Margus Pedaste
Orcid: 0000-0002-5087-9637
According to our database1,
Margus Pedaste
authored at least 60 papers
between 2006 and 2024.
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Bibliography
2024
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
Sequence Analysis as a Tool for Visualizing Students' Patterns of Taking Tests in Interactive E-Book Environment.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
Insights into Precision Education Through Multimodal Learning Analytics in STEM Education.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
2023
Comput. Educ., October, 2023
The Effect of Chatbot Use on Students' Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
The Influence of Emotion in STEM Activity Based on Virtual Reality Learning Environment.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Opportunities and Challenges for AI-Assisted Qualitative Data Analysis: An Example from Collaborative Problem-Solving Discourse Data.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Students' Patterns of Interaction with E-Books in Estonian Basic Schools: A Sequence Analysis Study.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Exploring Teachers' Perceptions of Artificial Intelligence as a Tool to Support their Practice in Estonian K-12 Education.
Int. J. Artif. Intell. Educ., 2022
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Classroom Digital Technology Integration - A Double-Edged Sword? Engaging and Practical yet Harmful.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022
What Teachers Would Expect from a Pedagogical Agent System Working at a Classroom Level: A Focus Group Study.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022
The mediators of the effect of meaningful classroom digital technology integration on students' subject-specific learning outcomes in basic education.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
2021
An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking.
Comput. Hum. Behav., 2021
Towards using pedagogical agents to orchestrate collaborative learning activities combining music and mathematics in K-12.
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021
2020
Predicting course achievement of university students based on their procrastination behaviour on Moodle.
Soft Comput., 2020
Mining Educational Data to Predict Students' Performance through Procrastination Behavior.
Entropy, 2020
Open learner models in supporting self-regulated learning in higher education: A systematic literature review.
Comput. Educ., 2020
IEEE Access, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Engaging Estonian primary school children in computational thinking through adaptive educational games: A qualitative study.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
The potential of open learner models to promote active thinking by enhancing self-regulated learning in online higher education learning environments.
Br. J. Educ. Technol., 2019
Does Group Size Affect Students' Inquiry and Collaboration in Using Computer-Based Asymmetric Collaborative Simulations?
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019
Complex Problem Solving as a Construct of Inquiry, Computational Thinking and Mathematical Problem Solving.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
2018
The Academic, Social, and Professional Integration Profiles of Information Technology Students.
ACM Trans. Comput. Educ., 2018
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
2017
Definitions and Conceptual Dimensions of Responsible Research and Innovation: A Literature Review.
Sci. Eng. Ethics, 2017
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017
Design and Evaluation of a Smart Device Science Lesson to Improve Students' Inquiry Skills.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Integration of Estonian Higher Education Information Technology Students and Its Effect on Graduation-Related Self-efficacy.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
Attitudes Towards Mobile Devices in Estonian Basic Education: Using the Framework of the UTAUT Model.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
2016
Factors That Influence Students' Motivation to Start and to Continue Studying Information Technology in Estonia.
IEEE Trans. Educ., 2016
A Review of Interactive Computer-Based Tasks in Large-Scale Studies: Can They Guide the Development of an Instrument to Assess Students' Digital Competence?
Proceedings of the Technology Enhanced Assessment - 19th International Conference, 2016
An Instrument for Measuring Students' Perceived Digital Competence According to the DIGCOMP Framework.
Proceedings of the Learning and Collaboration Technologies, 2016
2015
Online tools and remote labs for making ICT more attractive for students to prevent dropout.
Proceedings of the IEEE Global Engineering Education Conference, 2015
Proceedings of the IEEE Global Engineering Education Conference, 2015
2014
Design principles for support in developing students' transformative inquiry skills in Web-based learning environments.
Interact. Learn. Environ., 2014
Proceedings of the New Horizons in Web Based Learning, 2014
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014
2011
Proceedings of the ICALT 2011, 2011
Educational Robotics and Inquiry Learning: A Pilot Study in a Web-Based Learning Environment.
Proceedings of the ICALT 2011, 2011
2010
Br. J. Educ. Technol., 2010
2009
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
The formation of learners' semiosphere by authentic inquiry with an integrated learning object "Young Scientist".
Comput. Educ., 2007
2006
Developing an effective support system for inquiry learning in a Web-based environment.
J. Comput. Assist. Learn., 2006
The factors influencing the outcome of solving story problems in a web-based learning environment.
Interact. Learn. Environ., 2006