Marcia Spetch

According to our database1, Marcia Spetch authored at least 15 papers between 2007 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Keeping the Player on an Emotional Trajectory in Interactive Storytelling.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Passing a Hide-and-Seek Third-Person Turing Test.
IEEE Trans. Comput. Intell. AI Games, 2014

Visualizing and quantifying movement from pre-recorded videos: The spectral time-lapse (STL) algorithm.
F1000Research, 2014

2013
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2011
A Computational Model of Perceived Agency in Video Games.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

A Generative Computational Model for Human Hide and Seek Behavior.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Player Agency and the Relevance of Decisions.
Proceedings of the Interactive Storytelling, 2010

Socially Consistent Characters in Player-Specific Stories.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Simple Artificial Neural Networks That Match Probability and Exploit and Explore When Confronting a Multiarmed Bandit.
IEEE Trans. Neural Networks, 2009

Exaggerated Claims for Interactive Stories.
Proceedings of the Interactive Storytelling, 2009

2008
Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

PaSSAGE: A Demonstration of Player Modeling in Interactive Storytelling.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Interactive Storytelling: A Player Modelling Approach.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Learning Player Preferences to Inform Delayed Authoring.
Proceedings of the Intelligent Narrative Technologies, 2007


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