Márcia de Borba Campos

Orcid: 0000-0002-5417-2524

According to our database1, Márcia de Borba Campos authored at least 34 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Heuristic Evaluation Checklist for Domain-specific Languages.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Is Usability Evaluation of DSL Still a Trending Topic?
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

2020
Usable and Accessible Robot Programming System for People Who Are Visually Impaired.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

2019
GoDonnie: A Robot Programming Language to Improve Orientation and Mobility Skills in People Who are Visually Impaired.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Usability as the Key Factor to the Design of a Web Server for the CReF Protein Structure Predictor: The wCReF.
Inf., 2018

Usa-DSL: usability evaluation framework for domain-specific languages.
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2018

A Panorama on Selection and Use of Bioinformatics Tools in the Brazilian University Context.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018

LêRótulos: A Mobile Application Based on Text Recognition in Images to Assist Visually Impaired People.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Fair Play: A Guidelines Proposal for the Development of Accessible Audiogames for Visually Impaired Users.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

2017
Donnie robot: Towards an accessible and educational robot for visually impaired people.
Proceedings of the 2017 Latin American Robotics Symposium (LARS) and 2017 Brazilian Symposium on Robotics (SBR), 2017

Design of a Decision-Making Task for a Collaborative Brain-Computer Interface System Based on Emotiv EEG.
Proceedings of the Engineering Psychology and Cognitive Ergonomics: Cognition and Design, 2017

Usability Evaluation of Domain-Specific Languages: A Systematic Literature Review.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

Teaching Robot Programming Activities for Visually Impaired Students: A Systematic Review.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

Decision-Making for Interactive Systems: A Case Study for Teaching and Learning in Bioinformatics.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

"I'm Blind, Can I Play?" Recommendations for the Development of Audiogames.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

Tactile Interface Design for Helping Mobility of People with Visual Disabilities.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

Use of Conceptual Representations Based on Conceptual Spaces Theory Applied to BDI Agents.
Proceedings of the 2017 Brazilian Conference on Intelligent Systems, 2017

2016
Evaluating the Representation of User Interface Elements in Feature Models: an Empirical Study.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016

Usability Evaluation of a Wheelchair Virtual Simulator Controlled by a Brain-Computer Interface: Lessons Learned to the Design Process.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Usability, Accessibility and Gameplay Heuristics to Evaluate Audiogames for Users Who are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016

Serial Sequence Learning on Digital Games.
Proceedings of the Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience, 2016

2015
Using Conceptual Spaces for Belief Update in Multi-agent Systems.
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015

Using Conceptual Spaces for Object Recognition in Multi-agent Systems.
Proceedings of the PRIMA 2015: Principles and Practice of Multi-Agent Systems, 2015

Usability Evaluation of a Mobile Navigation Application for Blind Users.
Proceedings of the Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture, 2015

2014
Audio haptic videogaming for developing wayfinding skills in learners who are blind.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Multimodal gaming for navigation skills in players who are blind.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Modeling Videogames for Mental Mapping in People Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

Videogaming Interaction for Mental Model Construction in Learners Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

Mobile Navigation through a Science Museum for Users Who Are Blind.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Development of Navigation Skills through Audio Haptic Videogaming in Learners who are Blind.
J. Univers. Comput. Sci., 2013

Accessibility for people who are blind in public transportation systems.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Audio Transportation System for Blind People.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, 2013

Enhancing orientation and mobility skills in learners who are blind through video gaming.
Proceedings of the Creativity and Cognition 2013, 2013


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