Marcus Specht
Orcid: 0000-0002-6086-8480Affiliations:
- Delft University of Technology, The Netherlands
- Leiden University, The Netherlands
According to our database1,
Marcus Specht
authored at least 231 papers
between 1995 and 2024.
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Bibliography
2024
Gender, Social Interactions and Interests of Characters Illustrated in Scratch and Python Programming Books for Children.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Variables and Variable Naming in Popular Programming Textbooks for Children and Novices.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024
Promoting Deliberate Naming Practices in Programming Education: A Set of Interactive Educational Activities.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024
Teachers' Beliefs and Practices on the Naming of Variables in Introductory Python Programming Courses.
Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training, 2024
Teachers' Intention to Integrate Computational Thinking Skills in Higher Education: A Survey Study in the Netherlands.
Proceedings of the IEEE Global Engineering Education Conference, 2024
Developing and Piloting an Approach to Evaluate Educational Innovation at Course Level.
Proceedings of the IEEE Global Engineering Education Conference, 2024
GoaLearn App: A Goal-Setting and Monitoring Application to Support Students' Self-regulated Learning.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
Play My Math: First Development Cycle of an EdTech Tool Supporting the Teaching and Learning of Fractions Through Music in Algebraic Notation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
2023
Collaborative Learning in Engineering Design Education: A Systematic Literature Review.
IEEE Trans. Educ., October, 2023
Frontiers Virtual Real., March, 2023
The sequence matters: A systematic literature review of using sequence analysis in Learning Analytics.
CoRR, 2023
What Attention Regulation Behaviors Tell Us About Learners in E-Reading?: Adaptive Data-Driven Persona Development and Application Based on Unsupervised Learning.
IEEE Access, 2023
The Use of Digital Peer Assessment in Higher Education - An Umbrella Review of Literature.
IEEE Access, 2023
Behavior-based Feedback Loop for Attentive E-reading (BFLAe): A Real-Time Computer Vision Approach.
Proceedings of IJCAI-2023 Workshop&Challenge on Micro-gesture Analysis for Hidden Emotion Understanding (MiGA 2023) co-located with 32nd International Joint Conference on Artificial Intelligence (IJCAI 2023), 2023
Can We Empower Attentive E-reading with a Social Robot? An Introductory Study with a Novel Multimodal Dataset and Deep Learning Approaches.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023
Variables in Practice. An Observation of Teaching Variables in Introductory Programming MOOCs.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023
Children's Interest in a CS Career: Exploring Age, Gender, Computer Interests, Programming Experience and Stereotypes.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023
Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review.
Proceedings of the Responsive and Sustainable Educational Futures, 2023
2022
The Effect on Computational Thinking Using SRA-Programming: Anticipating Changes in a Dynamic Problem Environment.
IEEE Trans. Learn. Technol., 2022
Towards Collaborative Convergence: Quantifying Collaboration Quality with Automated Co-located Collaboration Analytics.
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022
WEDAR: Webcam-based Attention Analysis via Attention Regulator Behavior Recognition with a Novel E-reading Dataset.
Proceedings of the International Conference on Multimodal Interaction, 2022
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event Switzerland, August 7, 2022
Towards a computer-assisted Computational Thinking assessment system in higher education.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
We can teach more than we can tell: combining Deliberate Practice, Embodied Cognition, and Multimodal Learning.
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
Towards a multi-faceted framework for planning and evaluating innovation in Engineering Education.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022
2021
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics - Can We Go the Whole Nine Yards?
IEEE Trans. Learn. Technol., 2021
Towards Automatic Collaboration Analytics for Group Speech Data Using Learning Analytics.
Sensors, 2021
Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?
J. Comput. Assist. Learn., 2021
The Impact of SRA-Programming on Computational Thinking in a Visual Oriented Programming Environment.
Educ. Inf. Technol., 2021
Quantum of Choice: How learners' feedback monitoring decisions, goals and self-regulated learning skills are related.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021
HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021
Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021
What does this Python code do? An exploratory analysis of novice students' code explanations.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021
2020
Int. J. Mob. Learn. Organisation, 2020
From students with love: An empirical study on learner goals, self-regulated learning and sense-making of learning analytics in higher education.
Internet High. Educ., 2020
Exploring solutions to the privacy paradox in the context of e-assessment: informed consent revisited.
Ethics Inf. Technol., 2020
The Role of Trust in Personal Data Sharing in the Context of e-Assessment and the Moderating Effect of Special Educational Needs.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020
Developing AI into Explanatory Supporting Models: An Explanation-visualized Deep Learning Prototype for Computer Supported Collaborative Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Sensors, 2019
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer.
Sensors, 2019
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review.
Informatics, 2019
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform.
Int. J. Serious Games, 2019
Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?
Comput. Hum. Behav., 2019
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019
2018
IEEE Trans. Learn. Technol., 2018
J. Univers. Comput. Sci., 2018
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.
J. Univers. Comput. Sci., 2018
J. Comput. Assist. Learn., 2018
Early Second Language Learning and Adult Involvement in a Real-World Context: Design and Evaluation of the "ELENA Goes Shopping" Mobile Game.
J. Educ. Technol. Soc., 2018
Comput. Educ., 2018
Students' Attitudes Towards Personal Data Sharing in the Context of e-Assessment: Informed Consent or Privacy Paradox?
Proceedings of the Technology Enhanced Assessment - 21st International Conference, 2018
Proceedings of the Second Multimodal Learning Analytics Across (Physical and Digital) Spaces co-located with the 8th International Learning Analytics and Knowledge Conference, 2018
License to evaluate: preparing learning analytics dashboards for educational practice.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018
Digital Badges for Motivating Introductory Programmers: Qualitative Findings from Focus Groups.
Proceedings of the IEEE Frontiers in Education Conference, 2018
MULTIFOCUS: MULTImodal Learning Analytics FOr Co-located Collaboration Understanding and Support.
Proceedings of the 13th EC-TEL Doctoral Consortium co-located with 13th European Conference on Technology Enhanced Learning (EC-TEL 2018), 2018
Proceedings of the Lifelong Technology-Enhanced Learning, 2018
2017
IEEE Trans. Learn. Technol., 2017
Presentation Trainer: what experts and computers can tell about your nonverbal communication.
J. Comput. Assist. Learn., 2017
The Dilemmas of Formulating Theory-Informed Design Guidelines for a Video Enhanced Rubric.
Proceedings of the Technology Enhanced Assessment, 20th International Conference, 2017
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017
Widget, widget as you lead, I am performing well indeed!: using results from an exploratory offline study to inform an empirical online study about a learning analytics widget in a collaborative learning environment.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017
Learning pulse: a machine learning approach for predicting performance in self-regulated learning using multimodal data.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017
Do You Know What Your Nonverbal Behavior Communicates? - Studying a Self-reflection Module for the Presentation Trainer.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
The Proof of the Pudding: Examining Validity and Reliability of the Evaluation Framework for Learning Analytics.
Proceedings of the Data Driven Approaches in Digital Education, 2017
Awareness Is Not Enough: Pitfalls of Learning Analytics Dashboards in the Educational Practice.
Proceedings of the Data Driven Approaches in Digital Education, 2017
Proceedings of the Data Driven Approaches in Digital Education, 2017
2016
Univers. Access Inf. Soc., 2016
IEEE Trans. Learn. Technol., 2016
A First Step Towards Synthesizing Rubrics and Video for the Formative Assessment of Complex Skills.
Proceedings of the Technology Enhanced Assessment - 19th International Conference, 2016
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
Proceedings of the Adaptive and Adaptable Learning, 2016
Enhancing Public Speaking Skills - An Evaluation of the Presentation Trainer in the Wild.
Proceedings of the Adaptive and Adaptable Learning, 2016
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016
Mindergie: A Pervasive Learning Game for Pro-environmental Behaviour at the Workplace.
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016
2015
Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning.
IEEE Trans. Learn. Technol., 2015
Int. J. Adv. Corp. Learn., 2015
Comput. Educ., 2015
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour.
Comput. Educ., 2015
Attuning a mobile simulation game for school children using a design-based research approach.
Comput. Educ., 2015
Proceedings of the Ninth International Conference on Tangible, 2015
They want to tell us: Attention-aware Design and Evaluation of Ambient Displays for Learning.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015
Proceedings of the Mobile Learning Voyage - From Small Ripples to Massive Open Waters, 2015
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015
Getting a Grasp on Tag Collections by Visualising Tag Clusters Based on Higher-order Co-occurrences.
Proceedings of the First International Workshop on Visual Aspects of Learning Analytics co-located with 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness.
Proceedings of the Learning and Collaboration Technologies, 2015
Proceedings of the 5th Workshop on Awareness and Reflection in Technology Enhanced Learning In conjunction with the 10th European Conference on Technology Enhanced Learning: Design for Teaching and Learning in a Networked World, 2015
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
2014
The impact of coupled games on the learning experience of learners at-risk: An empirical study.
Pervasive Mob. Comput., 2014
Exploring support mechanisms for learners at-risk through a coupled game environment.
Int. J. Learn. Technol., 2014
Lead me gently: Facilitating knowledge gain through attention-aware ambient learning displays.
Comput. Educ., 2014
Assessing the crossdisciplinarity of technology-enhanced learning with science overlay maps and diversity measures.
Br. J. Educ. Technol., 2014
Where Is My Time? Identifying Productive Time of Lifelong Learners for Effective Feedback Services.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014
In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014
Spiral me to the core: Getting a visual grasp on text corpora through clusters and keywords.
Proceedings of the Workshops at the LAK 2014 Conference co-located with 4th International Conference on Learning Analytics and Knowledge (LAK 2014), 2014
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014
Metalogue: A Multiperspective Multimodal Dialogue System with Metacognitive Abilities for Highly Adaptive and Flexible Dialogue Management.
Proceedings of the 2014 International Conference on Intelligent Environments, Shanghai, China, June 30, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
"Tap it again, Sam": Harmonizing the frontiers between digital and real worlds in education.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014
2013
J. Univers. Comput. Sci., 2013
EMuRgency: Addressing cardiac arrest with socio-technical innovation in a smart learning region.
IxD&A, 2013
Supporting lifelong learners to build personal learning ecologies in daily physical spaces.
Int. J. Mob. Learn. Organisation, 2013
A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information.
Int. J. Mob. Blended Learn., 2013
Use of Mobile Applications for Hospital Discharge Letters: Improving Handover at Point of Practice.
Int. J. Mob. Blended Learn., 2013
Closer to You: Reviewing the Application, Design, and Evaluation of Ambient Displays.
Int. J. Ambient Comput. Intell., 2013
J. Educ. Technol. Soc., 2013
Comput. Educ., 2013
Proceedings of the Human Factors in Computing and Informatics, 2013
Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour.
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace.
Proceedings of the Scaling up Learning for Sustained Impact, 2013
2012
J. Univers. Comput. Sci., 2012
Energy awareness displays: motivating conservation at the workplace through feedback.
Int. J. Mob. Learn. Organisation, 2012
Br. J. Educ. Technol., 2012
Energy Awareness Displays: Designing a Prototype for Personalised Energy Consumption Feedback at the Workplace.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
Mobile Augmented Reality with Audio - Supporting Fieldwork of Cultural Sciences Students in Florence.
Proceedings of the Information Technology and Open Source: Applications for Education, Innovation, and Sustainability, 2012
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012
The CLAS App - A Mobile Solution to Improve Handover Procedures between Hospital Interface and General Practitioner.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012
Serious Games at the UNHCR with ARLearn, a Toolkit for Mobile and Virtual Reality Applications.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012
Ambient Learning Displays: Lecture Series and Results from a Participatory Design Study.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012
Proceedings of the 1st International Workshop on Cloud Education Environments, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the 2nd Workshop on Awareness and Reflection in Technology-Enhanced Learning, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
Proceedings of the 2nd Workshop on Awareness and Reflection in Technology-Enhanced Learning, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
2011
Adaptive personal territories for co-located tabletop interaction in a museum setting.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
Proceedings of the IEEE International Conference on Information Reuse and Integration, 2011
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011
Proceedings of the Towards Ubiquitous Learning, 2011
Proceedings of the Towards Ubiquitous Learning, 2011
Proceedings of the DeLFI 2011: Die 9. e-Learning Fachtagung Informatik, 2011
Proceedings of the Computer Science Education Research Conference, 2011
2010
Int. J. Web Inf. Syst., 2010
Int. J. Virtual Pers. Learn. Environ., 2010
J. Educ. Technol. Soc., 2010
Br. J. Educ. Technol., 2010
Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage.
Br. J. Educ. Technol., 2010
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010
2009
J. Educ. Technol. Soc., 2009
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009
Proceedings of the Learning Network Services for Professional Development, 2009
Proceedings of the Learning Network Services for Professional Development, 2009
Proceedings of the Learning Network Services for Professional Development, 2009
Proceedings of the Learning Network Services for Professional Development, 2009
Proceedings of the Learning Network Services for Professional Development, 2009
2008
Supporting life-long competence development using the TENCompetence infrastructure: a first experiment.
Int. J. Emerg. Technol. Learn., 2008
Implications of Writing, Reading, and Tagging on the Web for Reflection Support in Informal Learning.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008
2007
Specification, authoring and prototyping of personalised workplace learning solutions.
Int. J. Learn. Technol., 2007
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007
Proceedings of the First International Workshop on Learning Object Discovery & Exchange, 2007
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007
2006
Univers. Access Inf. Soc., 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2005
Proceedings of the 3rd IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2005 Workshops), 2005
Proceedings of the Modeling and Using Context, 2005
2004
Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach.
Proceedings of the Entertainment Computing, 2004
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004
Flexible Navigation Support in the WINDS Learning Environment for Architecture and Design.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004
2003
Proceedings of the User Modeling 2003, 2003
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003
2002
Aspekte und Komponenten der Kontextmodellierung (Aspects and Components of Context Modelling).
i-com, 2002
Adaptive LMS and Mobile Learning.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002
2001
ALE- Adaptive Learning Environment.
Proceedings of WebNet 2001, 2001
Adaptive Web-based Textbooks.
Proceedings of WebNet 2001, 2001
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001
Contextualized information systems for an Information Society for all.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001
2000
Proceedings of the Handheld and Ubiquitous Computing, Second International Symposium, 2000
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000
1999
Arch. Mus. Informatics, 1999
Proceedings of the Software-Ergonomie '99, 1999
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999
Adaptive mobile museum guide for information and learning on demand.
Proceedings of the Human-Computer Interaction: Communication, 1999
1998
1997
1995