Marc Herrlich
Orcid: 0000-0002-9484-9309
According to our database1,
Marc Herrlich
authored at least 65 papers
between 2004 and 2023.
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Bibliography
2023
Proceedings of the 11th IEEE International Conference on Healthcare Informatics, 2023
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
The Effect of Auditory-Motor Synchronization in Exergames on the Example of the VR Rhythm Game BeatSaber.
Proc. ACM Hum. Comput. Interact., 2022
Development and Validation of a German Version of the Player Experience Inventory (PXI).
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022
SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
A Technical Framework for Investigating the Impact of Design Elements in the Wild: Using Instagram as an Example.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020
Game of TUK: deploying a large-scale activity-boosting gamification project in a university context.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Integrating 3D and 2D Views of Medical Image Data in Virtual Reality for Efficient Navigation.
Proceedings of the 8th IEEE International Conference on Healthcare Informatics, 2020
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity.
Entertain. Comput., 2019
Proceedings of the Mensch und Computer 2019, 2019
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Int. J. Comput. Assist. Radiol. Surg., 2017
Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme.
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the Mensch und Computer 2016, 2016
2015
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Tool-mounted Ring Displays for Intraoperative Navigation.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
Fußbasierte Interaktion mit Computersystemen im Operationssaal.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
2014
„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele.
Inform. Spektrum, 2014
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Graphics Interface 2013, 2013
2012
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Graphics Interface 2012 Conference, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
Daten zum Anfassen.
Proceedings of the Be-greifbare Interaktionen, 2012
2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces.
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Proceedings of the Smart Graphics - 11th International Symposium, 2011
Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
2010
Adv. Hum. Comput. Interact., 2010
Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
2008
Proceedings of the New Frontiers for Entertainment Computing, 2008
2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
2005
Proceedings of the Computational Science and Its Applications, 2005
2004
The Personal Reader: A Framework for Enabling Personalization Services on the Semantic Web.
Proceedings of the LWA 2004: Lernen - Wissensentdeckung - Adaptivität, Berlin, 4., 2004