Marcelo Márcio Soares
Orcid: 0000-0003-2942-5320
According to our database1,
Marcelo Márcio Soares
authored at least 50 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
On csauthors.net:
Bibliography
2024
Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality.
Virtual Real., June, 2024
Exploring Student Attention in the Metaverse: A Systematic Literature Review from the Perspective of Design and Ergonomics.
Proceedings of the Design, User Experience, and Usability, 2024
2023
Proceedings of the Design, User Experience, and Usability, 2023
2022
Design and Neuroergonomics in Identification of Elements Restorers of ADHD Care in Educational Environments: A Systematic Literature Review (SLR) Based on the PRISMA Method.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022
2021
Usability Assessment of the OSMO Pocket Mini Sports Video Camera and Improvement Plan.
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk.
Proceedings of the Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development, 2021
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021
2020
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Systematic Review on Using Biofeedback (EEG and Infrared Thermography) to Evaluate Emotion and User Perception Acquired by Kansei Engineering.
Proceedings of the Design, User Experience, and Usability. Interaction Design, 2020
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
A Usability Study of a Brother Printer and Improvement with Ergonomic Recommendations.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Does the Kindle Conform to Chinese Users' Usage Habits? A Usability Assessment of the Kindle Paperwhite.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
Augmented Reality and the Use of Alternative Communication for Children with Autism Spectrum Disorder: A Literature Review.
Proceedings of the Advances in Ergonomics in Design, 2020
2019
Proceedings of the Design, User Experience, and Usability. Practice and Case Studies, 2019
The Application of Ergonomics of the Built Environment in Architectural Projects as a Benefit for the Hearing Impaired.
Proceedings of the Advances in Ergonomics in Design, 2019
2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
The Labor Judicial Expert from Sergipe State, Brazil and Propositions of Use of Tools Ergonomic in the Sustenance of Causal Connections in Disturbances Bone-Muscle.
Proceedings of the Design, User Experience, and Usability: Understanding Users and Contexts, 2017
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Proceedings of the Advances in Ergonomics in Design, 2017
Proceedings of the Advances in Ergonomics in Design, 2017
2016
Digital Game for Teaching and Learning: An Analysis of Usability and Experience of Educational Games.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016
Analysis of Product Use by Means of Eye Tracking and EEG: A Study of Neuroergonomics.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Doctor Who: Legacy, an Analysis of Usability and Playability of a Multi-platform Game.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Ergonomic and Usability Analysis of Interactive Whiteboards in the Academic Environment.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015
Proceedings of the Design, User Experience, and Usability: Design Discourse, 2015
2014
The Encourage Operators to Promote Manual Flight Operations- a Pandemic in Modern Aviation.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
Design as a Tool for Managing Risks and Vulnerabilities Regarding Artifacts of Public Safety.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
Ergonomic Evaluation of Manual Force Levels of the Elderly in the Handling of Products: An Analysis Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014
Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
2013
An Applied Ergonomics Study on IT User Interaction in a Large Hydroelectric Company in the Northeast of Brazil.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013
Ergonomic Evaluation of Usability with Users - Application of the Technique of Cooperative Evaluation.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Breaking Technological Paradigms - Sustainable Design in Air Transport Multi-mission.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013
Interactive Doodles: A Comparative Analysis of the Usability and Playability of Google Trademark Games between 2010 and 2012.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
Virtual Reality Applied to the Study of the Interaction between the User and the Built Space: A Literature Review.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013
2012