Marc Pallot

According to our database1, Marc Pallot authored at least 31 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Exploring the Integration of SCRUM Elements into Service Prototyping Processes for Technology & Service Innovation.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2023

2021
The Role of Social Intensity within App-ideas and its Impact on UX and Potential Adoption.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

Extended Analysis of a Service Prototyping Experiment Conducted in Germany and France.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

2020
Applying A User eXperience-based Adoption Model in Several App Idea Cases.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Evaluating User eXperience as a Means to Reveal the Potential Adoption of Innovative Ideas.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Repeated Cross-Sectional Study of a Mobile App User-Experience.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

Innovation Strategies of Mature Resilient Businesses during the Covid-19 crisis.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020

2019
Comparing Conventional versus Immersive Service Prototypes: An Empirical Study.
Int. J. Virtual Real., 2019

Towards radical innovations in a mature company: an empirical study on the UX-FFE model.
Artif. Intell. Eng. Des. Anal. Manuf., 2019

Validating a User eXperience Model through a Formative Approach: an Empirical Study.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019

Comparing Different Performance Factors of Conventional VS Immersive Service Prototypes.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019

A New Approach Dedicated to the Continuous Assessment and Improvement of a Radical Innovation Capacity within a Mature Company.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019

Threats to Reliability and Validity of Mixed Methods Research in User eXperience.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019

2018
A Comparative Study on Conventional versus Immersive Service Prototyping (VR, AR, MR).
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018

A Proposed Research Framework and Model for Service Prototyping.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Application of the UX-FFE Model for Optimizing the Performance of the Upstream Innovation Process.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

2017
Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments.
Int. J. Virtual Real., 2017

ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments.
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

UX-FFE model: An experimentation of a new innovation process dedicated to a mature industrial company.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

Towards a reliable and valid mixed methods instrument in user eXperience studies.
Proceedings of the International Conference on Engineering, Technology and Innovation, 2017

2016
Exploring the Appropriateness of Different Immersive Environments in the Context of an Innovation Process for Smart-Cities.
Proceedings of the 2016 International Conference on Engineering, 2016

2014
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform.
Proceedings of the 2014 Virtual Reality International Conference, 2014

2013
Augmented sport: exploring collective user experience.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

2012
3D-live: live interactions through 3D visual environments.
Proceedings of the Virtual Reality International Conference, 2012

A Tentative Design of a Future Internet Networking Domain Landscape.
Proceedings of the Future Internet, 2012

2011
Smart Cities and the Future Internet: Towards Cooperation Frameworks for Open Innovation.
Proceedings of the Future Internet, 2011

2010
From Collaborative Tools to Collaborative Working Environments.
Int. J. e Collab., 2010

Collaborative Distance: A Framework for Distance Factors Affecting the Performance of Distributed Collaboration.
Int. J. e Collab., 2010

2006
ECOSPACE - Towards an Integrated Collaboration Space for eProfessionals.
Proceedings of the 2nd International ICST Conference on Collaborative Computing: Networking, 2006


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