Marco Antonio Gómez-Martín
According to our database1,
Marco Antonio Gómez-Martín
authored at least 47 papers
between 2003 and 2023.
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Bibliography
2023
Reinforcement Learning with Temporal Logic Specifications for Regression Testing NPCs in Video Games.
Proceedings of the IEEE Conference on Games, 2023
AI Behavior Graphs: A Visual Toolkit for Defining NPC Specifications for Regression Testing.
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
2022
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
2019
IEEE Trans. Games, 2019
2017
AI Commun., 2017
Proceedings of the Advances in Computational Intelligence, 2017
Proceedings of the Advances in Artificial Intelligence: From Theory to Practice, 2017
Proceedings of the Case-Based Reasoning Research and Development, 2017
2016
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
2015
Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity.
Int. J. Creative Interfaces Comput. Graph., 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
2014
Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
2013
Tool-supported iterative learning of component-based software architecture for games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2011
Experiencias con Repositorios Institucionales de Recursos Educativos: Del Libre Acceso a las Secuencias Guiadas de Aprendizaje.
Rev. Iberoam. de Tecnol. del Aprendiz., 2011
Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games.
Proceedings of the Case-Based Reasoning Research and Development, 2011
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of The Eighth International Conference on Concept Lattices and Their Applications, 2011
Proceedings of the Artificial Intelligence in the Game Design Process, 2011
2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the 14th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
2006
Proceedings of the Research and Development in Intelligent Systems XXIII, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2006
Proceedings of the Advances in Case-Based Reasoning, 8th European Conference, 2006
2005
Proceedings of the Research and Development in Intelligent Systems XXII, 2005
Proceedings of the OWLED*05 Workshop on OWL: Experiences and Directions, 2005
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005
A CBR Module for a Strategy Videogame.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005
Game-Based Learning as a New Domain for Case-Based Reasoning.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005
Proceedings of the Case-Based Reasoning, 2005
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2003