Marco Gillies
Orcid: 0000-0002-3100-9230
According to our database1,
Marco Gillies
authored at least 69 papers
between 1999 and 2024.
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Bibliography
2024
Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Beyond Motivation and Engagement: Students' Voices on the Use of Game-based Learning in a Bachelor Computer Science Online Degree.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023
2022
Immersive machine learning for social attitude detection in virtual reality narrative games.
Virtual Real., 2022
IEEE Trans. Vis. Comput. Graph., 2022
A comparison of the effects of haptic and visual feedback on presence in virtual reality.
Int. J. Hum. Comput. Stud., 2022
Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions.
Int. J. Hum. Comput. Stud., 2022
Theme and Topic: How Qualitative Research and Topic Modeling Can Be Brought Together.
CoRR, 2022
More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection.
Proceedings of the IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6, 2022
The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Games Cult., 2021
The Impact of Self-Representation and Consistency in Collaborative Virtual Environments.
Frontiers Virtual Real., 2021
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Interactive Machine Learning for Embodied Interaction Design: A tool and methodology.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021
Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
2019
Understanding the Role of Interactive Machine Learning in Movement Interaction Design.
ACM Trans. Comput. Hum. Interact., 2019
2018
ACM Trans. Interact. Intell. Syst., 2018
A Study of Professional Awareness Using Immersive Virtual Reality: The Responses of General Practitioners to Child Safeguarding Concerns.
Frontiers Robotics AI, 2018
Proceedings of the 5th International Conference on Movement and Computing, 2018
2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 3rd International Symposium on Movement and Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Virtual Character Personality Influences Participant Attitudes and Behavior - An Interview with a Virtual Human Character about Her Social Anxiety.
Frontiers Robotics AI, 2015
Proceedings of the 2nd International Workshop on Movement and Computing, 2015
Proceedings of the 2nd International Workshop on Movement and Computing, 2015
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
Applying the CASSM Framework to Improving End User Debugging of Interactive Machine Learning.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015
Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life.
Proceedings of the Interactive Storytelling, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Fluid gesture interaction design: Applications of continuous recognition for the design of modern gestural interfaces.
ACM Trans. Interact. Intell. Syst., 2014
Proceedings of the International Workshop on Movement and Computing, 2014
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014
2013
Int. J. Hum. Comput. Stud., 2013
Proceedings of the Electronic Visualisation and the Arts, 2013
Proceedings of the Electronic Visualisation and the Arts, 2013
2011
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011
2010
Virtual Real., 2010
Presence Teleoperators Virtual Environ., 2010
2009
IEEE Trans. Comput. Intell. AI Games, 2009
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters.
Int. J. Artif. Intell. Educ., 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008
2007
An Improvisational AI Actor in E-Drama.
Proceedings of the 2007 International Conference on Internet Computing, 2007
Proceedings of the Artifical Intelligence for Human Computing, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007
2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
2004
Efficient Clothing Fitting from Data.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the IEEE International Conference on Systems, 2004
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004
2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
2002
Comput. Animat. Virtual Worlds, 2002
2001
1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999