Marcelo Panaro de Moraes Zamith
According to our database1,
Marcelo Panaro de Moraes Zamith
authored at least 20 papers
between 2007 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2020
Accelerating simulations of cardiac electrical dynamics through a multi-GPU platform and an optimized data structure.
Concurr. Comput. Pract. Exp., 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
2015
A new stochastic cellular automata model for traffic flow simulation with drivers' behavior prediction.
J. Comput. Sci., 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
2014
Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster.
Proceedings of the Computational Science and Its Applications - ICCSA 2014 - 14th International Conference, Guimarães, Portugal, June 30, 2014
2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Proceedings of the Cellular Automata, 2012
2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
2010
Proceedings of the International Conference on Computational Science, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Performance Evaluation of Optimized Implementations of Finite Difference Method for Wave Propagation Problems on GPU Architecture.
Proceedings of the 22nd International Symposium on Computer Architecture and High Performance Computing Workshops, 2010
2009
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.
Comput. Entertain., 2009
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Comput. Entertain., 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
2008
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Comput. Entertain., 2008
Proceedings of the 11th IEEE International Conference on Computational Science and Engineering, 2008
2007
Proceedings of the 4th International Conference on Computer Graphics, 2007