Maria Fernanda Montoya Vega
Orcid: 0000-0001-8587-2358Affiliations:
- Monash University, Australia
- Technological University of Pereira, Colombia (former)
According to our database1,
Maria Fernanda Montoya Vega
authored at least 19 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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on orcid.org
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Bibliography
2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
Virtual Real., March, 2023
A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study.
Virtual Real., March, 2023
Proc. ACM Hum. Comput. Interact., 2023
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the HCI in Games, 2022
Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
2019
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
2018
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
2017
Muscle fatigue detection through wearable sensors: a comparative study using the myo armband.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017