Marco Roccetti
Orcid: 0000-0003-1264-8595Affiliations:
- University of Bologna, Italy
According to our database1,
Marco Roccetti
authored at least 207 papers
between 1993 and 2024.
Collaborative distances:
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on cs.unibo.it
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Bibliography
2024
2023
Incidental language and culture learning through mobile technologies: a multi-case study.
Multim. Tools Appl., December, 2023
Large-scale Sporting Events and the Spread of COVID-19 in USA: The Case of the 2021 NFL Super Bowl, in Tampa, FL.
Proceedings of the International Conference on Advances in Social Networks Analysis and Mining, 2023
2022
Exploiting fashion x-commerce through the empowerment of voice in the fashion virtual reality arena.
Virtual Real., 2022
When Machines Find Sites for the Archaeologists: A Preliminary Study with Semantic Segmentation applied on Satellite Imagery of the Mesopotamian Floodplain.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022
2021
The Prediction of Body Mass Index from Negative Affectivity through Machine Learning: A Confirmatory Study.
Sensors, 2021
An alternative approach to dimension reduction for pareto distributed data: a case study.
J. Big Data, 2021
A Bayesian Analysis of the Inversion of the SARS-COV-2 Case Rate in the Countries of the 2020 European Football Championship.
Future Internet, 2021
Categorical data as a stone guest in a data science project for predicting defective water meters.
CoRR, 2021
The Influence of Atmospheric Particulate on the Second Wave of CoViD-19 Pandemic in Emilia-Romagna (Italy): Some Empirical Findings.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021
Modeling CoVid-19 Diffusion with Intelligent Computational Techniques is not Working. What Are We Doing Wrong?
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021
The Role of Inter-Regional Tourism in the Spread of COVID-19 in Italy during the 2020 Summer: A Confirmatory Study.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
2020
A Cross-Regional Analysis of the COVID-19 Spread during the 2020 Italian Vacation Period: Results from Three Computational Models Are Compared.
Sensors, 2020
A Cautionary Tale for Machine Learning Design: why we Still Need Human-Assisted Big Data Analysis.
Mob. Networks Appl., 2020
Mob. Networks Appl., 2020
Hum. centric Comput. Inf. Sci., 2020
Is a COVID-19 Second Wave Possible in Emilia-Romagna (Italy)? Forecasting a Future Outbreak with Particulate Pollution and Machine Learning.
Comput., 2020
Particulate Matter and COVID-19 Disease Diffusion in Emilia-Romagna (Italy). Already a Cold Case?
Comput., 2020
Dimensionality Reduction and the Strange Case of Categorical Data for Predicting Defective Water Meter Devices.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications III, 2020
Potential and Limitations of Designing a Deep Learning Model for Discovering New Archaeological Sites: A Case with the Mesopotamian Floodplain.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020
2019
Is bigger always better? A controversial journey to the center of machine learning design, with uses and misuses of big data for predicting water meter failures.
J. Big Data, 2019
Deep Water: Predicting Water Meter Failures Through a Human-Machine Intelligence Collaboration.
Proceedings of the Human Interaction and Emerging Technologies, 2019
What Do Patients Tell Doctors on the Internet? Ask AI How to Valorize Online Medical Conversations.
Proceedings of the 28th International Conference on Computer Communication and Networks, 2019
A Paradox in ML Design: Less data for a smarter water metering cognification experience.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019
2018
Hum. centric Comput. Inf. Sci., 2018
Some Reflections on the Potential and Limitations of Deep Learning for Automated Music Generation.
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of the Third IEEE/ACM International Conference on Connected Health: Applications, 2018
Patients Reactions to Non-Invasive and Invasive Prenatal Tests: A Machine-Based Analysis from Reddit Posts.
Proceedings of the IEEE/ACM 2018 International Conference on Advances in Social Networks Analysis and Mining, 2018
2017
On the interpretation of the effects of the Infliximab treatment on Crohn's disease patients from Facebook posts: a human vs. machine comparison.
Netw. Model. Anal. Health Informatics Bioinform., 2017
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design.
Multim. Tools Appl., 2017
A practical computer based vision system for posture and movement sensing in occupational medicine.
Multim. Tools Appl., 2017
<i>Handmade Narrations</i>: Handling Digital Narrations on Food and Gastronomic Culture.
ACM Journal on Computing and Cultural Heritage, 2017
Diegetic user interfaces for virtual environments with HMDs: a user experience study with oculus rift.
J. Multimodal User Interfaces, 2017
Walking under a Different Sky: Urban Colored Routes for Creative Engagement and Pleasure.
Int. J. Hum. Comput. Interact., 2017
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017
2016
Unleashing the true potential of social networks: confirming <i>infliximab</i> medical trials through Facebook posts.
Netw. Model. Anal. Health Informatics Bioinform., 2016
Mob. Networks Appl., 2016
Proceedings of the IEEE Symposium on Computers and Communication, 2016
Proceedings of the 2016 International Conference on Computing, 2016
Proceedings of the 2016 International Conference on Computing, 2016
"di Piazza in Piazza": Reimagining cultural specific interactions for people-centered exhibitions.
Proceedings of the 2016 International Conference on Computing, 2016
Proceedings of the 13th IEEE Annual Consumer Communications & Networking Conference, 2016
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective.
Proceedings of the 2016 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2016
2015
EAI Endorsed Trans. Ambient Syst., 2015
Proceedings of the International Conference on Computing, Networking and Communications, 2015
All that is solid melts into bits: Advanced ICT technologies for converting fashion into museum exhibits.
Proceedings of the International Conference on Computing, Networking and Communications, 2015
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the 12th Annual IEEE Consumer Communications and Networking Conference, 2015
Inside Chronic Autoimmune Disease Communities: A Social Networks Perspective to Crohn's Patient Behavior and Medical Information.
Proceedings of the 2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2015
2014
Multim. Tools Appl., 2014
Proceedings of the 13th Annual Mediterranean Ad Hoc Networking Workshop, 2014
Proceedings of the 16th IEEE International Conference on e-Health Networking, 2014
Proceedings of the IEEE International Black Sea Conference on Communications and Networking, 2014
2013
A new traffic congestion prediction model for advanced traveler information and management systems.
Wirel. Commun. Mob. Comput., 2013
Safe Driving in LA: Report from the Greatest Intervehicular Accident Detection Test Ever.
IEEE Trans. Veh. Technol., 2013
Behind the scenes: Lessons learned from the greatest intervehicular accident detection test ever.
Proceedings of the 10th Annual Conference on Wireless On-demand Network Systems and Services, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Listening to unanimated objects' stories for treatment and repair: A computer vision approach.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013
How to Outreach the External World from a Museum: The Case of the Marsili's Spirit App.
Proceedings of the Arts and Technology, Third International Conference, 2013
2012
J. Vis. Commun. Image Represent., 2012
IEEE Commun. Mag., 2012
First person shooters on the road: Leveraging on APs and VANETs for a quality gaming experience.
Proceedings of the IFIP Wireless Days Conference 2012, Ireland, November 21-23, 2012, 2012
To live and drive in L.A.: Measurements from a real intervehicular accident alert test.
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference Workshops, 2012
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012
Technoculture of handcraft: fine gesture recognition for <i>haute couture</i> skills preservation and transfer in Italy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Satisfying the hunger for mobile online games: Providing quality time in vehicular scenarios.
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games, 2012
Proceedings of the 11th Annual Mediterranean Ad Hoc Networking Workshop, 2012
Mercator Atlas Robot: Bridging the Gap between Ancient Maps and Modern Travelers with Gestural Mixed Reality.
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012
Proceedings of the 21st International Conference on Computer Communications and Networks, 2012
Augmenting augmented reality with pairwise interactions: The case of Count Luigi Ferdinando Marsili shooting game.
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012
Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
IEEE Trans. Veh. Technol., 2011
Trans. Edutainment, 2011
Multim. Tools Appl., 2011
Going realistic and optimal: A distributed multi-hop broadcast algorithm for vehicular safety.
Comput. Networks, 2011
Entertainment beyond divertissment: using computer games for city road accessibility.
Comput. Entertain., 2011
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011
On the design and player satisfaction evaluation of an immersive gestural game: the case of tortellino x-perience at the Shanghai world expo.
Proceedings of the 29th ACM international conference on Design of communication, 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Proceedings of the 4th IFIP International Conference on New Technologies, 2011
Efficient vehicle-to-pedestrian exchange of medical data: an empirical model with preliminary results.
Proceedings of the First ACM MobiHoc Workshop on Pervasive Wireless Healthcare, 2011
Proceedings of 20th International Conference on Computer Communications and Networks, 2011
Proceedings of 20th International Conference on Computer Communications and Networks, 2011
Proceedings of 20th International Conference on Computer Communications and Networks, 2011
<i>Cognitive cars</i>: constructing a cognitive playground for VANET research testbeds.
Proceedings of the CogART 2011, 2011
Recognizing intuitive pre-defined gestures for cultural specific interactions: An image-based approach.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011
From theory to reality: testing an accident warning system on a real highway scenario.
Proceedings of the AINTEC '11, Asian Internet Engineering Conference, Bangkok, Thailand, November 09, 2011
2010
IEEE Trans. Intell. Transp. Syst., 2010
IEEE Trans. Consumer Electron., 2010
J. Vis. Commun. Image Represent., 2010
Comput. Networks, 2010
The art and craft of making the Tortellino: playing with a digital gesture recognizer for preparing pasta culinary recipes.
Comput. Entertain., 2010
Comput. Entertain., 2010
Vehicular congestion modeling and estimation for advanced traveler information systems.
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010
Proceedings of the 3rd IFIP Wireless Days Conference 2010, 2010
Proceedings of the 15th IEEE Symposium on Computers and Communications, 2010
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
Dealing with wireless links in the ERA of bandwidth demanding wireless home entertainment.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
Modeling and Experimenting with Vehicular Congestion for Distributed Advanced Traveler Information Systems.
Proceedings of the Computer Performance Engineering, 2010
2009
Multim. Tools Appl., 2009
Int. J. Virtual Real., 2009
Entertain. Comput., 2009
Proceedings of the 2nd IFIP Wireless Days, 2009
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009
On developing smart applications for VANETs: Where are we now? some insights on technical issues and open problems.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009
On the making of an ubiquitous and altruistic application for medical first responses.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009
At the Crossroads of Web and Interactive Multimedia: An Approach to Merge the Two Realms.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009
VANETS without Limitations: An Optimal Distributed Algorithm for Multi-Hop Communications.
Proceedings of the 6th IEEE Consumer Communications and Networking Conference, 2009
2008
Encyclopedia of Wireless and Mobile Communications, 2008
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008
A multimedia broker to support accessible and mobile learning through learning objects adaptation.
ACM Trans. Internet Techn., 2008
New Rev. Hypermedia Multim., 2008
Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications.
Multim. Tools Appl., 2008
J. Adv. Comput. Intell. Intell. Informatics, 2008
Proceedings of the 4th Annual International Conference on Wireless Internet, 2008
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2008
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions.
Proceedings of the 11th IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC 2008), 2008
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV.
Adv. Multim., 2007
Profiling learners with special needs for custom e-learning experiences, a closed case?
Proceedings of the 2007 International Cross-Disciplinary Conference on Web Accessibility (W4A 2007), 2007
High Mobility in a Realistic Wireless Environment: a Mobile IP Handoff Model for NS-2.
Proceedings of the 3rd International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities, 2007
Notes for a Collaboration: On the Design of a Wiki-type Educational Video Lecture Annotation System.
Proceedings of the First IEEE International Conference on Semantic Computing (ICSC 2007), 2007
Proceedings of the NETWORKING 2007. Ad Hoc and Sensor Networks, 2007
Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 2007
Proceedings of the 26th IEEE International Performance Computing and Communications Conference, 2007
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments.
Proceedings of the GAMEON'2007, 2007
How Do You Quickly Choreograph Inter-Vehicular Communications? A Fast Vehicle-to-Vehicle Multi-Hop Broadcast Algorithm, Explained.
Proceedings of the 4th IEEE Consumer Communications and Networking Conference, 2007
2006
Proceedings of the Encyclopedia of Multimedia, 2006
Proceedings of the Handbook of Mobile Middleware., 2006
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures.
IEEE Trans. Multim., 2006
What's in that magic box? The home entertainment center's special protocol potion, revealed.
IEEE Trans. Consumer Electron., 2006
Multim. Tools Appl., 2006
Comput. Entertain., 2006
Proceedings of the 15th international conference on World Wide Web, 2006
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2006
Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
MHP Meets the Web: Bringing Web Contents to Digital TV for Interactive Entertainment.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006
Buscar el levante por el poniente: in search of fairness through interactivity in massively multiplayer online games.
Proceedings of the 3rd IEEE Consumer Communications and Networking Conference, 2006
Wireless home entertainment center: reducing last hop delays for real-time applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution.
Multim. Tools Appl., 2005
Informing Sci. Int. J. an Emerg. Transdiscipl., 2005
For here or to go? Downloading music on the move with an ultra reliable wireless Internet application.
Comput. Networks, 2005
Guest editorial - Entertainment everywhere: system and networking issues in emerging network-centric entertainment systems: part 1.
IEEE Commun. Mag., 2005
Entertainment Everywhere: System and networking issues in emerging network-centric entertainment systems: Part II.
IEEE Commun. Mag., 2005
A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games.
Comput. Entertain., 2005
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service.
Proceedings of the 14th international conference on World Wide Web, 2005
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005
2004
A novel obsolescence-based approach to event delivery synchronization in multiplayer games.
Int. J. Intell. Games Simul., 2004
Multimedia tools and applications (MTAP) an international journal: special issue on advances in consumer communications and networking.
Comput. Entertain., 2004
Comput. Entertain., 2004
IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems.
Comput. Entertain., 2004
Event synchronization for interactive cyberdrama generation on the web: a distributed approach.
Proceedings of the 13th international conference on World Wide Web, 2004
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Smart download on the go: a wireless Internet application for music distribution over heterogeneous networks.
Proceedings of IEEE International Conference on Communications, 2004
A wireless software architecture for fast 3D rendering of agent-based multimedia simulations on portable devices.
Proceedings of the 1st IEEE Consumer Communications and Networking Conference, 2004
2003
EURASIP J. Adv. Signal Process., 2003
The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003
2002
The structuring of a wireless internet application for a music-on-demand service on UMST devices.
Proceedings of the 2002 ACM Symposium on Applied Computing (SAC), 2002
Design and Analysis of a Mechanism for Supporting Interactive Video Streaming Applications over the Internets.
Proceedings of the Internet and Multimedia Systems and Applications, 2002
MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices.
Proceedings of the IASTED International Conference on Communications, 2002
2001
ACM Trans. Model. Comput. Simul., 2001
Design and Experimental Evaluation of an Adaptive Playout Delay Control Mechanism for Packetized Audio for Use over the Internet.
Multim. Tools Appl., 2001
Proceedings of the 2001 ACM Symposium on Applied Computing (SAC), 2001
The implementation of middleware services for QoS-aware distributed multimedia applications.
Proceedings of the 2001 International Workshop on Multimedia Middleware, 2001
Client-Centered Load Distribution: A Mechanism for Constructing Responsive Web Services.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001
1999
Proceedings of the Advances in Distributed Systems, 1999
1998
Using Bayesian belief networks for the automated assessment of students' knowledge of geometry problem solving procedures.
J. Exp. Theor. Artif. Intell., 1998
Formal Performance Modelling and Evaluation of an Adaptive Mechanism for Packetised Audio over the Internet.
Formal Aspects Comput., 1998
1997
Synchronization Support and Group-Membership Services for Reliable Distributed Multimedia Applications.
Multim. Syst., 1997
Communication Support for Critical Distributed Multimedia Applications: an Experimental Study.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997
1995
Reliability analysis of tree-based networks and its application to fault-tolerant VLSI systems.
Networks, 1995
Proceedings of the Mathematical Foundations of Computer Science 1995, 1995
1994
J. Parallel Distributed Comput., 1994
Proceedings of the 14th International Conference on Distributed Computing Systems, 1994
1993
Performance Analysis of Fault-Tolerant Tree-Based VLSI Architectures.
Proceedings of the MASCOTS '93, 1993
Towards Performance Evaluation in Process Algebras.
Proceedings of the Algebraic Methodology and Software Technology (AMAST '93), 1993