Marco Mameli
Orcid: 0000-0002-5269-9939
According to our database1,
Marco Mameli
authored at least 18 papers
between 2019 and 2024.
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Bibliography
2024
DeepReality: An open source framework to develop AI-based augmented reality applications.
Expert Syst. Appl., 2024
2023
Proceedings of the Advances in Computer Graphics, 2023
Proceedings of the Advances in Computer Graphics, 2023
2022
Soc. Netw. Anal. Min., 2022
Deep Learning Approaches for Fashion Knowledge Extraction From Social Media: A Review.
IEEE Access, 2022
Proceedings of the Image Analysis and Processing. ICIAP 2022 Workshops, 2022
Proceedings of the Image Analysis and Processing. ICIAP 2022 Workshops, 2022
Proceedings of the Image Analysis and Processing. ICIAP 2022 Workshops, 2022
Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence.
Proceedings of the Extended Reality - First International Conference, 2022
2021
Detection and Classification of Defects in Plastic Components Using a Deep Learning Approach.
Proceedings of the Intelligent Autonomous Systems 16, 2021
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021
2020
A Visual Attentive Model for Discovering Patterns in Eye-Tracking Data - A Proposal in Cultural Heritage.
Sensors, 2020
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020
Automatic Classification of Human Granulosa Cells in Assisted Reproductive Technology using vibrational spectroscopy imaging.
Proceedings of the 25th International Conference on Pattern Recognition, 2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
2019
Assisted Ventilation Control Based on Phase and Frequency Estimation of Respiratory Drift.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Automatic Generation of Point Cloud Synthetic Dataset for Historical Building Representation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019