Marco Granato
Orcid: 0000-0002-7322-4350
According to our database1,
Marco Granato
authored at least 16 papers
between 2016 and 2020.
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Bibliography
2020
An empirical study of players' emotions in VR racing games based on a dataset of physiological data.
Multim. Tools Appl., 2020
Stairway to Elders: Bridging Space, Time and Emotions in Their Social Environment for Wellbeing.
Proceedings of the 9th International Conference on Pattern Recognition Applications and Methods, 2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
2019
PhD thesis, 2019
Multim. Tools Appl., 2019
2018
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games.
Simul. Model. Pract. Theory, 2018
Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences.
Mob. Networks Appl., 2018
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
2017
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities.
Proceedings of the Computer-Human Interaction Research and Applications, 2017
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017
2016
Proceedings of the Smart Objects and Technologies for Social Good, 2016
Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data.
Proceedings of the eHealth 360°, 2016