Maria Roussou
Orcid: 0000-0002-2826-162X
According to our database1,
Maria Roussou
authored at least 61 papers
between 1999 and 2024.
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Bibliography
2024
Interactions, 2024
Effects of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VR.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2023
Revealing Unknown Aspects: Sparking Curiosity and Engagement with a Tourist Destination through a 360-Degree Virtual Tour.
Multimodal Technol. Interact., April, 2023
Comparing Different Grasping Visualizations for Object Manipulation in VR using Controllers.
IEEE Trans. Vis. Comput. Graph., 2023
Exploring Digital Communication Needs of Local Communities and Self-organized Collectives.
Proc. ACM Hum. Comput. Interact., 2023
Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck.
CoRR, 2023
Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel Development.
Proceedings of the Interactive Storytelling, 2023
Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Exploring the Effect of Personality Traits in VR Interaction: The Emergent Role of Perspective-Taking in Task Performance.
Frontiers Virtual Real., 2022
Blazing fire or breezy wind? A story-driven playful experience for annotating dance movement.
Frontiers Comput. Sci., 2022
Proceedings of the 2nd International Conference on Interactive Media, 2022
Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency.
Proceedings of the Interactive Storytelling, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021
Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Comparison of the Effect of Interactive versus Passive Virtual Reality Learning Activities in Evoking and Sustaining Conceptual Change.
IEEE Trans. Emerg. Top. Comput., 2020
Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
2019
From 'Minimal' to 'Maximal' Digital Experiences for Learning: Focusing on the Learner-centered Design and Use of Technology.
Proceedings of the 11th International Conference on Computer Supported Education, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives.
Multimodal Technol. Interact., 2018
Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned.
Proceedings of the Interactive Storytelling, 2018
The EMOTIVE Project - Emotive Virtual Cultural Experiences through Personalized Storytelling.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018
2017
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
2016
ACM Journal on Computing and Cultural Heritage, 2016
Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach.
Proceedings of the Late-breaking Results, 2016
2014
Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube.
Virtual Real., 2014
Proceedings of the Posters, 2014
Proceedings of the Interactive Storytelling, 2014
Proceedings of the Interactive Storytelling, 2014
2013
From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
Museums as Intelligent Environments.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums.
Proceedings of the 1st Digital Heritage International Congress, 2013
A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
2010
Exploring rules and underlying concepts while engaged with collaborative full-body games.
Proceedings of the Interaction Design and Children, 2010
2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
2008
Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children.
Cogn. Technol. Work., 2008
2007
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.
Presence Teleoperators Virtual Environ., 2007
Children designers in the museum: applying participatory design for the development of an art education program.
Proceedings of the Interaction Design and Children, 2007
2006
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning.
Virtual Real., 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
2004
Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.
Comput. Entertain., 2004
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Proceedings of the Interaction Design and Children, 2004
2003
Proceedings of the 4th International Symposium on Virtual Reality, 2003
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
The Interplay between Form, Story, and History : The Use of Narrative in Cultural and Educational Virtual Reality.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999