Maria Eleonora Minissi
Orcid: 0000-0001-6326-0609
According to our database1,
Maria Eleonora Minissi
authored at least 13 papers
between 2019 and 2025.
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Bibliography
2025
Introducing 3DCNN ResNets for ASD full-body kinematic assessment: A comparison with hand-crafted features.
Expert Syst. Appl., 2025
2024
Developing conversational Virtual Humans for social emotion elicitation based on large language models.
Expert Syst. Appl., 2024
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment.
Cyberpsychology Behav. Soc. Netw., 2024
Biosignal comparison for autism assessment using machine learning models and virtual reality.
Comput. Biol. Medicine, 2024
Proceedings of the Decision Sciences, 2024
2023
Comparing Feature Engineering and End-to-End Deep Learning for Autism Spectrum Disorder Assessment based on Fullbody-Tracking.
CoRR, 2023
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Exploring the Potential of Eye-Tracking Technology for Emotion Recognition: A Preliminary Investigation.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023
Multimodal Interaction in ASD Children: A Usability Study of a Portable Hybrid VR System.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Modulating Virtual Affective Elicitation by Human Body Odors: Advancing Research on Social Signal Processing in Virtual Reality.
Proceedings of the Augmented Cognition, 2023
Gaze and Head Movement Patterns of Depressive Symptoms During Conversations with Emotional Virtual Humans.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023
2019
Taking Neuropsychological Test to the Next Level: Commercial Virtual Reality Video Games for the Assessment of Executive Functions.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019