Maria Cutumisu
Orcid: 0000-0003-2475-9647
According to our database1,
Maria Cutumisu
authored at least 44 papers
between 2004 and 2024.
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Bibliography
2024
Validating a novel digital performance-based assessment of data literacy: Psychometric and eye-tracking analyses.
Educ. Inf. Technol., June, 2024
The applications of machine learning in computational thinking assessments: a scoping review.
Comput. Sci. Educ., April, 2024
2023
Predicting pre-service teachers' computational thinking skills using machine learning classifiers.
Educ. Inf. Technol., September, 2023
The roles of generic and domain-specific mindsets in learning graphic design principles.
Interact. Learn. Environ., April, 2023
2022
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers' Computational Thinking Attitudes and Skills.
IEEE Trans. Educ., 2022
J. Comput. High. Educ., 2022
Proceedings of the 15th International Conference on Educational Data Mining, 2022
2021
Feedback choices and their relations to learning are age-invariant starting in middle school: A secondary data analysis.
Comput. Educ., 2021
Integrating Deep Learning into An Automated Feedback Generation System for Automated Essay Scoring.
Proceedings of the 14th International Conference on Educational Data Mining, 2021
2020
The moderating effect of mindset on the relationship between university students' critical feedback-seeking and learning.
Comput. Hum. Behav., 2020
The relation between academic achievement and the spontaneous use of design-thinking strategies.
Comput. Educ., 2020
2019
Using Topic Modeling to Extract Pre-Service Teachers' Understandings of Computational Thinking From Their Coding Reflections.
IEEE Trans. Educ., 2019
The association between feedback-seeking and performance is moderated by growth mindset in a digital assessment game.
Comput. Hum. Behav., 2019
A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise.
Br. J. Educ. Technol., 2019
2018
The informational value of feedback choices for performance and revision in a digital assessment game.
Interact. Technol. Smart Educ., 2018
The impact of critical feedback choice on students' revision, performance, learning, and memory.
Comput. Hum. Behav., 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task.
Int. J. Artif. Intell. Educ., 2017
A Neural Network Approach to Estimate Student Skill Mastery in Cognitive Diagnostic Assessments.
Proceedings of the 10th International Conference on Educational Data Mining, 2017
2016
Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game.
Proceedings of the 9th International Conference on Educational Data Mining, 2016
2015
Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Posterlet: A Game-Based Assessment of Children's Choices to Seek Feedback and to Revise.
J. Learn. Anal., November, 2014
2010
Comput. Educ., 2010
2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
Comput. Educ., 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
2007
Sci. Comput. Program., 2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007
2006
IEEE Intell. Syst., 2006
Proceedings of the 28th International Conference on Software Engineering (ICSE 2006), 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.
Proceedings of the Proceedings, 2006
2005
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Interactive Story Writing Using ScriptEase.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
2004
Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 2004
Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 2004
Proceedings of the 3rd Virtual Machine Research and Technology Symposium, 2004