Marco Sacco

Orcid: 0000-0002-5055-4031

According to our database1, Marco Sacco authored at least 101 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A Multimodal Approach Exploiting EEG to Investigate the Effects of VR Environment on Mental Workload.
Int. J. Hum. Comput. Interact., October, 2024

Training using a commercial immersive virtual reality system on hand-eye coordination and reaction time in students: a randomized controlled trial.
Virtual Real., March, 2024

A Knowledge-based Decision Support System for recommending safe recipes to individuals with dysphagia.
Comput. Biol. Medicine, 2024

Assessing User Experience in an Immersive Virtual Reality Application for Cognitive Training in Patients with Neuromuscular Disorders.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024

Leveraging Machine Learning for Physical Exercise Recommendation Based on Heart Rate: Older Adults Personalized Training.
Proceedings of the 8th IEEE Forum on Research and Technologies for Society and Industry Innovation, 2024

Revolutionizing Emergency Care: How Telemedicine is Addressing Non-Urgent Calls and Medic Shortages in Italy.
Proceedings of the 8th IEEE Forum on Research and Technologies for Society and Industry Innovation, 2024

Customizing Seniors' Living Spaces: A Design Support System for Reconfiguring Bedrooms Integrating Ambient Assisted Living Solutions.
Proceedings of the Computers Helping People with Special Needs, 2024

Transforming Anatomopathology with XR Pathology: A Usability Study on HoloLens Integration.
Proceedings of the Extended Reality - International Conference, 2024

2023
A review of domain ontologies for disability representation.
Expert Syst. Appl., October, 2023

Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults.
Virtual Real., September, 2023

A Human Digital-Twin-Based Framework Driving Human Centricity towards Industry 5.0.
Sensors, July, 2023

Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Towards Human-Centricity Within a Sofa Factory Assembly Line: A Real-Time Location System.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Welcome Message from the General Chairs and Technical Program Chairs.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

A Scalable VR-Based System to assess Driving-Related Abilities in People with Disability.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

ActivE<sup>3</sup>: Fostering Social Inclusion Through Collaborative Physical and Cognitive Exercise.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

Digital Applications in Pulmonary Rehabilitation: Preliminary Evaluation of a Hybrid Program for the Continuity of Care.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2023

2022
A simulator for both manual and powered wheelchairs in immersive virtual reality CAVE.
Virtual Real., 2022

Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world.
Virtual Real., 2022

User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI.
Sensors, 2022

DOMUS: a domestic ontology managed ubiquitous system.
J. Ambient Intell. Humaniz. Comput., 2022

Evaluating the effects of Virtual Reality on perceived effort during cycling: preliminary results on healthy young adults.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2022

Age-related differences in the kinematics of aimed movements in immersive virtual reality: a preliminary study.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2022

An Ontology-Based Ambient Intelligence Framework for Ageing Workforce.
Proceedings of the Intelligent Systems and Applications, 2022

A Semantic-Based Collaborative Ambient-Assisted Working Framework.
Proceedings of the Collaborative Networks in Digitalization and Society 5.0, 2022

Design of a Car Simulator to Assess Driving Capabilities in People with Disability.
Proceedings of the Computers Helping People with Special Needs, 2022

Towards an Ontology-Based Decision Support System to Support Car-Reconfiguration for Novice Wheelchair Users.
Proceedings of the Computers Helping People with Special Needs, 2022

Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness Training.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Discovering Critical Factors Affecting RDF Stores Success.
Proceedings of the Semantic IoT: Theory and Applications, 2021

A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App.
IEEE Trans. Emerg. Top. Comput., 2021

A Serious Game for Nutritional Education of Children and Adolescents with Neurodevelopmental Disorders.
Proceedings of the Pervasive Computing Technologies for Healthcare, 2021

Collaborative Design Approach for the Development of an Ontology-Based Decision Support System in Health Tourism.
Proceedings of the Smart and Sustainable Collaborative Networks 4.0, 2021

Fostering the Collaboration Among Healthcare Stakeholders with ICF in Clinical Practice: EasyICF.
Proceedings of the Smart and Sustainable Collaborative Networks 4.0, 2021

2020
Analysis of Upper-Limb and Trunk Kinematic Variability: Accuracy and Reliability of an RGB-D Sensor.
Multimodal Technol. Interact., 2020

Integrating IoT platforms using the INTER-IoT approach: A case study of the CasAware project.
J. Ambient Intell. Smart Environ., 2020

Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD).
Inf., 2020

The Use of a Serious Game to Assess Inhibition Mechanisms in Children.
Frontiers Comput. Sci., 2020

HEALPS 2: Tourism Based on Natural Health Resources for the Development of Alpine Regions.
ERCIM News, 2020

A protocol for the comparison of reaching gesture kinematics in physical versus immersive virtual reality.
Proceedings of the 2020 IEEE International Symposium on Medical Measurements and Applications, 2020

A Mixed-Integer Model Predictive Control Approach to Motion Cueing in Immersive Wheelchair Simulator.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

An ontology-based framework for a Less Invasive Domestic Management System (LIDoMS).
Proceedings of the 16th International Conference on Intelligent Environments, 2020

Towards a Collaborative Ontology-Based Decision Support System to Foster Healthy and Tailored Diets.
Proceedings of the Boosting Collaborative Networks 4.0, 2020

A Mobile Diary App to Support Rehabilitation at Home for Elderly with COPD: A Preliminary Feasibility Study.
Proceedings of the Computers Helping People with Special Needs, 2020

Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at Home.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Cabin as a Home: A Novel Comfort Optimization Framework for IoT Equipped Smart Environments and Applications on Cruise Ships.
Sensors, 2019

A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home.
Sensors, 2019

Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., 2019

An event-driven integrative framework enabling information notification among manufacturing resources.
Int. J. Comput. Integr. Manuf., 2019

Managing Logistics in Collaborative Manufacturing: The Integration Services for an Automotive Application.
Proceedings of the Collaborative Networks and Digital Transformation, 2019

Smart Cabin: A Semantic-Based Framework for Indoor Comfort Customization Inside a Cruise Cabin.
Proceedings of the Fourth International Congress on Information and Communication Technology, 2019

Leveraging Ontology to Enable Indoor Comfort Customization in the Smart Home.
Proceedings of the Flexible Query Answering Systems - 13th International Conference, 2019

Usability and Acceptability of a Virtual Reality-Based System for Endurance Training in Elderly with Chronic Respiratory Diseases.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Assessment of an Immersive Virtual Supermarket to Train Post-stroke Patients: A Pilot Study on Healthy People.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

HoloHome: An Augmented Reality Framework to Manage the Smart Home.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike.
Sensors, 2018

Giok the Alien: An AR-Based Integrated System for the Empowerment of Problem-Solving, Pragmatic, and Social Skills in Pre-School Children.
Sensors, 2018

Semantic based events signaling for AAL systems.
J. Ambient Intell. Humaniz. Comput., 2018

Strengthening the Cybersecurity of Manufacturing Companies: A Semantic Approach Compliant with the NIST Framework.
ERCIM News, 2018

CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation.
Br. J. Educ. Technol., 2018

HIC: An interactive and ubiquitous home controller system for the smart home.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Assessment of the usability of an immersive virtual supermarket for the cognitive rehabilitation of elderly patients: A pilot study on young adults.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Enabling the Smart Home Through a Semantic-Based Context-Aware System.
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications Workshops, 2018

A Perspective for the Implementation of a Path Towards the Factory of the Future: The Italian Case.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Sense of Presence and Cybersickness While Cycling in Virtual Environments: Their Contribution to Subjective Experience.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

VirtualCruiseTour: An AR/VR Application to Promote Shore Excursions on Cruise Ships.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Semantic and Virtual Reality-Enhanced Configuration of Domestic Environments: The Smart Home Simulator.
Mob. Inf. Syst., 2017

Enhancing factory data integration through the development of an ontology: from the reference models reuse to the semantic conversion of the legacy models.
Int. J. Comput. Integr. Manuf., 2017

Customization of domestic environment and physical training supported by virtual reality and semantic technologies: A use-case.
Proceedings of the 3rd IEEE International Forum on Research and Technologies for Society and Industry, 2017

A Semantic Approach to Recognize Behaviours in Teenagers.
Proceedings of the Posters and Demos Track of the 13th International Conference on Semantic Systems, 2017

Exploiting Factory Telemetry to Support Virtual Reality Simulation in Robotics Cell.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Virtual Environments for Cognitive and Physical Training in Elderly with Mild Cognitive Impairment: A Pilot Study.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Smart Devices for the Home of the Future: A New Model for Collaboration.
ERCIM News, 2016

Modularising ontology and designing inference patterns to personalise health condition assessment: the case of obesity.
J. Biomed. Semant., 2016

Giok: an alien stimulates pragmatic and social skills in pre-school children.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Supporting Physical and Cognitive Training for Preventing the Occurrence of Dementia Using an Integrated System: A Pilot Study.
Proceedings of the Wireless Mobile Communication and Healthcare, 2016

Exploration and Visualization of Big Graphs - The DBpedia Case Study.
Proceedings of the 8th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management (IC3K 2016) - Volume 1: KDIR, Porto - Portugal, November 9, 2016

Semantic Knowledge Management and Integration Services for AAL.
Proceedings of the Ambient Assisted Living, 2016

2015
A virtual reality system for strengthening awareness and participation in rehabilitation for post-stroke patients.
J. Multimodal User Interfaces, 2015

2014
Semantic Matchmaking for Kinect-Based Posture and Gesture Recognition.
Int. J. Semantic Comput., 2014

Supporting the Design of AAL through a SW Integration Framework: The D4All Project.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Methods for Universal Access, 2014

DroneAGE: an Advanced Graphic Environment for Planning and Control of Drone Missions.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

Experiencing Infrastructures Sharing for International Research Activities.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

Enhancing awareness and personification by virtual reality and multimedia means in post-stroke patients during rehabilitation.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

Towards Individualised Persuasive Technology for Obesity Prevention in Teenagers.
Proceedings of the HEALTHINF 2014, 2014

Lightweight Augmented Reality Tools for Lean Procedures in Future Factories.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

Body Posture Recognition as a Discovery Problem: A Semantic-Based Framework.
Proceedings of the Active Media Technology - 10th International Conference, 2014

2012
An HLA-based distributed simulation for networked manufacturing systems analysis.
J. Simulation, 2012

FootGlove: A Haptic Device Supporting the Customer in the Choice of the Best Fitting Shoes.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Avoiding boredom and anxiety: A study for rehabilitation application.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012

2011
Simulation of Complex Manufacturing Systems via HLA-Based Infrastructure.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011

Virtual Factory Manager.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2008
New challenges in collaborative virtual factory design.
Proceedings of the Innovation in Manufacturing Networks, 2008

2007
DiFac: Digital Factory for Human Oriented Production System.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

2006
Virtual manufacturing as a way for the factory of the future.
J. Intell. Manuf., 2006

A networked engineering portal to support distributed supply chain partnership.
Int. J. Comput. Integr. Manuf., 2006

2004
Process planning and scheduling for mass customised shoe manufacturing.
Int. J. Comput. Integr. Manuf., 2004

Virtual reality as a support tool in the shoe life cycle.
Int. J. Comput. Integr. Manuf., 2004

2003
An Augmented Reality System for the Customized Shoe Shop.
Proceedings of the 2nd Interdisciplinary World Congress on Mass Customization and Personalization, 2003

2001
Virtual reality and hypermedia in learning to use a turning lathe.
J. Comput. Assist. Learn., 2001

2000
The Representation of Virtual Reality in Education.
Educ. Inf. Technol., 2000


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