Maria Bulgheroni
Orcid: 0000-0001-8484-9834
According to our database1,
Maria Bulgheroni
authored at least 13 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the 3rd Workshop on Artificial Intelligence for Human-Machine Interaction 2024 co-located with the 23rd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2024), 2024
2023
Int. J. Medical Informatics, November, 2023
Integrating Social Assistive Robots, IoT, Virtual Communities and Smart Objects to Assist at-Home Independently Living Elders: the MoveCare Project.
Int. J. Soc. Robotics, March, 2023
2022
Correction to: Integrating Social Assistive Robots, IoT, Virtual Communities and Smart Objects to Assist at-Home Independently Living Elders: the MoveCare Project.
Int. J. Soc. Robotics, 2022
Proceedings of the Challenges of Trustable AI and Added-Value on Health, 2022
2021
Reactive Exercises with Interactive Objects: Interim Analysis of a Randomized Trial on Task-Driven NMES Grasp Rehabilitation for Subacute and Early Chronic Stroke Patients.
Sensors, 2021
2020
Using UHF RFID Properties to Develop and Optimize an Upper-Limb Rehabilitation System.
Sensors, 2020
Proceedings of the 2020 IEEE International Symposium on Medical Measurements and Applications, 2020
2019
A Hybrid Robotic System for Arm Training of Stroke Survivors: Concept and First Evaluation.
IEEE Trans. Biomed. Eng., 2019
2017
The combined action of a passive exoskeleton and an EMG-controlled neuroprosthesis for upper limb stroke rehabilitation: First results of the RETRAINER project.
Proceedings of the International Conference on Rehabilitation Robotics, 2017
Heterogeneous Non Obtrusive Platform to Monitor, Assist and Provide Recommendations to Elders at Home: The MoveCare Platform.
Proceedings of the Ambient Assisted Living, 2017
2016
Proceedings of the 2nd IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2016
2010
Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!<sup>TM</sup> Junior Monster Rumble for PlayStation.
Proceedings of the Computers Helping People with Special Needs, 2010