Marcos Fernández

Orcid: 0000-0002-0307-0392

Affiliations:
  • University of Valencia, IRTIC, Spain


According to our database1, Marcos Fernández authored at least 73 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Synthetic Data in AI-Driven Earth Observation: an Insight Into the SD4EO Project.
Proceedings of the IGARSS 2024, 2024

2023
A new mixed reality tool for training in minimally invasive robotic-assisted surgery.
Health Inf. Sci. Syst., December, 2023

Model of yarn-level visualization of historical fabrics based on the use of levels of detail in Sphere Tracing.
Comput. Graph., October, 2023

2022
Evaluation of an Intervention Program Based on Mobile Apps to Learn Sexism Prevention in Teenagers.
ACM Trans. Multim. Comput. Commun. Appl., 2022

A Case Study on Vestibular Sensations in Driving Simulators.
Sensors, 2022

NeodiagVR: Virtual Reality Apgar test environment.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2021
Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments.
Sensors, 2021

A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness.
Comput., 2021

Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021

2020
An interactive cameraless projector calibration method.
Virtual Real., 2020

To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations.
Virtual Real., 2020

Comparative study of AR versus video tutorials for minor maintenance operations.
Multim. Tools Appl., 2020

2019
FI-AR learning: a web-based platform for augmented reality educational content.
Multim. Tools Appl., 2019

A comparison study of AR applications versus pseudo-holographic systems as virtual exhibitors for luxury watch retail stores.
Multim. Syst., 2019

2018
From the Paper to the Tablet: On the Design of an AR-Based Tool for the Inspection of Pre-Fab Buildings. Preliminary Results of the SIRAE Project.
Sensors, 2018

Interactive Tools for the Preservation, Dissemination and Study of Silk Heritage - An Introduction to the SILKNOW Project.
Multimodal Technol. Interact., 2018

Virtual Reality and Games.
Multimodal Technol. Interact., 2018

SMART-ASD, model and ontology definition: a technology recommendation system for people with autism and/or intellectual disabilities.
Int. J. Metadata Semant. Ontologies, 2018

Comparison of WSN and IoT approaches for a real-time monitoring system of meal distribution trolleys: A case study.
Future Gener. Comput. Syst., 2018

A particle swarm approach for tuning washout algorithms in vehicle simulators.
Appl. Soft Comput., 2018

Addressing the Occlusion Problem in Augmented Reality Environments with Phantom Hollow Objects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder Using Virtual and Augmented Reality.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
On the Use of ROMOT - A RObotized 3D-MOvie Theatre - To Enhance Romantic Movie Scenes.
Multimodal Technol. Interact., 2017

On a First Evaluation of ROMOT - A RObotic 3D MOvie Theatre - For Driving Safety Awareness.
Multimodal Technol. Interact., 2017

Four Different Multimodal Setups for Non-Aerial Vehicle Simulations - A Case Study with a Speedboat Simulator.
Multimodal Technol. Interact., 2017

A Multi-Projector Calibration Method for Virtual Reality Simulators with Analytically Defined Screens.
J. Imaging, 2017

Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum.
Comput. Graph., 2017

Applying particle swarm optimization to the motion-cueing-algorithm tuning problem.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

2016
Towards a simulation-based tuning of motion cueing algorithms.
Simul. Model. Pract. Theory, 2016

ROMOT: A Robotic 3D-Movie Theater Allowing Interaction and Multimodal Experiences.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016

2015
Towards a Guidance System to Aid in the Dosimetry Calculation of Intraoperative Electron Radiation Therapy.
J. Imaging, 2015

Motion-Cuing Algorithms: Characterization of Users' Perception.
Hum. Factors, 2015

2014
Towards an extensible simulator of real motion platforms.
Simul. Model. Pract. Theory, 2014

2013
A new AR authoring tool using depth maps for industrial procedures.
Comput. Ind., 2013

Virtual Avatars Signing in Real Time for Deaf Students.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

On the Characterization of a Speed-boat Motion for Real-time Motion Cueing.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
An Easy-to-Use AR Authoring Tool for Industrial Applications.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

An Occlusion-aware AR Authoring Tool for Assembly and Repair Tasks.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

On the Real-time Physics Simulation of a Speed-boat Motion.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

A Kinect-based Augmented Reality System for Individuals with Autism Spectrum Disorders.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

SIS-M: web assist system to the choice of educational activities, with real time localization, for helping the inclusive education.
Proceedings of the Euro-American Conference on Telematics and Information Systems, 2012

2011
Augmented Mirror: Interactive Augmented Reality System Based on Kinect.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
Intelligent eye: location-based multimedia information for mobile phones.
Proceedings of the iiWAS'2010, 2010

A Mobile Augmented Reality System to Enjoy the Sagrada Familia.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
A Device-Independent 3D User Interface for Mobile Phones Based on Motion and Tracking Techniques.
Proceedings of the 2009 International Conference on Image Processing, 2009

Integrating Virtual Environments with Multimedia contents in a Web Application.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009

BIOMIMO, Estudio Ergonómico Aumentado Utilizando un Sistema de Captura de Movimiento Infrarrojo de Alta Precisión y Realidad Aumentada.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Analyzing the performance of a cluster-based architecture for immersive visualization systems.
J. Parallel Distributed Comput., 2008

2007
A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments.
Proceedings of the Virtual Reality, 2007

2006
Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Design of a prototype robot vacuum cleaner - from virtual prototyping to real development.
Proceedings of the ICINCO 2006, 2006

Workload Characterization in Multiplayer Online Games.
Proceedings of the Computational Science and Its Applications, 2006

2005
Solving the Partitioning Problem in Distributed Virtual Environment Systems Using Evolutive Algorithms.
Proceedings of the Handbook of Bioinspired Algorithms and Applications., 2005

Improving the Performance of Distributed Virtual Environment Systems.
IEEE Trans. Parallel Distributed Syst., 2005

A Method for Providing QoS in Distributed Virtual Environments.
Proceedings of the 13th Euromicro Workshop on Parallel, 2005

2004
A comparison study of evolutive algorithms for solving the partitioning problem in distributed virtual environment systems.
Parallel Comput., 2004

Locally constrained synthetic LoDs generation for natural terrain meshes.
Future Gener. Comput. Syst., 2004

Efficiently using connectivity information between triangles in a mesh for real-time renderin.
Future Gener. Comput. Syst., 2004

Visualization of Large Terrain Using Non-restricted Quadtree Triangulations.
Proceedings of the Computational Science and Its Applications, 2004

A Comparison Study of Metaheuristic Techniques for Providing QoS to Avatars in DVE Systems.
Proceedings of the Computational Science and Its Applications, 2004

Non-interleaved Quadtree Node Codification.
Proceedings of the Advances in Information Systems, Third International Conference, 2004

2003
An ACS-Based Partitioning Method for Distributed Virtual Environment Systems.
Proceedings of the 17th International Parallel and Distributed Processing Symposium (IPDPS 2003), 2003

A GRASP-Based Algorithm for Solving DVE Partitioning Problem.
Proceedings of the 17th International Parallel and Distributed Processing Symposium (IPDPS 2003), 2003

A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems.
Proceedings of the Computational Science and Its Applications, 2003

On the Characterization of Distributed Virtual Environment Systems.
Proceedings of the Euro-Par 2003. Parallel Processing, 2003

On the characterization of avatars in Distributed Virtual Worlds.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

A Grid Representation for Distributed Virtual Environments.
Proceedings of the Grid Computing, 2003

A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems.
Proceedings of the Current Topics in Artificial Intelligence, 2003

2002
Multiresolution Modelling Using Connectivity Information.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Adding Synthetic Detail to Natural Terrain Using a Wavelet Approach.
Proceedings of the Computational Science - ICCS 2002, 2002

Efficient Implementation of Multiresolution Triangle Strips.
Proceedings of the Computational Science - ICCS 2002, 2002

2001
Multiresolution Triangle Strips.
Proceedings of the IASTED International Conference on Visualization, 2001

1996
Virtual Reality for Driving Simulation.
Commun. ACM, 1996


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