Margherita Brondino

Orcid: 0000-0002-8101-1419

According to our database1, Margherita Brondino authored at least 23 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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On csauthors.net:

Bibliography

2023
Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2023

2021
A Game-Based Approach to Manage Technostress at Work.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

2020
HEMOT®, Helmet for EMOTions: A Web Application for Children on Earthquake-Related Emotional Prevention.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020

Profiles in Brain Type in Programming Performance for Non-vocational Courses.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020

2019
The Role of eXtreme Apprenticeship in Enhancing Educational Background Effect on Performance in Programming.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

Technology-Based Trainings on Emotions: A Web Application on Earthquake-Related Emotional Prevention with Children.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

Usability of Virtual Environment for Emotional Well-Being.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2019

2018
Predictors of Performance in Programming: The Moderating Role of eXtreme Apprenticeship, Sex and Educational Background.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

The Usability of Multiple Devices for Assessment in Psychological Research: Salience of Reasons Underlying Usability.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

Compliance to eXtreme Apprenticeship in a Programming Course: Performance, Achievement Emotions, and Self-efficacy.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

2017
Children's emotions and quality of products in participatory game design.
Int. J. Hum. Comput. Stud., 2017

The role of the cognitive style in improving the learning to program.
Proceedings of the 28th Annual Workshop of the Psychology of Programming Interest Group, 2017

Use of Internet and Wellbeing: A Mixed-Device Survey.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017

Psychology of Programming: The Role of Creativity, Empathy and Systemizing.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2017

A Preliminary Investigation on Computational Abilities in Secondary School.
Proceedings of the Informatics in Schools: Focus on Learning Programming, 2017

2016
The Challenge of Learning to Program: motivation and achievement emotions in an eXtreme Apprenticeship experience.
Proceedings of the 27th Annual Workshop of the Psychology of Programming Interest Group, 2016

A "light" Application of Blended Extreme Apprenticeship in Teaching Programming to Students of Mathematics.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2016

Antecedents of Achievement Emotions: Mixed-Device Assessment with Italian and Australian University Students.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2016

The Use of Different Multiple Devices for an Ecological Assessment in Psychological Research: An Experience with a Daily Affect Assessment.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2016

Early Training in Programming: From High School to College.
Proceedings of the Smart Objects and Technologies for Social Good, 2016

2014
Achievement Emotions in Technology Enhanced Learning: Development and Validation of Self-Report Instruments in the Italian Context.
IxD&A, 2014

The Assessment of Motivation in Technology Based Learning Environments: The Italian Version of the Achievement Goal Questionnaire-Revised.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014

Achievement Goals as Antecedents of Achievement Emotions: The 3 X 2 Achievement Goal Model as a Framework for Learning Environments Design.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2014


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