Marc Schubhan

Orcid: 0000-0001-8132-2594

According to our database1, Marc Schubhan authored at least 15 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience.
Proc. ACM Hum. Comput. Interact., 2024

Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task.
Proc. ACM Hum. Comput. Interact., 2024

EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
FamilyFlower: an Artifical Flower to Foster Distant Family Connections.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

A long-term investigation on the effects of (personalized) gamification on course participation in a gym.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
Investigating User-Created Gamification in an Image Tagging Task.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Towards Predicting Hexad User Types from Smartphone Data.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Eating Ads With a Monster: Introducing a Gamified Ad Blocker.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019


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