Marcus Carter
Orcid: 0000-0002-4866-4928
According to our database1,
Marcus Carter
authored at least 63 papers
between 2012 and 2024.
Collaborative distances:
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Bibliography
2024
New Media Soc., 2024
'The metaverse and how we'll build it': The political economy of Meta's Reality Labs.
New Media Soc., 2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Memorable Play in Dungeons & Dragons: Understanding the Relationship Between TTRPG Design and Peak Play Experiences.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
2023
What are the risks of Virtual Reality data? Learning Analytics, Algorithmic Bias and a Fantasy of Perfect Data.
New Media Soc., March, 2023
2022
'The interface of the future': Mixed reality, intimate data and imagined temporalities.
Big Data Soc., January, 2022
New Media Soc., 2022
Digit. Creativity, 2022
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022
2021
Internet Policy Rev., 2021
Pivotal Play: Rethinking Meaningful Play in Games Through Death in <i>Dungeons & Dragons</i>.
Games Cult., 2021
Improving ethical attitudes to animals with digital technologies: the case of apes and zoos.
Ethics Inf. Technol., 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
Games Cult., 2020
Games Cult., 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Int. J. Hum. Comput. Stud., 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Sound to your objects: a novel design approach to evaluate orangutans' interest in sound-based stimuli.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016
2015
Trans. Digit. Games Res. Assoc., 2015
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play.
Hum. Comput. Interact., 2015
Game Stud., 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Cross-disciplinary perspectives on animal welfare science and animal-computer interaction.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
2013
E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
2012
"Friendly, don't shoot!": how communication design can enable novel social interactions.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012