Marcelo da Silva Hounsell
Orcid: 0000-0002-9700-0909
According to our database1,
Marcelo da Silva Hounsell
authored at least 36 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Evaluating Usability, User Experience, and Playability of a Puzzle Game in Mixed Reality.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
2023
A Multimodal Software Architecture for Serious Exergames and Its Use in Respiratory Rehabilitation.
Sensors, October, 2023
Manual Assembly Augmented Reality Systems Implementation: A Systematic Literature Mapping.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Augmented Reality for Assembly Training in Industry: A Systematic Literature Mapping.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
2022
J. Interact. Syst., December, 2022
2021
Braz. J. Inf. Syst., 2021
Int. J. Comput. Integr. Manuf., 2021
Development and Evaluation of a PCB's Manual Assembly system using Augmented Reality and Total Quality.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
2020
Revista Brasileira de Informática na Educ., 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
2019
J. Educ. Technol. Soc., 2019
Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability.
Cyberpsychology Behav. Soc. Netw., 2019
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
2018
Comput. Educ., 2018
2017
Uma Revisão Sistemática sobre Abordagens em Organizações Virtuais no Contexto de Confiança, Reputação e Computação em Nuvem.
RITA, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
2016
Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications.
Proceedings of the New Advances in Information Systems and Technologies, 2016
Proceedings of the New Advances in Information Systems and Technologies, 2016
Avaliação de Usabilidade de Sistemas de Gerenciamento de Referências Bibliográficas [Usability Evaluation of Reference Management Systems].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016
Motivação e jogos digitais para o processo de ensino-aprendizagem: um estudo sobre suas relações.
Proceedings of the Anais do VII Workshop sobre Aspectos da Interação Humano-Computador na Web Social (WAIHCWS'16) co-located with XV Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC 2016), 2016
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016
2015
Revista Brasileira de Informática na Educ., 2015
2014
Trans. Comput. Sci., 2014
Virtual Reality Evolution in Brazil: A Survey over the Papers in the "Symposium on Virtual and Augmented Reality".
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
2012
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
2011
Proceedings of the Collaboration and Technology - 17th International Conference, 2011
2010
Análise do Controle Motor com Interações usando Dispositivos Convencionais e Realidade Aumentada.
RITA, 2010
2009
Proceedings of 12th IEEE International Conference on Emerging Technologies and Factory Automation, 2009
2006
A virtual reality system for hydroelectric generating unit maintenance training and understanding.
Proceedings of the ISCA 19th International Conference on Computer Applications in Industry and Engineering, 2006