Maria Mercedes T. Rodrigo

Orcid: 0000-0001-7881-7756

Affiliations:
  • Ateneo de Manila University, Quezon City, Philippines


According to our database1, Maria Mercedes T. Rodrigo authored at least 73 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Populations Digitally Excluded from Education: Issues, Factors, Contributions and Actions for Policy, Practice and Research in a Post-Pandemic Era.
Technol. Knowl. Learn., December, 2024

Computer Science Education in the Philippines.
Inroads, March, 2024

Gender differences in achievement, behavior, and STEM interest among learners using Minecraft.
Res. Pract. Technol. Enhanc. Learn., 2024

Is the AIED Conundrum a First-World Problem?
Int. J. Artif. Intell. Educ., 2024

A Comparative Study of High and Low Performing Students' Visual Effort and Attention When Identifying Syntax Errors.
Proceedings of the Augmented Cognition, 2024

Optimizing Conversational Commerce Involving Multilingual Consumers Through Large Language Models' Natural Language Understanding Abilities.
Proceedings of the Artificial Intelligence in HCI, 2024

Evaluating Algorithmic Bias in Models for Predicting Academic Performance of Filipino Students.
Proceedings of the 17th International Conference on Educational Data Mining, 2024

7th Edition of the International Workshop on Culturally-Aware Tutoring Systems (CATS).
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

2023
Modeling "Stag and Hare Hunting" Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics.
Multimodal Technol. Interact., March, 2023

How Do Programming Students Read and Act upon Compiler Error Messages?
Proceedings of the Augmented Cognition, 2023

Quantifying Re-engagement in Minecraft.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
The impact of extreme weather on student online learning participation.
Res. Pract. Technol. Enhanc. Learn., 2022

INF-Based Tracking and Characterization of Museum Visitor Paths and Behaviors Using Bluetooth Low Energy Beacons.
ACM Journal on Computing and Cultural Heritage, 2022

Ethics of AI in Education: Towards a Community-Wide Framework.
Int. J. Artif. Intell. Educ., 2022

Extending Smartphone-Based Hand Gesture Recognition for Augmented Reality Applications with Two-Finger-Pinch and Thumb-Orientation Gestures.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Are All Who Wander Lost? An Exploratory Analysis of Learner Traversals of Minecraft Worlds.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

A Comparative Assessment of US and PH Learner Traversals and In-Game Observations within Minecraft.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
The incubation effect among students playing an educational game for physics.
Res. Pract. Technol. Enhanc. Learn., 2021

VAMR Basketball on Head-Mounted and Hand-Held Devices with Hand-Gesture-Based Interactions.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Impediments to AIS Adoption in the Philippines.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

Quantifying the Impact of Severe Weather Conditions on Online Learning During the COVID-19 Pandemic.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021

2020
Hand Gesture Recognition for Smartphone-Based Augmented Reality Applications.
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020

Quantifying Museum Visitor Attention Using Bluetooth Proximity Beacons.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Gaze collaboration patterns of successful and unsuccessful programming pairs using cross-recurrence quantification analysis.
Res. Pract. Technol. Enhanc. Learn., 2019

MAGIS: mobile augmented-reality games for instructional support.
Interact. Learn. Environ., 2019

Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children's Museum.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

Let's Build a City: A Sustainable City Building Clicker Game.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

Card-Collection Mechanics in Educational Location-Based AR Games: Transforming Learning Goals to Virtual Rewards.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Ibigkas! 2.0: Directions for the Design of an Adaptive Mobile-Assisted Language Learning App.
Proceedings of the Adaptive Instructional Systems, 2019

2018
Predicting Successful Collaboration in a Pair Programming Eye Tracking Experiment.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Identifying Students' Persistence Profiles in Problem Solving Task.
Proceedings of the Adjunct Publication of the 26th Conference on User Modeling, 2018

Tutoring Environment for Automata and the Users' Achievement Goal Orientations.
Proceedings of the IEEE International Conference on Teaching, 2018

Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers' Achievement.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
Characterizing Collaboration in the Pair Program Tracing and Debugging Eye-Tracking Experiment: A Preliminary Analysis.
Proceedings of the 10th International Conference on Educational Data Mining, 2017

Wearable Learning: Multiplayer Embodied Games for Math.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Regional Cultural Differences in How Students Customize Their Avatars in Technology-Enhanced Learning.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Assessing the Collaboration Quality in the Pair Program Tracing and Debugging Eye-Tracking Experiment.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Modeling the Incubation Effect Among Students Playing an Educational Game for Physics.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Proficiency and Preference Using Local Language with a Teachable Agent.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Constraint-Based Modelling as a Tutoring Framework for Japanese Honorifics.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

2016
Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
IEEE Trans. Learn. Technol., 2016

Augmented reality as multimedia: the case for situated vocabulary learning.
Res. Pract. Technol. Enhanc. Learn., 2016

Modeling Negative Affect Detector of Novice Programming Students Using Keyboard Dynamics and Mouse Behavior.
Proceedings of the Trends in Artificial Intelligence: PRICAI 2016 Workshops, 2016

Wheel-Spinning in a Game-Based Learning Environment for Physics.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

2015
Towards Understanding How to Assess Help-Seeking Behavior Across Cultures.
Int. J. Artif. Intell. Educ., 2015

HART: the human affect recording tool.
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015

Understanding Students' Use of Code-Switching in a Learning by Teaching Technology.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

More Fun in the Philippines? Factors Affecting Transfer of Western Field Methods to One Developing World Context.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Analyzing Student Action Sequences and Affect While Playing Physics Playground.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

2014
Understanding Wheel Spinning in the Context of Affective Factors.
Int. J. People Oriented Program., 2014

Carelessness and Affect in an Intelligent Tutoring System for Mathematics.
Int. J. Artif. Intell. Educ., 2014

2013
Impact of Prior Knowledge and Teaching Strategies on Learning by Teaching.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

An Intelligent Tutoring System for Japanese Language Particles with User Assessment and Feedback.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Development of an Affect-Sensitive Agent for Aplusix.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
The Effects of an Interactive Software Agent on Student Affective Dynamics while Using ;an Intelligent Tutoring System.
IEEE Trans. Affect. Comput., 2012

A Cross-Cultural Comparison of Effective Help-Seeking Behavior among Students Using an ITS for Math.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Modeling the Affective States of Students Using SQL-Tutor.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Development of a Workbench to Address the Educational Data Mining Bottleneck.
Proceedings of the 5th International Conference on Educational Data Mining, 2012

2011
Predicting at-risk novice Java programmers through the analysis of online protocols.
Proceedings of the Seventh International Workshop on Computing Education Research, 2011

Detecting Carelessness through Contextual Estimation of Slip Probabilities among Students Using an Intelligent Tutor for Mathematics.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

The Relationship between Carelessness and Affect in a Cognitive Tutor.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Exploring the Relationship between Novice Programmer Confusion and Achievement.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments.
Int. J. Hum. Comput. Stud., 2010

String formatting considered harmful for novice programmers.
Comput. Sci. Educ., 2010

A detector for non-literal Java errors.
Proceedings of the 10th Koli Calling International Conference on Computing Education Research, 2010

Comparing Disengaged Behavior within a Cognitive Tutor in the USA and Philippines.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

The Affective and Learning Profiles of Students Using an Intelligent Tutoring System for Algebra.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Can Affect Be Detected from Intelligent Tutoring System Interaction Data? - A Preliminary Study.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

2009
Affective and behavioral predictors of novice programmer achievement.
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009

Coarse-grained detection of student frustration in an introductory programming course.
Proceedings of the Fifth International Workshop on Computing Education Research, 2009

2008
Comparing Learners' Affect While Using an Intelligent Tutoring System and a Simulation Problem Solving Game.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

2007
Affect and Usage Choices in Simulation Problem-Solving Environments.
Proceedings of the Artificial Intelligence in Education, 2007

The Dynamics of Affective Transitions in Simulation Problem-Solving Environments.
Proceedings of the Affective Computing and Intelligent Interaction, 2007


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