Marcus Specht

Orcid: 0000-0002-6086-8480

Affiliations:
  • Delft University of Technology, The Netherlands
  • Leiden University, The Netherlands


According to our database1, Marcus Specht authored at least 231 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Gender, Social Interactions and Interests of Characters Illustrated in Scratch and Python Programming Books for Children.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Variables and Variable Naming in Popular Programming Textbooks for Children and Novices.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024

Promoting Deliberate Naming Practices in Programming Education: A Set of Interactive Educational Activities.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024

The Sequence Matters in Learning - A Systematic Literature Review.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024

Teachers' Beliefs and Practices on the Naming of Variables in Introductory Python Programming Courses.
Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and Training, 2024

Teachers' Intention to Integrate Computational Thinking Skills in Higher Education: A Survey Study in the Netherlands.
Proceedings of the IEEE Global Engineering Education Conference, 2024

Developing and Piloting an Approach to Evaluate Educational Innovation at Course Level.
Proceedings of the IEEE Global Engineering Education Conference, 2024

GoaLearn App: A Goal-Setting and Monitoring Application to Support Students' Self-regulated Learning.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

Play My Math: First Development Cycle of an EdTech Tool Supporting the Teaching and Learning of Fractions Through Music in Algebraic Notation.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

2023
Collaborative Learning in Engineering Design Education: A Systematic Literature Review.
IEEE Trans. Educ., October, 2023

Virtual reality and collaborative learning: a systematic literature review.
Frontiers Virtual Real., March, 2023

The sequence matters: A systematic literature review of using sequence analysis in Learning Analytics.
CoRR, 2023

What Attention Regulation Behaviors Tell Us About Learners in E-Reading?: Adaptive Data-Driven Persona Development and Application Based on Unsupervised Learning.
IEEE Access, 2023

The Use of Digital Peer Assessment in Higher Education - An Umbrella Review of Literature.
IEEE Access, 2023

Behavior-based Feedback Loop for Attentive E-reading (BFLAe): A Real-Time Computer Vision Approach.
Proceedings of IJCAI-2023 Workshop&Challenge on Micro-gesture Analysis for Hidden Emotion Understanding (MiGA 2023) co-located with 32nd International Joint Conference on Artificial Intelligence (IJCAI 2023), 2023

Can We Empower Attentive E-reading with a Social Robot? An Introductory Study with a Novel Multimodal Dataset and Deep Learning Approaches.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

Variables in Practice. An Observation of Teaching Variables in Introductory Programming MOOCs.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023

Children's Interest in a CS Career: Exploring Age, Gender, Computer Interests, Programming Experience and Stereotypes.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

2022
The Effect on Computational Thinking Using SRA-Programming: Anticipating Changes in a Dynamic Problem Environment.
IEEE Trans. Learn. Technol., 2022

Editorial: Intelligent Conversational Agents.
Frontiers Artif. Intell., 2022

Towards Collaborative Convergence: Quantifying Collaboration Quality with Automated Co-located Collaboration Analytics.
Proceedings of the LAK 2022: 12th International Learning Analytics and Knowledge Conference, Online Event, USA, March 21, 2022

WEDAR: Webcam-based Attention Analysis via Attention Regulator Behavior Recognition with a Novel E-reading Dataset.
Proceedings of the International Conference on Multimodal Interaction, 2022

(How) Should Variables and Their Naming Be Taught in Novice Programming Education?
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event Switzerland, August 7, 2022

Towards a computer-assisted Computational Thinking assessment system in higher education.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

We can teach more than we can tell: combining Deliberate Practice, Embodied Cognition, and Multimodal Learning.
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

Towards a multi-faceted framework for planning and evaluating innovation in Engineering Education.
Proceedings of the Doctoral Consortium of the 17th European Conference on Technology Enhanced Learning co-located with the 17th European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

Deliberate Practice of Handwriting: Supervision Under the Ghost of an Expert.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2021
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics - Can We Go the Whole Nine Yards?
IEEE Trans. Learn. Technol., 2021

Towards Automatic Collaboration Analytics for Group Speech Data Using Learning Analytics.
Sensors, 2021

Video-enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?
J. Comput. Assist. Learn., 2021

The Impact of SRA-Programming on Computational Thinking in a Visual Oriented Programming Environment.
Educ. Inf. Technol., 2021

Quantum of Choice: How learners' feedback monitoring decisions, goals and self-regulated learning skills are related.
Proceedings of the LAK'21: 11th International Learning Analytics and Knowledge Conference, 2021

HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021

Learning analytics supported goal setting in online learning environments.
Proceedings of the Doctoral Consortium of the Sixteenth European Conference on Technology Enhanced Learning co-located with the Sixteenth European Conference on Technology Enhanced Learning (EC-TEL 2021), 2021

Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021

What does this Python code do? An exploratory analysis of novice students' code explanations.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021

2020
Using social media in mobile MOOC for teacher professional development.
Int. J. Mob. Learn. Organisation, 2020

From students with love: An empirical study on learner goals, self-regulated learning and sense-making of learning analytics in higher education.
Internet High. Educ., 2020

Exploring solutions to the privacy paradox in the context of e-assessment: informed consent revisited.
Ethics Inf. Technol., 2020

The Role of Trust in Personal Data Sharing in the Context of e-Assessment and the Moderating Effect of Special Educational Needs.
Proceedings of the 28th ACM Conference on User Modeling, Adaptation and Personalization, 2020

Developing AI into Explanatory Supporting Models: An Explanation-visualized Deep Learning Prototype for Computer Supported Collaborative Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Real-Time Multimodal Feedback with the CPR Tutor.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Detecting Mistakes in CPR Training with Multimodal Data and Neural Networks.
Sensors, 2019

Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer.
Sensors, 2019

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review.
Informatics, 2019

May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform.
Int. J. Serious Games, 2019

Video-or text-based rubrics: What is most effective for mental model growth of complex skills within formative assessment in secondary schools?
Comput. Hum. Behav., 2019

Read Between the Lines: An Annotation Tool for Multimodal Data for Learning.
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019

Group Coach for Co-located Collaboration.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
Educational Functions and Design of Badge Systems: A Conceptual Literature Review.
IEEE Trans. Learn. Technol., 2018

Do you Want to be a Superhero? Boosting Emotional States with the Booth.
J. Univers. Comput. Sci., 2018

From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.
J. Univers. Comput. Sci., 2018

From signals to knowledge: A conceptual model for multimodal learning analytics.
J. Comput. Assist. Learn., 2018

Get Gamification of MOOC right!
Int. J. Serious Games, 2018

Barriers to using E Learning in an Advanced Way.
Int. J. Adv. Corp. Learn., 2018

Early Second Language Learning and Adult Involvement in a Real-World Context: Design and Evaluation of the "ELENA Goes Shopping" Mobile Game.
J. Educ. Technol. Soc., 2018

A review of the types of mobile activities in mobile inquiry-based learning.
Comput. Educ., 2018

Students' Attitudes Towards Personal Data Sharing in the Context of e-Assessment: Informed Consent or Privacy Paradox?
Proceedings of the Technology Enhanced Assessment - 21st International Conference, 2018

The Big Five: Addressing Recurrent Multimodal Learning Data Challenges.
Proceedings of the Second Multimodal Learning Analytics Across (Physical and Digital) Spaces co-located with the 8th International Learning Analytics and Knowledge Conference, 2018

License to evaluate: preparing learning analytics dashboards for educational practice.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018

Digital Badges for Motivating Introductory Programmers: Qualitative Findings from Focus Groups.
Proceedings of the IEEE Frontiers in Education Conference, 2018

MULTIFOCUS: MULTImodal Learning Analytics FOr Co-located Collaboration Understanding and Support.
Proceedings of the 13th EC-TEL Doctoral Consortium co-located with 13th European Conference on Technology Enhanced Learning (EC-TEL 2018), 2018

Multimodal Analytics for Real-Time Feedback in Co-located Collaboration.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2017
Widget, Widget on the Wall, Am I Performing Well at All?
IEEE Trans. Learn. Technol., 2017

Presentation Trainer: what experts and computers can tell about your nonverbal communication.
J. Comput. Assist. Learn., 2017

The Dilemmas of Formulating Theory-Informed Design Guidelines for a Video Enhanced Rubric.
Proceedings of the Technology Enhanced Assessment, 20th International Conference, 2017

DojoAnalytics: A Learning Analytics interoperable component for DojoIBL.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Widget, widget as you lead, I am performing well indeed!: using results from an exploratory offline study to inform an empirical online study about a learning analytics widget in a collaborative learning environment.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

Learning pulse: a machine learning approach for predicting performance in self-regulated learning using multimodal data.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

Do You Know What Your Nonverbal Behavior Communicates? - Studying a Self-reflection Module for the Presentation Trainer.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

DojoIBL: Online Inquiry-Based Learning.
Proceedings of the Advances in Web-Based Learning - ICWL 2017, 2017

Gamification to empower information security education.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

gMOOCs - Flow and Persuasion to Gamify MOOCs.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Towards Implementing Gamification in MOOCs.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

Gamification in MOOCs to enhance users' goal achievement.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

The Proof of the Pudding: Examining Validity and Reliability of the Evaluation Framework for Learning Analytics.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Awareness Is Not Enough: Pitfalls of Learning Analytics Dashboards in the Educational Practice.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Identifying Game Elements Suitable for MOOCs.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Mobile authoring of open educational resources for authentic learning scenarios.
Univers. Access Inf. Soc., 2016

Can You Help Me with My Pitch? Studying a Tool for Real-Time Automated Feedback.
IEEE Trans. Learn. Technol., 2016

A First Step Towards Synthesizing Rubrics and Video for the Formative Assessment of Complex Skills.
Proceedings of the Technology Enhanced Assessment - 19th International Conference, 2016

The dutch xAPI experience.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Dutch Cooking with xAPI Recipes: The Good, the Bad, and the Consistent.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

DojoIBL: Nurturing Communities of Inquiry.
Proceedings of the Adaptive and Adaptable Learning, 2016

Nurturing Communities of Inquiry: A Formative Study of the DojoIBL Platform.
Proceedings of the Adaptive and Adaptable Learning, 2016

The Booth: Bringing Out the Super Hero in You.
Proceedings of the Adaptive and Adaptable Learning, 2016

Enhancing Public Speaking Skills - An Evaluation of the Presentation Trainer in the Wild.
Proceedings of the Adaptive and Adaptable Learning, 2016

Connecting Learning Contexts with Ambient Information Channels.
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016

Mindergie: A Pervasive Learning Game for Pro-environmental Behaviour at the Workplace.
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016

2015
Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning.
IEEE Trans. Learn. Technol., 2015

Augmenting the Senses: A Review on Sensor-Based Learning Support.
Sensors, 2015

GPIM: Google Glassware for inquiry-based learning.
IxD&A, 2015

Tap it again, Sam: Harmonizing Personal Environments towards Lifelong Learning.
Int. J. Adv. Corp. Learn., 2015

Time will tell: The role of mobile learning analytics in self-regulated learning.
Comput. Educ., 2015

Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour.
Comput. Educ., 2015

Attuning a mobile simulation game for school children using a design-based research approach.
Comput. Educ., 2015

Tangible Interactive Ambient Display Prototypes to Support Learning Scenarios.
Proceedings of the Ninth International Conference on Tangible, 2015

They want to tell us: Attention-aware Design and Evaluation of Ambient Displays for Learning.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Towards Design Patterns for Augmented Reality Serious Games.
Proceedings of the Mobile Learning Voyage - From Small Ripples to Massive Open Waters, 2015

Developing an evaluation framework of quality indicators for learning analytics.
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015

Getting a Grasp on Tag Collections by Visualising Tag Clusters Based on Higher-order Co-occurrences.
Proceedings of the First International Workshop on Visual Aspects of Learning Analytics co-located with 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015

Presentation Trainer, your Public Speaking Multimodal Coach.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness.
Proceedings of the Learning and Collaboration Technologies, 2015

Annotations as reflection amplifiers in online learning - an exploratory study.
Proceedings of the 5th Workshop on Awareness and Reflection in Technology Enhanced Learning In conjunction with the 10th European Conference on Technology Enhanced Learning: Design for Teaching and Learning in a Networked World, 2015

User-Modelled Ambient Feedback for Self-regulated Learning.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Presentation Trainer: Polishing Your Communication Skills.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Stand Tall and Raise Your Voice! A Study on the Presentation Trainer.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
The impact of coupled games on the learning experience of learners at-risk: An empirical study.
Pervasive Mob. Comput., 2014

Exploring support mechanisms for learners at-risk through a coupled game environment.
Int. J. Learn. Technol., 2014

Quality Indicators for Learning Analytics.
J. Educ. Technol. Soc., 2014

A quest for meta-learning gains in a physics serious game.
Educ. Inf. Technol., 2014

Lead me gently: Facilitating knowledge gain through attention-aware ambient learning displays.
Comput. Educ., 2014

Assessing the crossdisciplinarity of technology-enhanced learning with science overlay maps and diversity measures.
Br. J. Educ. Technol., 2014

Where Is My Time? Identifying Productive Time of Lifelong Learners for Effective Feedback Services.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014

In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014

Spiral me to the core: Getting a visual grasp on text corpora through clusters and keywords.
Proceedings of the Workshops at the LAK 2014 Conference co-located with 4th International Conference on Learning Analytics and Knowledge (LAK 2014), 2014

The impact of learning analytics on the dutch education system.
Proceedings of the Learning Analytics and Knowledge Conference 2014, 2014

Metalogue: A Multiperspective Multimodal Dialogue System with Metacognitive Abilities for Highly Adaptive and Flexible Dialogue Management.
Proceedings of the 2014 International Conference on Intelligent Environments, Shanghai, China, June 30, 2014

Mobile inquiry-based learning for sustainability education in secondary schools.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

"Tap it again, Sam": Harmonizing the frontiers between digital and real worlds in education.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Lifelong Learning Hub: A Seamless Tracking Tool for Mobile Learning.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Presentation Trainer: A Toolkit for Learning Non-verbal Public Speaking Skills.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Immersive Multi-user Decision Training Games with ARLearn.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Towards mobile seamless learning.
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014

Creating and understanding mobile game simulations for school children.
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014

2013
weSPOT: A Personal and Social Approach to Inquiry-Based Learning.
J. Univers. Comput. Sci., 2013

EMuRgency: Addressing cardiac arrest with socio-technical innovation in a smart learning region.
IxD&A, 2013

Supporting lifelong learners to build personal learning ecologies in daily physical spaces.
Int. J. Mob. Learn. Organisation, 2013

A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information.
Int. J. Mob. Blended Learn., 2013

Use of Mobile Applications for Hospital Discharge Letters: Improving Handover at Point of Practice.
Int. J. Mob. Blended Learn., 2013

Closer to You: Reviewing the Application, Design, and Evaluation of Ambient Displays.
Int. J. Ambient Comput. Intell., 2013

Effects of Game Design Patterns on Basic Life Support Training Content.
J. Educ. Technol. Soc., 2013

Beyond the channel: A literature review on ambient displays for learning.
Comput. Educ., 2013

Design of a Game-Based Pre-hospital Resuscitation Training for First Responders.
Proceedings of the Human Factors in Computing and Informatics, 2013

Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

ARLearn - Open Source Mobile Application Platform for Learning.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
ARLearn: Augmented Reality Meets Augmented Virtuality.
J. Univers. Comput. Sci., 2012

Energy awareness displays: motivating conservation at the workplace through feedback.
Int. J. Mob. Learn. Organisation, 2012

Mobilität, Adaptivität und Kontextbewusstsein im E-Learning.
i-com, 2012

Using reflection triggers while learning in an online course.
Br. J. Educ. Technol., 2012

Energy Awareness Displays: Designing a Prototype for Personalised Energy Consumption Feedback at the Workplace.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Mobile Augmented Reality with Audio - Supporting Fieldwork of Cultural Sciences Students in Florence.
Proceedings of the Information Technology and Open Source: Applications for Education, Innovation, and Sustainability, 2012

Everyday Patterns in Lifelong Learners to Build Personal Learning Ecologies.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

An Analysis of the Educational Potential of Augmented Reality Games for Learning.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

The CLAS App - A Mobile Solution to Improve Handover Procedures between Hospital Interface and General Practitioner.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Impact of tablet computers and eBooks on Learning Practices of Law Students.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Serious Games at the UNHCR with ARLearn, a Toolkit for Mobile and Virtual Reality Applications.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Ambient Learning Displays: Lecture Series and Results from a Participatory Design Study.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

weSPOT: A Cloud-based Approach for Personal and Social Inquiry.
Proceedings of the 1st International Workshop on Cloud Education Environments, 2012

Developing a Mobile Game Environment to Support Disadvantaged Learners.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Fostering Reflective Practice with Mobile Technologies.
Proceedings of the 2nd Workshop on Awareness and Reflection in Technology-Enhanced Learning, 2012

Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

A Theoretical Framework for Shared Situational Awareness in Sociotechnical Systems.
Proceedings of the 2nd Workshop on Awareness and Reflection in Technology-Enhanced Learning, 2012

Energy Awareness Displays - Prototype for Personalised Energy Consumption Feedback.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Adaptive personal territories for co-located tabletop interaction in a museum setting.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Design persönlicher Territorien in Tabletop-Anwendungen.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Aggregating metadata to improve access to resources.
Proceedings of the IEEE International Conference on Information Reuse and Integration, 2011

Standardization of Game Based Learning Design.
Proceedings of the Computational Science and Its Applications - ICCSA 2011, 2011

Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game.
Proceedings of the Towards Ubiquitous Learning, 2011

Activity-Based Learner-Models for Learner Monitoring and Recommendations in Moodle.
Proceedings of the Towards Ubiquitous Learning, 2011

Konzeptionelle Strukturierung mobilen Lernens.
Proceedings of the DeLFI 2011: Die 9. e-Learning Fachtagung Informatik, 2011

Game based learning for computer science education.
Proceedings of the Computer Science Education Research Conference, 2011

2010
PLEM: a Web 2.0 driven Long Tail aggregator and filter for e-learning.
Int. J. Web Inf. Syst., 2010

Toward a Personal Learning Environment Framework.
Int. J. Virtual Pers. Learn. Environ., 2010

A Study of Contextualised Mobile Information Delivery for Language Learning.
J. Educ. Technol. Soc., 2010

The 3P Learning Model.
J. Educ. Technol. Soc., 2010

Implementing infrastructures for managing learning objects.
Br. J. Educ. Technol., 2010

Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage.
Br. J. Educ. Technol., 2010

Dynamic Force Fields zur Präzisionserhöhung von Zeigegeräten.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Ambient Displays and Game Design Patterns.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

Orchestrating Learning Using Adaptive Educational Designs in IMS Learning Design.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

Modelling a Stakeholder Community via a Social Platform: The Case of TELeurope.eu.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

2009
Visualisation of Interaction Footprints for Engagement in Online Communities.
J. Educ. Technol. Soc., 2009

Perspectives on Tag Clouds for Supporting Reflection in Self-organised Learning .
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

The MUPPLE Competence Continuum.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009

Infusing Reflective Practice in eLearning Courses - Can Widgets Help?
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009

Personalisation of Learning in Virtual Learning Environments.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

Reflection Support Using Multi-encoded Tag-clouds.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009

SMashup Personal Learning Environments.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009

NetLearn: Social Network Analysis and Visualizations for Learning.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

Towards Contextualized Learning Services.
Proceedings of the Learning Network Services for Professional Development, 2009

Conclusion of the Book.
Proceedings of the Learning Network Services for Professional Development, 2009

Mobile Social Software to Support Authenticity.
Proceedings of the Learning Network Services for Professional Development, 2009

Supporting Authentic Learning Contexts Beyond Classroom Walls.
Proceedings of the Learning Network Services for Professional Development, 2009

Awareness and Reflection in Mobile Learning Support.
Proceedings of the Learning Network Services for Professional Development, 2009

2008
Supporting life-long competence development using the TENCompetence infrastructure: a first experiment.
Int. J. Emerg. Technol. Learn., 2008

Contextualised Media for Learning.
J. Educ. Technol. Soc., 2008

Implications of Writing, Reading, and Tagging on the Web for Reflection Support in Informal Learning.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

2007
Specification, authoring and prototyping of personalised workplace learning solutions.
Int. J. Learn. Technol., 2007

MACE - Enriching Architectural Learning Objects for Experience Multiplication.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

Unifying Learning Object Repositories in MACE.
Proceedings of the First International Workshop on Learning Object Discovery & Exchange, 2007

Smart Indicators on Learning Interactions.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

2006
Sherry Y. Chen and George D. Magoulas: Adaptable and adaptive hypermedia systems.
Univers. Access Inf. Soc., 2006

An Architecture for Contextualized Learning Experiences.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Social Software for Professional Learning: Examples and Research Issues.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Adaptive e-Learning Methods and IMS Learning Design: An Integrated Approach.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
Personalization and Context Management.
User Model. User Adapt. Interact., 2005

Extending LCMS for Remote Accessible Field Trips in RAFT.
Proceedings of the 3rd IEEE Conference on Pervasive Computing and Communications Workshops (PerCom 2005 Workshops), 2005

Applications of a Context-Management System.
Proceedings of the Modeling and Using Context, 2005

2004
Mobile Collector for Field Trips.
J. Educ. Technol. Soc., 2004

Design of an Interface for Technology Supported Collaborative Learning ? The RAFT Approach.
Proceedings of the Entertainment Computing, 2004

Adaptive Course Player for Individual Learning Styles.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004

Evaluation ofWINDS Authoring Environment.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004

Flexible Navigation Support in the WINDS Learning Environment for Architecture and Design.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004

2003
User Modeling in Adaptive Audio-Augmented Museum Environments.
Proceedings of the User Modeling 2003, 2003

Collecting Data on Field Trips - RAFT Approach.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

2002
Location Models for Augmented Environments.
Pers. Ubiquitous Comput., 2002

Aspekte und Komponenten der Kontextmodellierung (Aspects and Components of Context Modelling).
i-com, 2002

Adaptive LMS and Mobile Learning.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002

Virtual CSCL 2002: making the most of CSCL 2002 by extending it virtually.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

Adaptive Learning Environment for Teaching and Learning in WINDS.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2001
ALE- Adaptive Learning Environment.
Proceedings of WebNet 2001, 2001

Adaptive Web-based Textbooks.
Proceedings of WebNet 2001, 2001

Awareness in Context-Aware Information Systems.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Contextualized information systems for an Information Society for all.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

2000
A Context-Sensitive Nomadic Exhibition Guide.
Proceedings of the Handheld and Ubiquitous Computing, Second International Symposium, 2000

ACE - Adaptive Courseware Environment.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

1999
A Nomadic Information System for Adaptive Exhibition Guidance.
Arch. Mus. Informatics, 1999

Adaptive Information for Nomadic Activities. A process oriented approach.
Proceedings of the Software-Ergonomie '99, 1999

Hippie: A Nomadic Information System.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Adaptive mobile museum guide for information and learning on demand.
Proceedings of the Human-Computer Interaction: Communication, 1999

1998
ACE - Adaptive Courseware Environment.
New Rev. Hypermedia Multim., 1998

1997
Kognitive Lernermodellierung.
Kognitionswissenschaft, 1997

1995
Towards Adaptive Learning Environments.
Proceedings of the GISI 95, 1995


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