María Trujillo

Orcid: 0000-0002-0169-1339

According to our database1, María Trujillo authored at least 16 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Psique: Computerised Neuropsychological Assessment.
Proceedings of the pHealth 2020 - Proceedings of the 17th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2020

Recommendations and Challenges for Developing English Vocabulary Learning Games.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

Tales of Etrya: English Vocabulary Game.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020

2019
Identifying aspects, methods and instruments to evaluate player experience in physical rehabilitation exergames.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Advantages and limitations of leap motion for developing physical rehabilitation exergames (PREGs).
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes.
Proceedings of the pHealth 2019 - Proceedings of the 16th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2019

A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Towards Reinforcing Generic Competences in Higher Education Students Using Gamification.
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019

Fostering Teenagers' Motivation Towards Peace Culture Workshops Using Gamification.
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019

2018
Improving Patient Motivation Towards Physical Rehabilitation Treatments with PlayTherapy Exergame.
Proceedings of the pHealth 2018 - Proceedings of the 15th International Conference on Wearable Micro and Nano Technologies for Personalized Health,, 2018

2016
Parallel Integer Motion Estimation for High Efficiency Video Coding (HEVC) Using OpenCL.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2016

Classifying Estimated Stereo Correspondences Based on Delaunay Triangulation.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2016

2014
Edge-Based Coding Tree Unit Partitioning Strategy in Inter Prediction.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2014


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