Margarida Romero
Orcid: 0000-0003-3356-8121
According to our database1,
Margarida Romero
authored at least 65 papers
between 2009 and 2024.
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Bibliography
2024
Teacher agency in the age of generative AI: towards a framework of hybrid intelligence for learning design.
CoRR, 2024
Lifelong learning challenges in the era of artificial intelligence: a computational thinking perspective.
CoRR, 2024
2023
Interactivity and materiality matter in creativity: educational robotics for the assessment of divergent thinking.
Interact. Learn. Environ., May, 2023
Analysis of Creative Engagement in AI Tools in Education Based on the #PPai6 Framework.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, Workshops, 2023
Assessment of Divergent Thinking in a Social and Modular Robotics Task: An Edit Distance Approach at the Configuration Level.
Proceedings of the Learning and Collaboration Technologies, 2023
2022
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school.
Comput. Educ., 2022
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022
2021
Künstliche Intell., 2021
Proceedings of the IEEE International Conference on Development and Learning, 2021
2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
Inf., 2020
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education.
Int. J. Serious Games, 2020
ERCIM News, 2020
Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing.
Proceedings of the 15th International Workshop on Semantic and Social Media Adaptation and Personalization, 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2019
Int. J. Serious Games, 2019
Apprentissage de la pensée informatique : de la formation des enseignant·e·s à la formation de tou·te·s les citoyen·ne·s.
CoRR, 2019
An Analysis for the Identification of Use and Development of Game Design Strategies as Problem Posing Activities for Early Childhood Learners.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
2016
Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum.
Int. J. Digit. Lit. Digit. Competence, 2016
eLearn Mag., 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2016
A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving.
Proceedings of the Educational Robotics in the Makers Era, 2016
Design Requirements for Educational Robotics Activities for Sustaining Collaborative Problem Solving.
Proceedings of the Educational Robotics in the Makers Era, 2016
2015
Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum.
Int. J. Serious Games, 2015
Games Cult., 2015
Entertain. Comput., 2015
Comput. Hum. Behav., 2015
Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Collaboration, Creativity and Critical Thinking.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Game and Learning Mechanics Under the Perspective of Self-determination Theory for Supporting Motivation in Digital Game Based Learning.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Int. J. Serious Games, 2014
Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertain. Comput., 2014
Supporting Human Capital development with Serious Games: An analysis of three experiences.
Comput. Hum. Behav., 2014
Proceedings of the Serious Games Development and Applications, 2014
The Relationship between Group Awareness and Participation in a Computer-Supported Collaborative Environment.
Proceedings of the Learning Technology for Education in Cloud. MOOC and Big Data, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Identifying Pedagogical Uses of Serious Games for Learning English as a Second Language.
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
The Time Factor in MOOCS - Time-on-Task, Interaction Temporal Patterns, and Time Perspectives in a MOOC.
Proceedings of the CSEDU 2014, 2014
2013
The Impact of Students' Temporal Perspectives on Time-On-Task and Learning Performance in Game Based Learning.
Int. J. Game Based Learn., 2013
Proceedings of the Serious Games Development and Applications, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Activity-led learning approach and group performance analysis using fuzzy rule-based classification model.
Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games.
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the New Horizons in Web Based Learning, 2012
Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning.
Proceedings of the 20th European Conference on Information Systems, 2012
2011
Personalised information retrieval through the use of a collaboration awareness tool, a chat and a forum tool in a computer supported collaborative learning task.
Int. J. Knowl. Web Intell., 2011
How Sure Are You? Impact of the Degree of Certainty Shared Display in Collaborative Computer-Based Decision Making Task.
Proceedings of the Information Systems, E-learning, and Knowledge Management Research, 2011
Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity.
Proceedings of the Serious Games Development and Applications, 2011
Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design, 2011
2010
2009
Time Awareness Tool for enhancing group times' coordination in the virtual workspace.
Proceedings of the Workshops Proceedings of the 5th International Conference on Intelligent Environments, 2009
Effects of a context awareness tool on students' cognition of their team-mates learning time in a distance learning project activity.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009