Marco Kalz

Orcid: 0000-0003-1471-5827

Affiliations:
  • Open University of the Netherlands, Faculty of Management, Heerlen, Netherlands


According to our database1, Marco Kalz authored at least 79 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays.
IEEE Trans. Learn. Technol., December, 2023

2022
GamiTool: Supporting Instructors in the Gamification of MOOCs.
IEEE Access, 2022

2021
Effects of an Ambient Learning Display on Noise Levels and Perceived Learning in a Secondary School.
IEEE Trans. Learn. Technol., 2021

Does project focus influence challenges and opportunities of open online education? A sub-group analysis of group-concept mapping data.
J. Comput. High. Educ., 2021

Educational scalability in MOOCs: Analysing instructional designs to find best practices.
Comput. Educ., 2021

2019
Goal Setting and Striving in MOOCs: A Peek Inside the Black Box of Learner Behaviour.
Proceedings of the Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge, 2019

Identifying Learning Activity Sequences that Are Associated with High Intention-Fulfillment in MOOCs.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

The Influence of Self-regulation, Self-efficacy and Motivation as Predictors of Barriers to Satisfaction in MOOCs.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Enjoyed or Bored? A Study into Achievement Emotions and the Association with Barriers to Learning in MOOCs.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Identifying Critical Features for Formative Essay Feedback with Artificial Neural Networks and Backward Elimination.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
MoocCast: evaluating mobile-screencast for online courses.
Univers. Access Inf. Soc., 2018

Eliciting the challenges and opportunities organizations face when delivering open online education: A group-concept mapping study.
Internet High. Educ., 2018

A review of the types of mobile activities in mobile inquiry-based learning.
Comput. Educ., 2018

Intention-Behavior Dynamics in MOOC Learning; What Happens to Good Intentions Along the Way?
Proceedings of the Learning With MOOCS, 2018

Creating engaging experiences in MOOCs through in-course redeemable rewards.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

A Classification of Barriers that Influence Intention Achievement in MOOCs.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

Digitalisierungswahnsinn oder Nebeneffekte des Mainstreaming.
Proceedings of the DeLFI 2018, 2018

2017
A Framework towards Educational Scalability of Open Online Courses.
J. Univers. Comput. Sci., 2017

Editorial for the special issue on advancing research on open education.
J. Comput. High. Educ., 2017

Validation of the self-regulated online learning questionnaire.
J. Comput. High. Educ., 2017

Does digital competence and occupational setting influence MOOC participation? Evidence from a cross-course survey.
J. Comput. High. Educ., 2017

Student Perception of Scalable Peer-Feedback Design in Massive Open Online Courses.
Proceedings of the Technology Enhanced Assessment, 20th International Conference, 2017

Implementation Intentions and How They Influence Goal Achievement in MOOCs.
Proceedings of the Digital Education: Out to the World and Back to the Campus, 2017

To Change or Not to Change? That's the Question... On MOOC-Success, Barriers and Their Implications.
Proceedings of the Digital Education: Out to the World and Back to the Campus, 2017

Towards 'MOOCs with a Purpose': Crowdsourcing and Analysing Scalable Design Solutions with MOOC Learners.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2016
Mobile authoring of open educational resources for authentic learning scenarios.
Univers. Access Inf. Soc., 2016

The MOOC and learning analytics innovation cycle (MOLAC): a reflective summary of ongoing research and its challenges.
J. Comput. Assist. Learn., 2016

Designing for Open Learning: Design Principles and Scalability Affordances in Practice.
Proceedings of the Third ACM Conference on Learning @ Scale, 2016

A Value Model for MOOCs.
Proceedings of the Adaptive and Adaptable Learning, 2016

Mindergie: A Pervasive Learning Game for Pro-environmental Behaviour at the Workplace.
Proceedings of the Seamless Learning in the Age of Mobile Connectivity, 2016

2015
Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning.
IEEE Trans. Learn. Technol., 2015

GPIM: Google Glassware for inquiry-based learning.
IxD&A, 2015

Tap it again, Sam: Harmonizing Personal Environments towards Lifelong Learning.
Int. J. Adv. Corp. Learn., 2015

Time will tell: The role of mobile learning analytics in self-regulated learning.
Comput. Educ., 2015

They want to tell us: Attention-aware Design and Evaluation of Ambient Displays for Learning.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

User-Modelled Ambient Feedback for Self-regulated Learning.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
A Study about Placement Support Using Semantic Similarity.
J. Educ. Technol. Soc., 2014

Lead me gently: Facilitating knowledge gain through attention-aware ambient learning displays.
Comput. Educ., 2014

Assessing the crossdisciplinarity of technology-enhanced learning with science overlay maps and diversity measures.
Br. J. Educ. Technol., 2014

Where Is My Time? Identifying Productive Time of Lifelong Learners for Effective Feedback Services.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014

In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014

M-Workplace Learning @ ITC-ILO - Design Thinking for Mobile Learning Interventions at Work.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014

Mobile inquiry-based learning for sustainability education in secondary schools.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

"Tap it again, Sam": Harmonizing the frontiers between digital and real worlds in education.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Lifelong Learning Hub: A Seamless Tracking Tool for Mobile Learning.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Immersive Multi-user Decision Training Games with ARLearn.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

Creating and understanding mobile game simulations for school children.
Proceedings of BIIML 2014 Symposium, Bristol, United Kingdom, March 6-7, 2014., 2014

2013
EMuRgency: Addressing cardiac arrest with socio-technical innovation in a smart learning region.
IxD&A, 2013

Use of Mobile Applications for Hospital Discharge Letters: Improving Handover at Point of Practice.
Int. J. Mob. Blended Learn., 2013

Closer to You: Reviewing the Application, Design, and Evaluation of Ambient Displays.
Int. J. Ambient Comput. Intell., 2013

Beyond the channel: A literature review on ambient displays for learning.
Comput. Educ., 2013

Design of a Game-Based Pre-hospital Resuscitation Training for First Responders.
Proceedings of the Human Factors in Computing and Informatics, 2013

Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

What Happened to the Crossdisciplinarity of Technology-Enhanced Learning in 2004?
Proceedings of the Scaling up Learning for Sustained Impact, 2013

ARLearn - Open Source Mobile Application Platform for Learning.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

2012
ARLearn: Augmented Reality Meets Augmented Virtuality.
J. Univers. Comput. Sci., 2012

Energy awareness displays: motivating conservation at the workplace through feedback.
Int. J. Mob. Learn. Organisation, 2012

Energy Awareness Displays: Designing a Prototype for Personalised Energy Consumption Feedback at the Workplace.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

The CLAS App - A Mobile Solution to Improve Handover Procedures between Hospital Interface and General Practitioner.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Impact of tablet computers and eBooks on Learning Practices of Law Students.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Ambient Learning Displays: Lecture Series and Results from a Participatory Design Study.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Energy Awareness Displays - Prototype for Personalised Energy Consumption Feedback.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

2011
Language Technologies to Support Formative Feedback.
J. Educ. Technol. Soc., 2011

A Novel Approach towards Skill-Based Search and Services of Open Educational Resources.
Proceedings of the Metadata and Semantic Research - 5th International Conference, 2011

2010
Implementing infrastructures for managing learning objects.
Br. J. Educ. Technol., 2010

Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage.
Br. J. Educ. Technol., 2010

Skill-Based Scouting of Open Management Content.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

Ambient Displays and Game Design Patterns.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

2009
Technology Support for Self-Organized Learners (Guest Editorial).
J. Educ. Technol. Soc., 2009

Using Language Technologies to Diagnose Learner's Conceptual Development.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

The MUPPLE Competence Continuum.
Proceedings of the Second International Workshop on Mashup Personal Learning Environments (MUPPLE09) Nice, 2009

SWeMoF: A Semantic Framework to Discover Patterns in Learning Networks.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

Tools and Techniques for Placement Experiments.
Proceedings of the Learning Network Services for Professional Development, 2009

A Validation Scenario for a Placement Service in Learning Networks.
Proceedings of the Learning Network Services for Professional Development, 2009

Placement Services for Learning Networks.
Proceedings of the Learning Network Services for Professional Development, 2009

2008
Wayfinding Services for Open Educational Practices.
Int. J. Emerg. Technol. Learn., 2008

2007
Positioning of learners in learning networks with content, metadata and ontologies.
Interact. Learn. Environ., 2007


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