Marc Riar

Orcid: 0000-0003-3093-0244

According to our database1, Marc Riar authored at least 11 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Altruism or egoism - how do game features motivate cooperation? An investigation into user we-intention and I-intention.
Behav. Inf. Technol., April, 2024

What drives user interest and purchase of virtual 3D assets? An empirical investigation of 3D model attributes and pricing dynamics.
Electron. Commer. Res. Appl., 2024

2023
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload.
Inf. Syst. Frontiers, April, 2023

Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda.
Internet Res., 2023

Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

2022
Gamification of cooperation: A framework, literature review and future research agenda.
Int. J. Inf. Manag., 2022

Augmented Reality in E-Procurement: Opportunities and Challenges.
Proceedings of the 26th Pacific Asia Conference on Information Systems, 2022

2021
The Use of Augmented Reality in Retail: A Review of Literature.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Using Gamification to Motivate Cooperation: A Review.
Proceedings of the 41st International Conference on Information Systems, 2020

How Game Features Give Rise to Altruism and Collective Action? Implications for Cultivating Cooperation by Gamification.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2017
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game.
Comput. Hum. Behav., 2017


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