Maria Törhönen

Orcid: 0000-0002-1741-6139

According to our database1, Maria Törhönen authored at least 14 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Games and AI Panel: Current State, Risks, and Future Trajectories.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2022
Introduction to the Minitrack on Digitalization of Work.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Introduction to the Minitrack on Streaming Media in Entertainment.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda.
Electron. Commer. Res. Appl., 2021

Introduction to the Minitrack on Streaming Media in Entertainment.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
Fame and fortune, or just fun? A study on why people create content on video platforms.
Internet Res., 2020

View, Play and Pay? - The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Understanding the what and how of successful social live streaming.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

2019
The ingredients of Twitch streaming: Affordances of game streams.
Comput. Hum. Behav., 2019

Play, Playbour or Labour? The Relationships between Perception of Occupational Activity and Outcomes among Streamers and YouTubers.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

2018
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
Proceedings of the 9th International Conference on Social Media and Society, 2018

Likes and views: Investigating internet video content creators perceptions of popularity.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch.
Comput. Hum. Behav., 2017


  Loading...