Marcos Serrano
Orcid: 0000-0001-8431-0601
According to our database1,
Marcos Serrano
authored at least 86 papers
between 2006 and 2024.
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Bibliography
2024
Dual-Thumb pointing and command selection techniques for tablets: Enhancing Distant Interaction with Large Displays using a Two-Handed Tablet.
Int. J. Hum. Comput. Stud., April, 2024
Proc. ACM Hum. Comput. Interact., 2024
Interaction with Physical Referents In and Around the Field of View of Optical See-Through Augmented-Reality Headsets: Interaction avec des Référents Physiques Dans et Autour du Champ D'Affichage des Casques Semi-Transparents de Réalité Augmentée.
Proceedings of the 35th Conference on l'Interaction Humain-Machine, 2024
Grip-Reach-Touch-Repeat: A Refined Model of Grasp to Encompass One-Handed Interaction with Arbitrary Form Factor Devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
CoRR, 2023
Bi-Component Silicone 3D Printing with Dynamic Mix Ratio Modification for Soft Robotic Actuators.
IROS, 2023
Local Layer Splitting: An Additive Manufacturing Method to Define the Mechanical Properties of Soft Pneumatic Actuators During Fabrication.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Remote Graphic-Based Teaching for Pupils with Visual Impairments: Understanding Current Practices and Co-designing an Accessible Tool with Special Education Teachers.
Proc. ACM Hum. Comput. Interact., 2022
Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal Tabletops.
Proc. ACM Hum. Comput. Interact., 2022
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022
Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physique: Visual acquisition in mixed reality, from and to an interactive table: Analysis of the transition between a virtual screen and a physical screen.
Proceedings of the IHM '22: Proceedings of the 33rd Conference on l'Interaction Humain-Machine, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Dynamic Decals: Pervasive Freeform Interfaces Using Constrained Deformable Graphical Elements.
Proc. ACM Hum. Comput. Interact., 2021
SF-LG: Space-Filling Line Graphs for Visualizing Interrelated Time-series Data on Smartwatches.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
SmartCom: Exploiter un Smartphone pour Interagir avec les Barres d'Outils: SmartCom: Using a Smartphone for Toolbar Interaction.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021
Extension de KLM au Pointage du Regard et Validation Gestuelle dans HoloLens: Extending KLM to Model Spatial Search, Gaze Pointing and Mid-Air Validation for Hololens.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021
Tactile Fixations: A Behavioral Marker on How People with Visual Impairments Explore Raised-line Graphics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View Interaction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
KeyTch: Combining the Keyboard with a Touchscreen for Rapid Command Selection on Toolbars.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
VibHand: On-Hand Vibrotactile Interface Enhancing Non-Visual Exploration of Digital Graphics.
Proc. ACM Hum. Comput. Interact., 2020
Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Interactions, 2019
On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Vibrotactile cues for conveying directional information during blind exploration of digital graphics.
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019
Proceedings of the Adjunct Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019
Proceedings of the 16th International Joint Conference on e-Business and Telecommunications, 2019
Proceedings of the 45th Graphics Interface Conference 2019, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
On-Body tangible interaction: using the body to support tangible manipulations for immersive visualization.
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
Proceedings of the 30th Conference on l'Interaction Homme-Machine, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Int. J. Mob. Hum. Comput. Interact., 2017
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Taking advantage of rolling gestures on a multidimensionnal mouse for interacting with a menubar.
Proceedings of the 29th Conference on l'Interaction Homme-Machine, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Identifying how Visually Impaired People Explore Raised-line Diagrams to Improve the Design of Touch Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
From tactile to virtual: using a smartwatch to improve spatial map exploration for visually impaired users.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Tangible Reels: Construction and Exploration of Tangible Maps by Visually Impaired Users.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
Gluey: Developing a Head-Worn Display Interface to Unify the Interaction Experience in Distributed Display Environments.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015
The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Identifying suitable projection parameters and display configurations for mobile true-3D displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
Exploring smartphone-based interaction with overview+detail interfaces on 3D public displays.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014
Quick-glance and in-depth exploration of a tabletop map for visually impaired people.
Proceedings of the 26th Conference on l'Interaction Homme-Machine, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Interaction multimodale en entrée : Conception et Prototypage. (Input Multimodal Interaction : Design and Prototyping).
PhD thesis, 2010
A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces.
J. Multimodal User Interfaces, 2010
2009
OpenWizard: une approche pour la création et l'évaluation rapide de prototypes multimodaux.
Proceedings of the 21st International Conference of the Association Francophone d'Interaction Homme-Machine, 2009
Temporal aspects of CARE-based multimodal fusion: from a fusion mechanism to composition components and WoZ components.
Proceedings of the 11th International Conference on Multimodal Interfaces, 2009
2008
Proceedings of the Actes des quatrièmes journées francophones Mobilité et Ubiquité 2008, 2008
A three-dimensional characterization space of software components for rapidly developing multimodal interfaces.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008
Multimodal slideshow: demonstration of the openinterface interaction development environment.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Multimodal signal processing and interaction for a driving simulator: Component-based architecture.
J. Multimodal User Interfaces, 2007
2006
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006