Marcelo Knörich Zuffo

Orcid: 0000-0002-2973-4476

According to our database1, Marcelo Knörich Zuffo authored at least 109 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
2+2D Texture for Full Positive Parallax Effect.
CoRR, 2024

PokeDotz: A Fun, Immersive and Interactive Mathematical Sandbox with Rich Feature Numbers Representations in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
A virtualized testbed for IoT: Scalability for swarm application.
Proceedings of the 20th IEEE Consumer Communications & Networking Conference, 2023

2022
Analysis of Web-Based IoT through Heterogeneous Networks: Swarm Computing over LoRaWAN.
Sensors, 2022

SmartABAC: Enabling Constrained IoT Devices to Make Complex Policy-Based Access Control Decisions.
IEEE Internet Things J., 2022

An Automated Workflow for Generation of Neural Networks for Embedded FPGAs on IoT.
Proceedings of the Symposium on Internet of Things, 2022

From Users to Creators: Motivations, Implementation, and Impacts of Augmented and Virtual Reality in Science and Engineering Projects in K-12 Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

A Low-Overhead Approach for Self-sovereign Identity in IoT.
Proceedings of the Internet of Things, 2022

2021
VR training for critical tasks - assembling the INSPIRE emergency pulmonary ventilator for COVID-19 treatment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Accelerating the base-level alignment step of DNA assembling in Minimap2 Algorithm using FPGA.
Proceedings of the 12th IEEE Latin America Symposium on Circuits and System, 2021

2020
Usability in virtual reality: evaluating user experience with interactive archaeometry tools in digital simulations.
Multim. Tools Appl., 2020

The Eye of the Beholder - Experiencing ASD Through a VR Play.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

SwarmGen: a framework for automatic generation of semantic services in an IoT network.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Surveillance Swarm: Gathering Resources for Finding Targets in a Distributed Global Network of Smart Devices.
Proceedings of the 2020 IEEE International Conference on Consumer Electronics (ICCE), 2020

Self-Sovereign Identity for IoT environments: A Perspective.
Proceedings of the 2020 Global Internet of Things Summit, 2020

2019
Attribute-Based Access Control for the Swarm With Distributed Policy Management.
IEEE Trans. Consumer Electron., 2019

Enabling Semantic Discovery in the Swarm.
IEEE Trans. Consumer Electron., 2019

Swarm Economy: A Model for Transactions in a Distributed and Organic IoT Platform.
IEEE Internet Things J., 2019

Batmen X The Puzzler - Escaping AR's Drawbacks with Augmented Virtuality and Low Cost Sensors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Describing services geolocation in IoT context.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Swarm Assistant: an intelligent personal assistant for the Swarm.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Location-aware discovery of services in the IoT: a Swarm approach.
Proceedings of the 2019 Global IoT Summit, 2019

2018
Integrated approach for geometric modeling and interactive visual analysis of grain structures.
Comput. Aided Des., 2018

Batmen Forever: Unified Virtual Hand Metaphor for Consumer VR Setups.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

SPIRI: Low Power IoT Solution for Monitoring Indoor Air Quality.
Proceedings of the 3rd International Conference on Internet of Things, 2018

Swarm Minimum Broker: an approach to deal with the Internet of Things heterogeneity.
Proceedings of the 2018 Global Internet of Things Summit, 2018

2017
Advertising perception with immersive virtual reality devices.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Itapeva 3D: Being Indiana Jones in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

ArcheoVR: Exploring Itapeva's archeological site.
Proceedings of the 2017 IEEE Virtual Reality, 2017

OrbeVR: a handheld concave spherical virtual reality display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Performance Testing of an Internet of Things Platform.
Proceedings of the 2nd International Conference on Internet of Things, 2017

Agile servient integration with the Swarm: Automatic code generation for nodes in the Internet of Things.
Proceedings of the International Conference on Future Networks and Distributed Systems, 2017

Interoperability study for interactive digital TV.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

The semantic Mediation for the Swarm: An adaptable and organic solution for the Internet of Things.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

Enabling CoAP into the swarm: A transparent interception CoAP-HTTP proxy for the Internet of Things.
Proceedings of the Global Internet of Things Summit, 2017

Batmen beyond: Natural 3D manipulation with the BatWand.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

User experience evaluation with archaeometry interactive tools in Virtual Reality environment.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Batmen - Hybrid collaborative object manipulation using mobile devices.
Proceedings of the 2016 IEEE Virtual Reality, 2016

VR THOR - Virtual reality training with hotstick on operations risks.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A fully immersive virtual model to explore archaeological sites.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Immersive and interactive procedure training simulator for high risk power line maintenance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

VR model to explore archaeological sites in a non-destructive way.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A Virtual Musical Instrument for 3D Performance with Short Gestures: Exploring Mapping Strategies with Virtual Reality.
Proceedings of the Bridging People and Sound - 12th International Symposium, 2016

2015
Swarm os control plane: an architecture proposal for heterogeneous and organic networks.
IEEE Trans. Consumer Electron., 2015

Accessible educational digital book on tablets for people with visual impairment.
IEEE Trans. Consumer Electron., 2015

Crowd simulation rendering for web.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable display.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Interoperability analysis for Ginga-NCL and HbbTV application players.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

CPSensys: Events monitoring and control with flexibility and mobility.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

Swarm OS control plane: An architecture proposal for heterogeneous and organic networks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

Educadaisy: Accessible digital didactic book on tablets for people with visual impairment.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

Semantic swarm.
Proceedings of the Second International Workshop on the Swarm at the Edge of the Cloud, 2015

Crosscale: A 3D virtual musical instrument interface.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
A Tool to Aid the Development of Distributed Virtual Reality Applications.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Spheree: a 3D perspective-corrected interactive spherical scalable display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Performance indicators: A mobile solution to identify legacies in mega events.
Proceedings of the IEEE Fourth International Conference on Consumer Electronics Berlin, 2014

Analysis of coexistence of Ginga and HbbTV in DVB and ISDB-Tb.
Proceedings of the IEEE Fourth International Conference on Consumer Electronics Berlin, 2014

Power wheelchair open platform.
Proceedings of the 5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2014

Bi-manual gesture interaction for 3D cloud point selection and annotation using COTS.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Spheree: An interactive perspective-corrected spherical 3D display.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Accessible display design to control home area networks.
IEEE Trans. Consumer Electron., 2013

Analysis of a Scalable Multi-Projector System for Virtual Reality Environments.
Int. J. Virtual Real., 2013

A Small-Scale and Flexible Platform for Multi-projector Systems Development.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

An open source and low cost solution for consumer electronics middleware validation.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Cloud computing applied to the development of global hybrid services and applications for interactive TV.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Accessible display design to control home area networks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

Human Computer Interaction requirements for an educational toolset using Digital TV infrastructure: Case study.
Proceedings of the IEEE Global Engineering Education Conference, 2013

Analysis of stereoscopic 3DTV broadcasting for ISDB-TB system.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

A technical analysis of digital television broadcasting in brazil.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

Results of DTV broadcasting parameters field measurement for multimedia transmission analysis.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013

2012
Accessibility in digital television: designing remote controls.
IEEE Trans. Consumer Electron., 2012

Evaluation of theora and speex performance in IP videoconferencing.
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012

Virtual Reality procedure training simulators in X3D.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

FastFusion: A Scalable Multi-projector System.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

A framework design for connected television.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

Point and go: Exploring 3D virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Universal set-top box: a simple design to provide accessible services.
IEEE Trans. Consumer Electron., 2011

Measuring Human Interaction in Digital Television Using Profiles and Geolocation.
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011

2010
Over the air download for digital television receivers upgrade.
IEEE Trans. Consumer Electron., 2010

Analysis of X3D scene, Web3D objects and media panoramas.
Proceedings of the SummerSim '10, 2010

2009
A Virtual Reality Simulator for Training of Needle Biopsy of Thyroid Gland Nodules.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

2008
Development and evaluation of a virtual reality simulator for training of thyroid gland nodules needle biopsy.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Oncogrid: A proposal of grid infrastructure for the establishment of a national health information system on childhood cancer.
Proceedings of the 22nd IEEE International Symposium on Parallel and Distributed Processing, 2008

Proposta de perfis de usuário para a TV interativa no Brasil.
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008

2007
Immersive Video Teleconferencing with User-Steerable Views.
Presence Teleoperators Virtual Environ., 2007

Three-Dimensional Segmentation of the Tumor in Computed Tomographic Images of Neuroblastoma.
J. Digit. Imaging, 2007

The Brazilian Digital Television System Access Device Architecture.
J. Braz. Comput. Soc., 2007

An experience using X3D for virtual cultural heritage.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

TimeClock: flexible animation control in X3D.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Visually Improved Understanding of Three-Dimensionally Propagating Electromagnetic Fields in Wireless Networks.
Proceedings of the SIBGRAPI 2007, 2007

2006
Development of a collaborative environment applied to pediatric oncology.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Usabilidade de aplicações e tecnologias emergentes: a necessidade de uma "Nova Usabilidade"?
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006

Orchestra Spatialization Using The AUDIENCE Engine.
Proceedings of the 2006 International Computer Music Conference, 2006

Development of a Telemedicine Model for Emerging Countries: a Case Study on Pediatric Oncology in Brazil.
Proceedings of the 28th International Conference of the IEEE Engineering in Medicine and Biology Society, 2006

2005
Real Time Immersive Visualization and Manipulation of the Visible Human Data Set.
Proceedings of the Advances in Bioinformatics and Computational Biology, 2005

Improving spatial perception through sound field simulation in VR.
Proceedings of the IEEE International Conference on Virtual Environments, 2005

Virtual hang-gliding over Rio de Janeiro.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

On the usability of gesture interfaces in virtual reality environments.
Proceedings of the CLIHC '05, 2005

When marketing meets usability: the consumer behavior in heuristic evaluation for web.
Proceedings of the CLIHC '05, 2005

2004
JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers.
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004

ConstruiRV: constructing knowledge using the virtual reality.
Proceedings of the Proceedings VRCAI 2004, 2004

Graphical interaction devices for distributed virtual reality systems.
Proceedings of the Proceedings VRCAI 2004, 2004

Editor Musical: A Case of Interface Usability for Children.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2003
Commodity Clusters for Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2002
A Novel Approach for Multimedia Rendering Platforms.
Proceedings of the FSDK'02, 2002

2001
Reducing Latency to Volume Visualization on PC Cluster.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

2000
A Simple RISC Microprocessor Core Designed for Digital Set-Top-Box Applications.
Proceedings of the 12th IEEE International Conference on Application-Specific Systems, 2000

1996
A programming environment for high-performance volume visualization applications.
Comput. Graph., 1996


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