Marc Herrlich

Orcid: 0000-0002-9484-9309

According to our database1, Marc Herrlich authored at least 65 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
(Non-)Physiological Data for Wearables in VR Sport Applications and Exergames.
Proceedings of the 11th IEEE International Conference on Healthcare Informatics, 2023

Physiological Data Placement Recommendations for VR Sport Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Effects of PCG on Creativity in Playful City-Building Environments in VR.
Proc. ACM Hum. Comput. Interact., 2022

The Effect of Auditory-Motor Synchronization in Exergames on the Example of the VR Rhythm Game BeatSaber.
Proc. ACM Hum. Comput. Interact., 2022

Development and Validation of a German Version of the Player Experience Inventory (PXI).
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Annotating Sound Events Through Interactive Design of Interpretable Features.
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022

SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Towards Using Drones as Personal Spatial Search Assistants.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

A Technical Framework for Investigating the Impact of Design Elements in the Wild: Using Instagram as an Example.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020

Game of TUK: deploying a large-scale activity-boosting gamification project in a university context.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Integrating 3D and 2D Views of Medical Image Data in Virtual Reality for Efficient Navigation.
Proceedings of the 8th IEEE International Conference on Healthcare Informatics, 2020

Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity.
Entertain. Comput., 2019

Game Jam: Serious Games und Gamification.
Proceedings of the Mensch und Computer 2019, 2019

2018
An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Vibro-Band: Supporting Needle Placement for Physicians with Vibrations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Instrument-mounted displays for reducing cognitive load during surgical navigation.
Int. J. Comput. Assist. Radiol. Surg., 2017

Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"Grab-that-there": Live Direction for Motion-based Games for Health.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme.
Proceedings of the Mensch und Computer 2016, 2016

Applying Human-Centered Design to Develop Motivating Exergames.
Proceedings of the Mensch und Computer 2016, 2016

2015
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Classification of Player Roles in the Team-Based Multi-player Game Dota 2.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Tool-mounted Ring Displays for Intraoperative Navigation.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Fußbasierte Interaktion mit Computersystemen im Operationssaal.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

MoviTouch: Mobile Movement Capability Configurations.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele.
Inform. Spektrum, 2014

Motivational Effects of a Gamified Training Analysis Interface.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Design lessons from mainstream motion-based games for exergames for older adults.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Ad hoc genre switching: a concept for generalized parametrizable game mechanics.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Comparing modalities for kinesiatric exercise instruction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
3D-Modellierung mit interaktiven Oberflächen.
PhD thesis, 2013

Mobile Games with Touch and Indirect Sensor Control.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Strategy, Ownership and Space: The Logistics of Collaborative Interaction.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Workshop Entertainment Computing.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Strong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Adaptive difficulty in exergames for Parkinson's disease patients.
Proceedings of the Graphics Interface 2013, 2013

2012
Achievements in Exergames for Parkinson s Patients.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Towards Bimanual Control for Virtual Sculpting.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

The Influence of Music on Player Performance in Exergames for Parkinson's Patients.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Design and Evaluation of Parametrizable Multi-genre Game Mechanics.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Dragimation: direct manipulation keyframe timing for performance-based animation.
Proceedings of the Graphics Interface 2012 Conference, 2012

Poster: Proxy based 3D selection.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Daten zum Anfassen.
Proceedings of the Be-greifbare Interaktionen, 2012

2011
A Multi-touch System for 3D Modelling and Animation.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Left and Right Hand Distinction for Multi-touch Displays.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Proxy-Based Selection for Occluded and Dynamic Objects.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

ElasticSteer - Navigating Large 3D Information Spaces via Touch or Mouse.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Teaching Serious Games.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Motion-Based Games for Parkinson's Disease Patients.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Advancing Large Interactive Surfaces for Use in the Real World.
Adv. Hum. Comput. Interact., 2010

Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2008
Using Game Engines for Visualization in Scientific Applications.
Proceedings of the New Frontiers for Entertainment Computing, 2008

2007
A Tool for Landscape Architecture Based on Computer Game Technology.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2005
Semantic Web Enabled Information Systems: Personalized Views on Web Data.
Proceedings of the Computational Science and Its Applications, 2005

2004
The Personal Reader: A Framework for Enabling Personalization Services on the Semantic Web.
Proceedings of the LWA 2004: Lernen - Wissensentdeckung - Adaptivität, Berlin, 4., 2004


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