Maria Andréia F. Rodrigues
Orcid: 0000-0003-1181-2971
According to our database1,
Maria Andréia F. Rodrigues
authored at least 73 papers
between 1998 and 2025.
Collaborative distances:
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Bibliography
2025
An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenarios.
Entertain. Comput., 2025
Breast cancer diagnosis through serious gaming: Clinical reasoning, AI-driven character morphing, and emotional engagement.
Entertain. Comput., 2025
2024
J. Interact. Syst., 2024
A Remote Cyber-Physical Patient Monitoring System Using Computer Vision Technologies.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019-2020).
Entertain. Comput., 2023
Porting and Enhancing a Mental Health Narrative Game for VR: Redesign Insights and New Features for the Meta Quest Platform.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Comparative Analysis of Facial Expression Recognition Systems for Evaluating Emotional States in Virtual Humans.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
2022
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks.
J. Interact. Syst., December, 2022
Entertain. Comput., 2022
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
2021
User experience in a kinect-based conducting system for visualization of musical structure.
Entertain. Comput., 2021
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Renal Health: Providing Information and Technological Tools to Empower Patients to Live Better with Kidney Disease.
Proceedings of the Public Health and Informatics, 2021
2020
Entertain. Comput., 2020
Comput. Graph. Forum, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
2019
A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles.
Vis. Comput., 2019
Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad-Phase Collision Detection Using KD-Trees.
Comput. Graph. Forum, 2019
A Virtual Reality Based Platform to Balance Disorders Diagnosis and Vestibular Rehabilitation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 32nd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2019
Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Proceedings of the 34th ACM/SIGAPP Symposium on Applied Computing, 2019
2018
Vis. Comput., 2018
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations.
Comput. Entertain., 2018
User Experience in Games with HMD Glasses through First and Third Person Viewpoints with Emphasis on Embodiment.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Visual and Interactive Performance of Particles Conducted by the Leap Motion for an Orchestral Arrangement.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Real-Time Animations of Virtual Fountains Based on a Particle System for Visualizing the Musical Structure.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
2013
J. Vis. Lang. Comput., 2013
Avatars Dance: Dynamic Control of Multiples 3D Articulated Characters through an Integration Layer.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
2012
Int. J. Handheld Comput. Res., 2012
2011
Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures.
Int. J. Handheld Comput. Res., 2011
Comput. Entertain., 2011
2009
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009
2008
Int. J. Softw. Eng. Knowl. Eng., 2008
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
2007
An interactive simulation system for training and treatment planning in orthodontics.
Comput. Graph., 2007
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007
2006
Desenvolvimento de Aplicações 3D para dispositivos Móveis utilizando as APIs M3G e OpenGL ES.
RITA, 2006
Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005).
Comput. Graph. Forum, 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Performance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments.
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006
2004
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004
2001
Proceedings of the Medical Imaging and Augmented Reality: First International Workshop, 2001
2000
Aplicações Gráficas em Medicina: Técnicas e Modelos Realistas de Deformação.
RITA, 2000
1998