Marco Santórum
Orcid: 0000-0001-7251-923XAffiliations:
- Escuela Politécnica Nacional, EPN, Departamento de Informática y Ciencias de la Computación, Quito, Ecuador
- Grenoble Alpes University, France (PhD 2011)
According to our database1,
Marco Santórum
authored at least 23 papers
between 2009 and 2024.
Collaborative distances:
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Bibliography
2024
Serious Games, Serious Impact: Enhancing Ethical Education Through Interactive Learning.
Proceedings of the International Conference on Computer, 2024
2023
J. Intell. Manuf., March, 2023
Sensors, 2023
2022
iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain.
Data, 2022
2021
Proceedings of the Advances in Human Factors and System Interactions, 2021
Proceedings of the Advances in Human Factors and System Interactions, 2021
Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities.
Proceedings of the Advances in Industrial Design, 2021
Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities.
Proceedings of the Advances in Human Factors and System Interactions, 2021
2020
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training.
Proceedings of the Advances in Human Factors and Systems Interaction, 2020
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020
Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
A Methodology for Data Analytics Based on Organizational Characterization Through a User-Centered Design: A Systematic Literature Review.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020
2019
Proceedings of the Information Technology and Systems, 2019
iPlus Methodology for Requirements Elicitation for Serious Games.
Proceedings of the XXII Iberoamerican Conference on Software Engineering, 2019
2017
A participative end-user method for multi-perspective business process elicitation and improvement.
Softw. Syst. Model., 2017
2014
Proceedings of the Enterprise, Business-Process and Information Systems Modeling, 2014
2013
Proceedings of the Business Process Management Workshops, 2013
2011
Iesa : une méthode ludique et participative pour la représentation et l'amélioration des processus métiers. (Isea : a Ludic Collaborative Business Process Modelling and Improvement Method).
PhD thesis, 2011
Ingénierie des Systèmes d Inf., 2011
Proceedings of the Fifth IEEE International Conference on Research Challenges in Information Science, 2011
2010
Approche de gestion des processus universitaires basée sur les jeux.
Proceedings of the Actes du XXVIIIème Congrès INFORSID, Marseille, France, 25-28 mai 2010, 2010
2009
Une méthode et des outils pour représenter, piloter et faciliter l'évolution des processus des universités.
Proceedings of the Actes du XXVIIème Congrès INFORSID, Toulouse, France, 26-29 mai 2009, 2009