Maria Margoudi

According to our database1, Maria Margoudi authored at least 9 papers between 2015 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Co-created evaluation: Identifying how games support police learning.
Int. J. Hum. Comput. Stud., 2019

2018
Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education -The Life Cycle Assessment (LCA) game.
Comput. Ind., 2018

The Use of Digital Game Based Learning in Manufacturing Education - A Case Study.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
Increasing middle school students' awareness and interest in manufacturing through digital game-based learning (DGBL).
Comput. Appl. Eng. Educ., 2017

Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education.
Proceedings of the Serious Games - Third Joint International Conference, 2017

Understanding Engagement within the Context of a Safety Critical Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing.
Proceedings of the Serious Games - Second Joint International Conference, 2016

Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Introducing Engineering Concepts to Secondary Education Through the Application of Pedagogical Scenarios in "Manuskills" Project.
Proceedings of the Advances in Production Management Systems: Innovative Production Management Towards Sustainable Growth, 2015


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