Maria Roussou

Orcid: 0000-0002-2826-162X

According to our database1, Maria Roussou authored at least 61 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Engaging Teens Through Playful Tangible Interaction with Emotive Stories in Museums.
Interactions, 2024

Effects of Different Tracker-driven Direction Sources on Continuous Artificial Locomotion in VR.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Revealing Unknown Aspects: Sparking Curiosity and Engagement with a Tourist Destination through a 360-Degree Virtual Tour.
Multimodal Technol. Interact., April, 2023

Comparing Different Grasping Visualizations for Object Manipulation in VR using Controllers.
IEEE Trans. Vis. Comput. Graph., 2023

Exploring Digital Communication Needs of Local Communities and Self-organized Collectives.
Proc. ACM Hum. Comput. Interact., 2023

Virtual Heritage at iGrid 2000.
CoRR, 2023

Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck.
CoRR, 2023

Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeck.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

The Narralive Unity Plug-In: Towards Bridging the Gap Between Intuitive Branching Narrative Design and Advanced Visual Novel Development.
Proceedings of the Interactive Storytelling, 2023

Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023


2022
Exploring the Effect of Personality Traits in VR Interaction: The Emergent Role of Perspective-Taking in Task Performance.
Frontiers Virtual Real., 2022

Blazing fire or breezy wind? A story-driven playful experience for annotating dance movement.
Frontiers Comput. Sci., 2022

The dialogue facilitator bot: Reflections on design and evaluation.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Interactive Digital Storytelling in Cultural Heritage: The Transformative Role of Agency.
Proceedings of the Interactive Storytelling, 2022

Tabletop role playing games and creativity: The Game Master perspective.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Comparison of the Effect of Interactive versus Passive Virtual Reality Learning Activities in Evoking and Sustaining Conceptual Change.
IEEE Trans. Emerg. Top. Comput., 2020

Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using Controllers.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
From 'Minimal' to 'Maximal' Digital Experiences for Learning: Focusing on the Learner-centered Design and Use of Technology.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Transformation through Provocation?
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives.
Multimodal Technol. Interact., 2018

GrCHI: human-computer interaction set in rich heritage.
Interactions, 2018

Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned.
Proceedings of the Interactive Storytelling, 2018

The EMOTIVE Project - Emotive Virtual Cultural Experiences through Personalized Storytelling.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

2017
Moving beyond the virtual museum: Engaging visitors emotionally.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

2016
Families and Mobile Devices in Museums: Designing for Integrated Experiences.
ACM Journal on Computing and Cultural Heritage, 2016

Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach.
Proceedings of the Late-breaking Results, 2016

2014
Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube.
Virtual Real., 2014

The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums.
Proceedings of the Posters, 2014


CHESS: Personalized Storytelling Experiences in Museums.
Proceedings of the Interactive Storytelling, 2014

2013
From personalization to adaptivity - Creating immersive visits through interactive digital storytelling at the Acropolis Museum.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

Museums as Intelligent Environments.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums.
Proceedings of the 1st Digital Heritage International Congress, 2013

A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Users at the Center of Designing Informal Learning Experiences.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2011
Studying Player Experience in a Collaborative Embodied Interaction Game.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Exploring rules and underlying concepts while engaged with collaborative full-body games.
Proceedings of the Interaction Design and Children, 2010

2009
A VR Playground for Learning Abstract Mathematics Concepts.
IEEE Computer Graphics and Applications, 2009

Manifesting embodiment: designers' variations on a theme.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
Exploring activity theory as a tool for evaluating interactivity and learning in virtual environments for children.
Cogn. Technol. Work., 2008

2007
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.
Presence Teleoperators Virtual Environ., 2007

Children designers in the museum: applying participatory design for the development of an art education program.
Proceedings of the Interaction Design and Children, 2007

2006
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning.
Virtual Real., 2006

A versatile large-scale multimodal VR system for cultural heritage visualization.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2004
Learning by doing and learning through play: an exploration of interactivity in virtual environments for children.
Comput. Entertain., 2004

A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

VR for Public Consumption.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

Interactivity and conceptual learning in virtual environments for children.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

Examining young learners' activity within interactive virtual environments.
Proceedings of the Interaction Design and Children, 2004

2003
Photorealism and Non-Photorealism in Virtual Heritage Representation.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2001

Reviving the past: cultural heritage meets virtual reality.
Proceedings of the 2001 Conference on Virtual Reality, 2001

The Interplay between Form, Story, and History : The Use of Narrative in Cultural and Educational Virtual Reality.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

1999
High-end interactive media in the museum.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999


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