Marco Faella

Orcid: 0000-0001-7617-5489

According to our database1, Marco Faella authored at least 68 papers between 2002 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
On preferences and reward policies over rankings.
Auton. Agents Multi Agent Syst., December, 2024

A Unified Automata-Theoretic Approach to LTLf Modulo Theories (Extended Version).
CoRR, 2024

Model Checking Linear Temporal Properties on Polyhedral Systems.
Proceedings of the 31st International Symposium on Temporal Representation and Reasoning, 2024

A Unified Automata-Theoretic Approach to LTL<sub>f</sub> Modulo Theories.
Proceedings of the ECAI 2024 - 27th European Conference on Artificial Intelligence, 19-24 October 2024, Santiago de Compostela, Spain, 2024

2023
Reachability Games Modulo Theories with a Bounded Safety Player.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Universal Thompson Sampling.
Proceedings of the 21st IEEE International Conference on Machine Learning and Applications, 2022

Reasoning About Data Trees Using CHCs.
Proceedings of the Computer Aided Verification - 34th International Conference, 2022

2021
Irrelevant matches in round-robin tournaments.
Auton. Agents Multi Agent Syst., 2021

A practical query selection framework for real-time Bayesian preference elicitation.
Proceedings of the 33rd IEEE International Conference on Tools with Artificial Intelligence, 2021

2020
From Quasi-Dominions to Progress Measures.
CoRR, 2020

Preferences over Rankings and How to Control Them Using Rewards.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Rapidly Finding the Best Arm Using Variance.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

2019
Preference Theories on Weak Orders.
Proceedings of the 1st Workshop on Artificial Intelligence and Formal Verification, 2019

2018
Do all Tournaments Admit Irrelevant Matches?
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Automatic Synthesis of Switching Controllers for Linear Hybrid Systems: Reachability Control.
ACM Trans. Embed. Comput. Syst., 2017

Tracking smooth trajectories in linear hybrid systems.
Inf. Comput., 2017

A New Semantics for Overriding in Description Logics (Extended Abstract).
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

2016
Incentives for Truthful Evaluations.
CoRR, 2016

TrueReview: A Platform for Post-Publication Peer Review.
CoRR, 2016

Hedging Bets in Markov Decision Processes.
Proceedings of the 25th EACSL Annual Conference on Computer Science Logic, 2016

Average Controllability Measures for Solitaire Games.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

Generalized Agent-mediated Procurement Auctions.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
A new semantics for overriding in description logics.
Artif. Intell., 2015

Decidability of Circumscribed Description Logics Revisited.
Proceedings of the Advances in Knowledge Representation, Logic Programming, and Abstract Argumentation, 2015

2014
Automata-theoretic decision of timed games.
Theor. Comput. Sci., 2014

Preface to the special issue on GandALF 2012.
Theor. Comput. Sci., 2014

Partial Preferences for Mediated Bargaining.
Proceedings of the Proceedings 2nd International Workshop on Strategic Reasoning, 2014

E-Auctions for Multi-Cloud Service Provisioning.
Proceedings of the IEEE International Conference on Services Computing, SCC 2014, Anchorage, AK, USA, June 27, 2014

2013
Automatic synthesis of switching controllers for linear hybrid systems: Safety control.
Theor. Comput. Sci., 2013

Code aware resource management.
Formal Methods Syst. Des., 2013

An Integrated Formal Approach to Usage Control.
Proceedings of the 2013 IEEE Symposium on Security and Privacy Workshops, 2013

Auctions for Partial Heterogeneous Preferences.
Proceedings of the Mathematical Foundations of Computer Science 2013, 2013

Tracking differentiable trajectories across polyhedra boundaries.
Proceedings of the 16th international conference on Hybrid systems: computation and control, 2013

2012
Quantitatively fair scheduling.
Theor. Comput. Sci., 2012

Reachability games for linear hybrid systems.
Proceedings of the Hybrid Systems: Computation and Control (part of CPS Week 2012), 2012

2011
Defeasible Inclusions in Low-Complexity DLs.
J. Artif. Intell. Res., 2011

Towards Efficient Exact Synthesis for Linear Hybrid Systems
Proceedings of Second International Symposium on Games, 2011

Automatic Synthesis of Switching Controllers for Linear Hybrid Automata
CoRR, 2011

Exploring the boundary of half-positionality.
Ann. Math. Artif. Intell., 2011

On the Complexity of EL with Defeasible Inclusions.
Proceedings of the IJCAI 2011, 2011

Towards a Mechanism for Incentivating Privacy.
Proceedings of the Computer Security - ESORICS 2011, 2011

Revisiting synthesis of switching controllers for Linear Hybrid systems.
Proceedings of the 50th IEEE Conference on Decision and Control and European Control Conference, 2011

Adding Default Attributes to EL++.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2010
Graded Alternating-Time Temporal Logic.
Fundam. Informaticae, 2010

Quantitative Fairness Games
Proceedings of the Proceedings Eighth Workshop on Quantitative Aspects of Programming Languages, 2010

<i>EL</i>\mathcal{EL} with Default Attributes and Overriding.
Proceedings of the Semantic Web - ISWC 2010 - 9th International Semantic Web Conference, 2010

2009
Linear and Branching System Metrics.
IEEE Trans. Software Eng., 2009

Some Models and Tools for Open Systems
CoRR, 2009

Qualitative Logics and Equivalences for Probabilistic Systems
Log. Methods Comput. Sci., 2009

Admissible Strategies in Infinite Games over Graphs.
Proceedings of the Mathematical Foundations of Computer Science 2009, 2009

Balanced Paths in Colored Graphs.
Proceedings of the Mathematical Foundations of Computer Science 2009, 2009

Defeasible Inclusions in Low-Complexity DLs: Preliminary Notes.
Proceedings of the IJCAI 2009, 2009

2008
Model Checking Quantitative Linear Time Logic.
Proceedings of the Sixth Workshop on Quantitative Aspects of Programming Languages, 2008

Best-Effort Strategies for Losing States
CoRR, 2008

Assigning trust to Wikipedia content.
Proceedings of the 2008 International Symposium on Wikis, 2008

2007
On Interoperable Trust Negotiation Strategies.
Proceedings of the 8th IEEE International Workshop on Policies for Distributed Systems and Networks (POLICY 2007), 2007

An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games.
Proceedings of the Computer Aided Verification, 19th International Conference, 2007

2006
Compositional Quantitative Reasoning.
Proceedings of the Third International Conference on the Quantitative Evaluation of Systems (QEST 2006), 2006

An Introduction to the Tool Ticc.
Proceedings of the Workshop "Trustworthy Software" 2006, 2006

Ticc: A Tool for Interface Compatibility and Composition.
Proceedings of the Computer Aided Verification, 18th International Conference, 2006

2005
Model checking discounted temporal properties.
Theor. Comput. Sci., 2005

Sociable Interfaces.
Proceedings of the Frontiers of Combining Systems, 5th International Workshop, 2005

Average Reward Timed Games.
Proceedings of the Formal Modeling and Analysis of Timed Systems, 2005

Code aware resource management.
Proceedings of the EMSOFT 2005, 2005

2004
Linear and Branching Metrics for Quantitative Transition Systems.
Proceedings of the Automata, Languages and Programming: 31st International Colloquium, 2004

2003
Information Flow in Concurrent Games.
Proceedings of the Automata, Languages and Programming, 30th International Colloquium, 2003

The Element of Surprise in Timed Games.
Proceedings of the CONCUR 2003, 2003

2002
Dense Real-Time Games.
Proceedings of the 17th IEEE Symposium on Logic in Computer Science (LICS 2002), 2002


  Loading...