Márcia de Borba Campos
Orcid: 0000-0002-5417-2524
According to our database1,
Márcia de Borba Campos
authored at least 34 papers
between 2013 and 2021.
Collaborative distances:
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Bibliography
2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021
2020
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020
2019
GoDonnie: A Robot Programming Language to Improve Orientation and Mobility Skills in People Who are Visually Impaired.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019
2018
Usability as the Key Factor to the Design of a Web Server for the CReF Protein Structure Predictor: The wCReF.
Inf., 2018
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018
A Panorama on Selection and Use of Bioinformatics Tools in the Brazilian University Context.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
LêRótulos: A Mobile Application Based on Text Recognition in Images to Assist Visually Impaired People.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
2017
Donnie robot: Towards an accessible and educational robot for visually impaired people.
Proceedings of the 2017 Latin American Robotics Symposium (LARS) and 2017 Brazilian Symposium on Robotics (SBR), 2017
Design of a Decision-Making Task for a Collaborative Brain-Computer Interface System Based on Emotiv EEG.
Proceedings of the Engineering Psychology and Cognitive Ergonomics: Cognition and Design, 2017
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017
Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
Decision-Making for Interactive Systems: A Case Study for Teaching and Learning in Bioinformatics.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
Use of Conceptual Representations Based on Conceptual Spaces Theory Applied to BDI Agents.
Proceedings of the 2017 Brazilian Conference on Intelligent Systems, 2017
2016
Evaluating the Representation of User Interface Elements in Feature Models: an Empirical Study.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016
Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016
Usability, Accessibility and Gameplay Heuristics to Evaluate Audiogames for Users Who are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016
2015
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015
Proceedings of the PRIMA 2015: Principles and Practice of Multi-Agent Systems, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture, 2015
2014
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014
2013
Development of Navigation Skills through Audio Haptic Videogaming in Learners who are Blind.
J. Univers. Comput. Sci., 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013
Enhancing orientation and mobility skills in learners who are blind through video gaming.
Proceedings of the Creativity and Cognition 2013, 2013