Maria Matsangidou

Orcid: 0000-0003-3804-5565

According to our database1, Maria Matsangidou authored at least 22 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment.
Virtual Real., March, 2023

Designing effective virtual reality environments for pain management in burn-injured patients.
Virtual Real., March, 2023

Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia.
Virtual Real., March, 2023

Virtual Reality Health Education to Prevent Musculoskeletal Disorders and Chronic Low Back Pain in Formal and Informal Caregivers.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023

2022
"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic.
Int. J. Hum. Comput. Stud., 2022

"Now i can see me" designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns.
Hum. Comput. Interact., 2022

Assessing Human Motion During Exercise Using Machine Learning: A Literature Review.
IEEE Access, 2022

Free of Walls: Participatory Design of an Out-World Experience via Virtual Reality for Dementia In-patients.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022

Virtual Painkillers: Designing Accessible Virtual Reality Experiences for Helping Cancer Patients Manage Pain at Home.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
An Overview of the Use of Chatbots in Medical and Healthcare Education.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

Designing a Virtual Reality Myoelectric Prosthesis Training System for Amputees.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults.
Proceedings of the 21st IEEE International Conference on Bioinformatics and Bioengineering, 2021

2020
Virtual Reality for Pain Management in Cancer: A Comprehensive Review.
IEEE Access, 2020

Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

Sampling Electrocardiography Conformation for a Virtual Reality Pain Management Tool.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

A Multi-User Virtual Reality Application For Visualization And Analysis In Medical Imaging.
Proceedings of the 20th IEEE International Conference on Bioinformatics and Bioengineering, 2020

2019
Virtual Reality Applications for Neurological Disease: A Review.
Frontiers Robotics AI, 2019

What Is Beautiful Continues to Be Good - People Images and Algorithmic Inferences on Physical Attractiveness.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Can the crowd tell how I feel? Trait empathy and ethnic background in a visual pain judgment task.
Univers. Access Inf. Soc., 2018

A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
How Real Is Unreal? - Virtual Reality and the Impact of Visual Imagery on the Experience of Exercise-Induced Pain.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017


  Loading...