Marc Hassenzahl
Orcid: 0000-0001-9798-1762Affiliations:
- University of Siegen, Germany
- Folkwang University of Arts, Essen, Germany (former)
According to our database1,
Marc Hassenzahl
authored at least 214 papers
between 1997 and 2024.
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Bibliography
2024
To mimic reality or to go beyond? "Superpowers" in virtual reality, the experience of augmentation and its consequences.
Int. J. Hum. Comput. Stud., January, 2024
The Soul of Work: Evaluation of Job Meaningfulness and Accountability in Human-AI Collaboration.
Proc. ACM Hum. Comput. Interact., 2024
In a Quasi-Social Relationship With ChatGPT. An Autoethnography on Engaging With Prompt-Engineered LLM Personas.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Exploring Virtual Reality as a Platform for Early-Stage Design for Human Augmentation Technologies.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
There is an "I" in "We": Relatedness Technologies Viewed Through the Lens of the Need for Autonomy.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Embodied Mediation in Group Ideation - A Gestural Robot Can Facilitate Consensus-Building.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
A Human-Computer Interaction Perspective to Drive Change towards Sustainable Future (Dagstuhl Perspectives Workshop 23092).
Dagstuhl Reports, February, 2023
Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the Workshop on Intervening, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being.
Hum. Comput. Interact., 2022
Social Practice Cards: Research material to study social contexts as interwoven practice constellations.
CoRR, 2022
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022
Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022
Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
The "Artificial" Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
2021
Design and Appropriation of Computer-supported Self-scheduling Practices in Healthcare Shift Work.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Trash It, Punch It, Burn It - Using Virtual Reality to Support Coping with Negative Thoughts.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
From Limitations to "Superpowers": A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2020
Pers. Ubiquitous Comput., 2020
Technology-Mediated Relationship Maintenance in Romantic Long-Distance Relationships: An Autoethnographical Research through Design.
Hum. Comput. Interact., 2020
Positive Work Practices. Opportunities and Challenges in Designing Meaningful Work-related Technology.
CoRR, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the Culturally Sustainable Social Robotics, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
The Uncanny Valley Effect in Zoomorphic Robots: The U-Shaped Relation Between Animal Likeness and Likeability.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Exploring the impact of transparency on the interaction with an in-car digital AI assistant.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Wohlbefinden und Design: Erfolgreiche Alltagspraktiken erheben und gestalterisch nutzen.
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Interact. Comput., 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Proceedings of the Social Robotics - 8th International Conference, 2016
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
Sharing a Robotic Pet as a Maintenance Strategy for Romantic Couples in Long-Distance Relationships.: An Autobiographical Design Exploration.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception.
Int. J. Hum. Comput. Interact., 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Experience Design Tools: Ansätze zur Interaktionsgestaltung aus dem Blickwinkel psychologischer Bedürfnisse.
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
The 'hedonic' in human-computer interaction: history, contributions, and future research directions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Prototypen auf dem Prüfstand. Bedeutsamkeit der Repräsentationsform im Rahmen der Konzeptevaluation.
i-com, 2013
Proceedings of the Usability Professionals 2013, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Alternatives: exploring the car's design space from an experience-oriented perspective.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
The <i>whisper pillow</i>: a study of technology-mediated emotional expression in close relationships.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the Human-Computer Interaction: The Agency Perspective, 2012
ACM Trans. Comput. Hum. Interact., 2012
All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology.
ACM Trans. Comput. Hum. Interact., 2012
it Inf. Technol., 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
2011
Interact. Comput., 2011
Int. J. Hum. Comput. Stud., 2011
"Du lernst, dass du das nicht brauchst" - Ein transformationales Produkt zur Steigerung der Selbstkontrolle.
i-com, 2011
Zwischen Können und Tun liegt ein großes Meer und auf seinem Grunde die gescheiterte Willenskraft.
i-com, 2011
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
A human-centered approach to robot gesture based communication within collaborative working processes.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011
The Essence of Enjoyable Experiences: The Human Needs - A Psychological Needs-Driven Experience Design Approach.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02191-6, 2010
Interact. Comput., 2010
Wahre Männer müssen raufen: Das Gestalten von technologievermittelten Verbundenheitserlebnissen.
i-com, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010
Technologie, die verbindet? Die bedürfinszentrierte Gestaltung von Kommunikationstechnologien für Liebende (und andere, die sich gerne mögen).
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010
Ein Interaktionsvokabular: Dimensionen zur Beschreibung der Ästhetik von Interaktionen.
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010
On the retrospective assessment of users' experiences over time: memory or actuality?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Trans. Edutainment, 2009
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008
How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus.
Interact. Comput., 2008
Branchenreport Usability 2008: Alles, was Sie schon immer über Usability Professionals wissen wollten.
i-com, 2008
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008
Proceedings of the 20th international conference on Association Francophone d'Interaction Homme-Machine, 2008
08292 Executive Summary - The Study of Visual Aesthetics in Human-Computer Interaction.
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008
08292 Abstracts Collection - The Study of Visual Aesthetics in Human-Computer Interaction.
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008
Now let's do it in practice: user experience evaluation methods in product development.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goals.
Interact. Comput., 2007
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007
Eine gruppenspezifische Repertory Grid Analyse der wahrgenommenen Attraktivität von Universitätswebsites.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007
e4 - Ein neuer Ansatz zur Messung der Qualität interaktiver Produkte für den Arbeitskontext.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007
2006
2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
Proceedings of the Funology - From Usability to Enjoyment, 2005
Deutschsprachige Usability Professionals: Grenzen überwinden. Erfahrungen machen. Gemeinsam weiterkommen.
i-com, 2005
Certified Fun - Stehen hedonische Qualitätsaspekte und Qualitätssicherung im Widerspruch?
Proceedings of the Berichtband des dritten Workshops des German Chapters der Usability Professionals Association e.V., 2005
2004
Hum. Comput. Interact., 2004
Vom kritischen Ereignis zum Nutzungsproblem: Die qualitative Analyse in diagnostischen Usability Tests.
Proceedings of the Berichtband des zweiten Workshops des German Chapters der Usability Professionals Association e.V., 2004
Proceedings of the Berichtband des zweiten Workshops des German Chapters der Usability Professionals Association e.V., 2004
From mental effort to perceived usability: transforming experiences into summary assessments.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
"Praktiker vor" - Über die erste europäische Konferenz der Usability Professionals' Association.
i-com, 2003
Proceedings of the Berichtband des ersten Workshops des German Chapters der Usability Professionals Association e.V., 2003
"If it doesn't feel right, who cares if it works?" oder "Muss Software mehr als nur gebrauchstauglich sein?".
Proceedings of the Berichtband des ersten Workshops des German Chapters der Usability Professionals Association e.V., 2003
AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003
2002
Usability ist nicht alles - Wege zu attraktiven Produkten (Beyond Usability - Appeal of interactive Products).
i-com, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
Benutzerzentrierte Gestaltung eines mobilen Service- und Wartungssystems unter Verwendung von AR-Technologie.
MMI Interakt., 2001
Int. J. Hum. Comput. Interact., 2001
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Int. J. Hum. Comput. Interact., 2000
Capturing Design Space From a User Perspective: The Repertory Grid Technique Revisited.
Int. J. Hum. Comput. Interact., 2000
Prioritizing usability problems: Data-driven and judgement-driven severity estimates.
Behav. Inf. Technol., 2000
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000
1999
Probleme und Konzepte software-ergonomischer Beratung am Beispiel eines Informationssystems im World Wide Web (WWW).
Inform. Forsch. Entwickl., 1999
"Benutzererwartung eingebaut": Gestaltungsempfehlungen für Suchfunktionen auf der Basis einer empirischen Benutzerbefragung.
Proceedings of the Software-Ergonomie '99, 1999
Designing usable keyword search systems.
Proceedings of the Human-Computer Interaction: Communication, 1999
1997
PEGASUS "Partizipative Evaluation und Gestaltung aufgabenorientierter Software unter Berücksichtigung europäischer Standards".
Proceedings of the Software-Ergonomie '97: Usability Engineering, 1997
Die Priorisierung von Problemhinweisen in der software-ergonomischen Qualitätssicherung.
Proceedings of the Software-Ergonomie '97: Usability Engineering, 1997