Margherita Andrao

Orcid: 0000-0003-2245-9835

According to our database1, Margherita Andrao authored at least 15 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Understanding Creators Mental Models in Immersive Virtual Reality Programming.
Proceedings of the First Workshop on Prototyping and Developing Real-World Applications for Extended Reality (RealXR) 2024 co-located with 17th International Conference on Advanced Visual Interfaces (2024), 2024

Gamified Tangible IoT for Education: Exploring Usability in SmartGame.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

RuleCraft: an End-User Development Hub for Education.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules.
Proceedings of the End-User Development - 9th International Symposium, 2023

Enhance Gamification Design Through End-User Development: a Proposal.
Proceedings of the Joint Proceedings of the Workshops, 2023

SMARTER Than Before: Empowering Teachers to Program a Modular IoT Educational Device.
Proceedings of the Joint Proceedings of the Workshops, 2023

Workshop EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems.
Proceedings of the Joint Proceedings of the Workshops, 2023

Understanding Concepts, Methods and Tools for End-User Control of Automations in Ecosystems of Smart Objects and Services.
Proceedings of the End-User Development - 9th International Symposium, 2023

End-User Programming for Smart Educational Devices: Exploring the Role of Linguistic Aspects, Mental Models, and Reasoning Strategies in Trigger-Action Rules Composition and Debugging.
Proceedings of the Joint Proceedings of the Workshops, 2023

The SmartGame: mixing digital and tangible to foster math education and social interaction.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Toward a Better Understanding of End-User Debugging Strategies: A Pilot Study.
Proceedings of the 3rd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI) 2022, 2022

SMARTER: an IoT learning game to teach math.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

End-User Programming and Math Teachers: an Initial Study.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Therapists as designers: an initial investigation of end-user programming of a tangible tool for therapeutic interventions.
Proceedings of the 2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with with INTERACT 2021, 2021


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