collaboration Tool to Support Computational Thinking in Remote Group Work in High School Biology.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

ProjectAR: Rapid Prototyping of Projection Mapping with Mobile Augmented Reality.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Opportunities and Challenges of Teaching Machine Learning as a Design Material with the micro: bit.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The Best of Both Worlds: Designing a Tiered Hybrid Interface for Teaching Machine Learning in K-9 Education.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

From Demo to Design in Teaching Machine Learning.
Proceedings of the FAccT '22: 2022 ACM Conference on Fairness, Accountability, and Transparency, Seoul, Republic of Korea, June 21, 2022

ExposAR: Bringing Augmented Reality to the Computational Thinking Agenda through a Collaborative Authoring Tool.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Supporting Critical Data Literacy in K-9 Education: Three Principles for Enriching Pupils' Relationship to Data.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Towards a model of progression in computational empowerment in education.
Int. J. Child Comput. Interact., 2021

The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

VotestratesML: A High School Learning Tool for Exploring Machine Learning and its Societal Implications.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Expressivity in Interaction: a Framework for Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing Socially Acceptable Light Therapy Glasses for Self-managing Seasonal Affective Disorder.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Affordances of Shape-Changing Interfaces: An Information Perspective on Transformability and Movement.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Staging Reflections on Ethical Dilemmas in Machine Learning: A Card-Based Design Workshop for High School Students.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Together Together: Combining Shared and Separate Activities in Designing Technology for Family Life.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Embracing First-Person Perspectives in Soma-Based Design.
Informatics, 2018

2017
Collective interaction: a designerly visual analysis of seven research prototypes.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Sensitizing Concepts for Socio-spatial Literacy in HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Hitmachine: Collective Musical Expressivity for Novices.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Sketching Shape-changing Interfaces: Exploring Vocabulary, Metaphors Use, and Affordances.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016


Expressivity in Open-ended Constructive Play: Building and Playing Musical Lego Instruments.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Framing open-ended and constructive play with emerging interactive materials.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ.
Proceedings of the Eighth International Conference on Tangible, 2014

Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
"It's alive, it's magic, it's in love with you": opportunities, challenges and open questions for actuated interfaces.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Computational environmental ethnography: combining collective sensing and ethnographic inquiries to advance means for reducing environmental footprints.
Proceedings of the Fourth International Conference on Future Energy Systems, 2013

Exploring the design space of shape-changing objects: imagined physics.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

2012
Modeling is not the answer!: designing for usable security.
Interactions, 2012

Aerial tunes: exploring interaction qualities of mid-air displays.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Shape-changing interfaces: a review of the design space and open research questions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"It's in love with you": communicating status and preference with simple product movements.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"I had a dream and i built it": power and self-staging in ubiquitous high-end homes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
While working around security.
Proceedings of the 3rd International Conference on Human Computer Interaction, 2011

Re-scripting interactive artefacts with feminine values.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

2010
Collective interaction by design collective controllers for social navigation on digital photos.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Politics at the interface: a Foucauldian power analysis.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Tactics for homing in mobile life: a fieldwalk study of extremely mobile people.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Home awareness: connecting people sensuously to places.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Designing for playful photography.
New Rev. Hypermedia Multim., 2009

MediaJourney: capturing and sharing digital media from real-world and virtual journeys.
Proceedings of the HYPERTEXT 2009, Proceedings of the 20th ACM Conference on Hypertext and Hypermedia, Torino, Italy, June 29, 2009

2008
Introduction to special issue on the aesthetics of interaction.
ACM Trans. Comput. Hum. Interact., 2008

Collective Interaction - Let's join forces.
Proceedings of the 8th International Conference on Designing Cooperative Systems, 2008

HOMEinTOUCH Designing Two-Way Ambient Communication.
Proceedings of the Ambient Intelligence, European Conference, 2008

2007
Designing for Co-located Social media use in the home using the CASOME infrastructure.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

A Sense of Security in Pervasive Computing - Is the Light on When the Refrigerator Door Is Closed?
Proceedings of the Financial Cryptography and Data Security, 2007

Squeeze: designing for playful experiences among co-located people in homes.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Erotic life as a new frontier in HCI.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2005
Interactive spaces: towards a better everyday?
Interactions, 2005

Floor interaction HCI reaching new ground.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Interactive Spaces Towards Collaborative Structuring and Ubiquitous Presentation in Domestic Environments.
Australas. J. Inf. Syst., 2004

A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

Domestic hypermedia: mixed media in the home.
Proceedings of the HYPERTEXT 2004, 2004

Shaping the Ambience of Homes with Domestic Hypermedia.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Remarkable computing: the challenge of designing for the home.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Aesthetic interaction: a pragmatist's aesthetics of interactive systems.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Investigating design issues in household environments.
Cogn. Technol. Work., 2003

2002
The usability of everyday technology: emerging and fading opportunities.
ACM Trans. Comput. Hum. Interact., 2002

2001
The Interactive Design Collaboratorium.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Design for Learning in Use.
Scand. J. Inf. Syst., 2000

Methodological Challenges in the Study of Technology Use at Home.
Proceedings of the Home Informatics and Telematics: Information, 2000

Creativity, Cooperation and Interactive Design.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1998
Towards usability evaluation of multimedia applications.
XRDS, 1998


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