Marcelo Kallmann
Orcid: 0000-0001-5138-0603
According to our database1,
Marcelo Kallmann
authored at least 97 papers
between 1997 and 2024.
Collaborative distances:
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Bibliography
2024
IEEE Robotics Autom. Lett., September, 2024
Comput. Graph. Forum, February, 2024
2023
Comput. Graph., December, 2023
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Proceedings of the 11th International Conference on Control, Mechatronics and Automation, 2023
2022
Proceedings of the Sixth IEEE International Conference on Robotic Computing, 2022
2020
Comput. Graph. Forum, 2020
Comput. Graph., 2020
Proceedings of the 22nd Eurographics Conference on Visualization, 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
Plane-Based Local Behaviors for Multi-Agent 3D Simulations with Position-Based Dynamics.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Comput. Animat. Virtual Worlds, 2019
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Effects of correctness and suggestive feedback on learning with an autonomous virtual trainer.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019
2018
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018
Proceedings of the Robotics: Science and Systems XIV, 2018
2017
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017
2016
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02588-4, 2016
IEEE Trans. Vis. Comput. Graph., 2016
The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction.
IEEE Trans. Vis. Comput. Graph., 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
2015
3D Printing and Immersive Visualization for Improved Perception of Ancient Artifacts.
Presence Teleoperators Virtual Environ., 2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives.
Comput. Animat. Virtual Worlds, 2013
Comput. Animat. Virtual Worlds, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients.
Proceedings of the Virtual Realities, 2013
Content Creation and Authoring Challenges for Virtual Environments: From User Interfaces to Autonomous Virtual Characters.
Proceedings of the Virtual Realities, 2013
2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the Intelligent Virtual Agents - 12th International Conference, 2012
2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Gesture variants and cognitive constraints for interactive virtual reality training systems.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011
2010
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
Proceedings of the IEEE International Conference on Robotics and Automation, 2010
2009
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009
2008
Comput. Animat. Virtual Worlds, 2008
Int. J. Humanoid Robotics, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008
2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education.
Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2007
2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
2004
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004
Proceedings of the 4th IEEE/RAS International Conference on Humanoid Robots, 2004
Proceedings of the 4th IEEE/RAS International Conference on Humanoid Robots, 2004
2003
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
Comput. Graph. Forum, 2003
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
2002
J. Vis. Lang. Comput., 2002
Defining behaviors for autonomous agents based on local perception and smart objects.
Comput. Graph., 2002
2001
Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information.
J. Graphics, GPU, & Game Tools, 2001
Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
2000
Appl. Artif. Intell., 2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000
Constructing Virtual Human Life Simulations.
Proceedings of the Deformable Avatars, 2000
1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999
Proceedings of the Computer Animation 1999, 1999
1998
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998
1997
Homeomorphisms and Metamorphosis of Polyhedral Models Using Fields of Directions Defined on Triangulations.
J. Braz. Comput. Soc., 1997