Maria Cutumisu

Orcid: 0000-0003-2475-9647

According to our database1, Maria Cutumisu authored at least 44 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Validating a novel digital performance-based assessment of data literacy: Psychometric and eye-tracking analyses.
Educ. Inf. Technol., June, 2024

The applications of machine learning in computational thinking assessments: a scoping review.
Comput. Sci. Educ., April, 2024

2023
Predicting pre-service teachers' computational thinking skills using machine learning classifiers.
Educ. Inf. Technol., September, 2023

The roles of generic and domain-specific mindsets in learning graphic design principles.
Interact. Learn. Environ., April, 2023

2022
Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers' Computational Thinking Attitudes and Skills.
IEEE Trans. Educ., 2022

A scoping review of computational thinking assessments in higher education.
J. Comput. High. Educ., 2022

Employing Tree-based Algorithms to Predict Students' Self-Efficacy in PISA 2018.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

2021
Feedback choices and their relations to learning are age-invariant starting in middle school: A secondary data analysis.
Comput. Educ., 2021

Integrating Deep Learning into An Automated Feedback Generation System for Automated Essay Scoring.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

2020
The moderating effect of mindset on the relationship between university students' critical feedback-seeking and learning.
Comput. Hum. Behav., 2020

The relation between academic achievement and the spontaneous use of design-thinking strategies.
Comput. Educ., 2020

2019
Using Topic Modeling to Extract Pre-Service Teachers' Understandings of Computational Thinking From Their Coding Reflections.
IEEE Trans. Educ., 2019

The association between feedback-seeking and performance is moderated by growth mindset in a digital assessment game.
Comput. Hum. Behav., 2019

A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise.
Br. J. Educ. Technol., 2019

2018
The informational value of feedback choices for performance and revision in a digital assessment game.
Interact. Technol. Smart Educ., 2018

The impact of critical feedback choice on students' revision, performance, learning, and memory.
Comput. Hum. Behav., 2018

Eye Tracking Students' Gazes on Feedback in a Digital Assessment Game.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task.
Int. J. Artif. Intell. Educ., 2017

A Neural Network Approach to Estimate Student Skill Mastery in Cognitive Diagnostic Assessments.
Proceedings of the 10th International Conference on Educational Data Mining, 2017

2016
Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Posterlet: A Game-Based Assessment of Children's Choices to Seek Feedback and to Revise.
J. Learn. Anal., November, 2014

2010
Computer-game construction: A gender-neutral attractor to Computing Science.
Comput. Educ., 2010

2009
An Architecture for Game Behavior AI: Behavior Multi-Queues.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Interactive story authoring: A viable form of creative expression for the classroom.
Comput. Educ., 2008

Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program., 2007

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Motivational Ambient and Latent Behaviors in Computer RPGs.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Generating Ambient Behaviors in Computer Role-Playing Games.
IEEE Intell. Syst., 2006

Evaluating pattern catalogs: the computer games experience.
Proceedings of the 28th International Conference on Software Engineering (ICSE 2006), 2006

Automatic Story Generation for Computer Role-Playing Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.
Proceedings of the Proceedings, 2006

2005
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

Interactive Story Writing in the Classroom: Using Computer Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Interactive Story Writing Using ScriptEase.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
ScriptEase: Generating Scripting Code for Computer Role-Playing Games.
Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 2004

ScriptEase: Generative Design Patterns for Computer Role-Playing Games.
Proceedings of the 19th IEEE International Conference on Automated Software Engineering (ASE 2004), 2004

MCI-Java: A Modified Java Virtual Machine Approach to Multiple Code Inheritance.
Proceedings of the 3rd Virtual Machine Research and Technology Symposium, 2004


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