Marc Hassenzahl

Orcid: 0000-0001-9798-1762

Affiliations:
  • University of Siegen, Germany
  • Folkwang University of Arts, Essen, Germany (former)


According to our database1, Marc Hassenzahl authored at least 214 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
To mimic reality or to go beyond? "Superpowers" in virtual reality, the experience of augmentation and its consequences.
Int. J. Hum. Comput. Stud., January, 2024

The Soul of Work: Evaluation of Job Meaningfulness and Accountability in Human-AI Collaboration.
Proc. ACM Hum. Comput. Interact., 2024

In a Quasi-Social Relationship With ChatGPT. An Autoethnography on Engaging With Prompt-Engineered LLM Personas.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Navigating the Paradox: Challenges of Designing Technology for Nonhumans.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Fostering people's autonomy by foregrounding and questioning daily choices.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Exploring Virtual Reality as a Platform for Early-Stage Design for Human Augmentation Technologies.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

There is an "I" in "We": Relatedness Technologies Viewed Through the Lens of the Need for Autonomy.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Post-growth HCI: Co-Envisioning HCI Beyond Economic Growth.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Let's Talk About Death: Existential Conversations with Chatbots.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Embodied Mediation in Group Ideation - A Gestural Robot Can Facilitate Consensus-Building.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
A Human-Computer Interaction Perspective to Drive Change towards Sustainable Future (Dagstuhl Perspectives Workshop 23092).
Dagstuhl Reports, February, 2023

Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience.
Proc. ACM Hum. Comput. Interact., 2023

DisClose: Negative Body-Related Self-Disclosure to Mediate Intimacy over Distance.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

On Autonomy and Meaning in Human-Automation Interaction.
Proceedings of the Workshop on Intervening, 2023

Moral Agents for Sustainable Transitions: Ethics, Politics, Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Dying, Death, and the Afterlife in Human-Computer Interaction. A Scoping Review.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Design Fiction in a Corporate Setting - a Case Study.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Designing for Integration: Promoting Self-Congruence to Sustain Behavior Change.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Kiro: A Design Fiction to Explore Social Conversation with Voice Assistants.
Proc. ACM Hum. Comput. Interact., 2022

Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being.
Hum. Comput. Interact., 2022

Social Practice Cards: Research material to study social contexts as interwoven practice constellations.
CoRR, 2022

Interactive Tables for Social Experiences at Home.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Meaningful Telerobots in Informal Care: A Conceptual Design Case.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Virtuelle und Augmentierte Realität für Partizipation und Teilhabe.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

The "Artificial" Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022

More-than-human Concepts, Methodologies, and Practices in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing Sustainable Mobility: Understanding Users' Behavior.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2021
Design and Appropriation of Computer-supported Self-scheduling Practices in Healthcare Shift Work.
Proc. ACM Hum. Comput. Interact., 2021

Otherware: how to best interact with autonomous systems.
Interactions, 2021

User Experience Is All There Is.
i-com, 2021

Experiencing Utopia. A Positive Approach to Design Fiction.
CoRR, 2021

Simulating Social Acceptability With Agent-based Modeling.
CoRR, 2021

Interaction in the Public: Aesthetics, Social Acceptability, and Social Context.
Proceedings of the Mensch und Computer 2021, 2021

Towards a Better Understanding of Social Acceptability.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Trash It, Punch It, Burn It - Using Virtual Reality to Support Coping with Negative Thoughts.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

From Limitations to "Superpowers": A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Designing everyday automation with well-being in mind.
Pers. Ubiquitous Comput., 2020

Technology-Mediated Relationship Maintenance in Romantic Long-Distance Relationships: An Autoethnographical Research through Design.
Hum. Comput. Interact., 2020

Using Experimental Vignettes to Study Early-Stage Automation Adoption.
CoRR, 2020

Positive Work Practices. Opportunities and Challenges in Designing Meaningful Work-related Technology.
CoRR, 2020

Understanding and Designing Automation with Peoples' Wellbeing in Mind.
CoRR, 2020

Designing Ritual Artifacts for Technology-Mediated Relationship Transitions.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Robots' Spiritual Superpowers.
Proceedings of the Culturally Sustainable Social Robotics, 2020

Otherware needs Otherness: Understanding and Designing Artificial Counterparts.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

The Uncanny Valley Effect in Zoomorphic Robots: The U-Shaped Relation Between Animal Likeness and Likeability.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Fairness and Decision-making in Collaborative Shift Scheduling Systems.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Hybridity as Design Strategy for Service Robots to Become Domestic Products.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Improvising with Machines - Designing Artistic Non-Human Actors.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Finding the Inner Clock: A Chronobiology-based Calendar.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring Human-Robot Interaction with the Elderly: Results from a Ten-Week Case Study in a Care Home.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

The Osteoarthritis-Journey: Patients' Development of Long-Term Motivation.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden.
Proceedings of the Mensch und Computer 2019, 2019

How Performing an Activity Makes Meaning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Changing Perspective: A Co-Design Approach to Explore Future Possibilities of Divergent Hearing.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Exploring the impact of transparency on the interaction with an in-car digital AI assistant.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Exploring the Future Experience of Automated "Valet Parking" - a User Enactment.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

A Sample of One: First-Person Research Methods in HCI.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
The Thing and I: Understanding the Relationship Between User and Product.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

The Thing and I (Summer of '17 Remix).
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

The Semantics of Fun: Differentiating Enjoyable Experiences.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

The positive practice canvas: gathering inspiration for wellbeing-driven design.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Wohlbefinden und Design: Erfolgreiche Alltagspraktiken erheben und gestalterisch nutzen.
Proceedings of the Mensch und Computer 2018, 2018

Activity Tracking <i>in vivo</i>.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
User Experience in the Work Domain: A Longitudinal Field Study.
Interact. Comput., 2017

2016
Four Stories About Feeling Close Over A Distance.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Better Than Human: About the Psychological Superpowers of Robots.
Proceedings of the Social Robotics - 8th International Conference, 2016

Hotzenplotz: Reconciling Automation with Experience.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

On the stories activity trackers tell.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Exploring the design space of glanceable feedback for physical activity trackers.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Sharing a Robotic Pet as a Maintenance Strategy for Romantic Couples in Long-Distance Relationships.: An Autobiographical Design Exploration.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Comparison of Kansei Engineering and AttrakDiff to Evaluate Kitchen Products.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception.
Int. J. Hum. Comput. Interact., 2015

Nähe auf Distanz - sensible Gestaltung von Kommunikationstechnik.
Proceedings of the Mensch und Computer 2015, 2015

Soziale Assistenzsysteme - respektvoll handeln im Straßenverkehr.
Proceedings of the Mensch und Computer 2015, 2015

Fürsorge, Gemeinsamkeiten, Pläne - Technik für Fernbeziehungen gestalten.
Proceedings of the Mensch und Computer 2015, 2015

Weit weg und doch nah - zwei Technikkonzepte im Familieneinsatz.
Proceedings of the Mensch und Computer 2015, 2015

How do we engage with activity trackers?: a longitudinal study of Habito.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

2014
Aesthetics of interaction: a literature synthesis.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Keymoment: initiating behavior change through friendly friction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Convenient, clean, and efficient?: the experiential costs of everyday automation.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Experience Design Tools: Ansätze zur Interaktionsgestaltung aus dem Blickwinkel psychologischer Bedürfnisse.
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014

The remediation of nosferatu: exploring transmedia experiences.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The 'hedonic' in human-computer interaction: history, contributions, and future research directions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Prototypen auf dem Prüfstand. Bedeutsamkeit der Repräsentationsform im Rahmen der Konzeptevaluation.
i-com, 2013

Durch schnelles Scheitern zum Erfolg: Eine Frage des passenden Prototypen?
Proceedings of the Usability Professionals 2013, 2013

Exploring relationships between interaction attributes and experience.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Overcoming procrastination with <i>ReMind</i>.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Become a member of the <i>last gentlemen</i>: designing for prosocial driving.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Alternatives: exploring the car's design space from an experience-oriented perspective.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

The <i>whisper pillow</i>: a study of technology-mediated emotional expression in close relationships.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

A trip into the countryside: an experience design for explorative car cruises.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Experiences before things: a primer for the (yet) unconvinced.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

An interaction vocabulary. describing the how of interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

ReMind: a transformational object for procrastinators.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Towards Happiness: Possibility-Driven Design.
Proceedings of the Human-Computer Interaction: The Agency Perspective, 2012

User-Experience from an Inference Perspective.
ACM Trans. Comput. Hum. Interact., 2012

All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology.
ACM Trans. Comput. Hum. Interact., 2012

An Experiential Perspective on Advanced Driver Assistance Systems.
it Inf. Technol., 2012

Everything can be beautiful.
Interactions, 2012

Reconstructing experiences with iScale.
Int. J. Hum. Comput. Stud., 2012

<i>Mo.</i> shared music, shared moment.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Ansätze zur Beschreibung der Ästhetik von Interaktion.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

A transformational product to improve self-control strength: the chocolate machine.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Theories, methods and case studies of longitudinal HCI research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

<i>Clique Trip</i>: feeling related in different cars.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
The dilemma of the hedonic - Appreciated, but hard to justify.
Interact. Comput., 2011

Using behavioral patterns to assess the interaction of users and product.
Int. J. Hum. Comput. Stud., 2011

"Du lernst, dass du das nicht brauchst" - Ein transformationales Produkt zur Steigerung der Selbstkontrolle.
i-com, 2011

Zwischen Können und Tun liegt ein großes Meer und auf seinem Grunde die gescheiterte Willenskraft.
i-com, 2011

Alles in Ordnung!
i-com, 2011

Musikhören und Arbeiten im Einklang.
i-com, 2011

Mo. Gemeinsam Musik erleben.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Ästhetik der Interaktion: Beschreibung, Gestaltung, Bewertung.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

A human-centered approach to robot gesture based communication within collaborative working processes.
Proceedings of the 2011 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2011

The Essence of Enjoyable Experiences: The Human Needs - A Psychological Needs-Driven Experience Design Approach.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

With a little help from a friend: a shower calendar to save water.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Experience Design: Technology for All the Right Reasons
Synthesis Lectures on Human-Centered Informatics, Morgan & Claypool Publishers, ISBN: 978-3-031-02191-6, 2010

Needs, affect, and interactive products - Facets of user experience.
Interact. Comput., 2010

Wahre Männer müssen raufen: Das Gestalten von technologievermittelten Verbundenheitserlebnissen.
i-com, 2010

Fünf Jahre Usability Professionals Forum.
i-com, 2010

The Inference of Perceived Usability From Beauty.
Hum. Comput. Interact., 2010

DESIGNi: a workbench for supporting interaction design.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

<i>linked</i>.: a relatedness experience for boys.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

The impact of concept (re)presentation on users' evaluation and perception.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Transformationale Produkte - Acht Konzepte zum schonenden Umgang mit Ressourcen.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Transformationale Produkte - Erleben und wahrgenommene Veränderungspotentiale.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Technologie, die verbindet? Die bedürfinszentrierte Gestaltung von Kommunikationstechnologien für Liebende (und andere, die sich gerne mögen).
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010

Ein Interaktionsvokabular: Dimensionen zur Beschreibung der Ästhetik von Interaktionen.
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010

On the retrospective assessment of users' experiences over time: memory or actuality?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Doing It Right: Combining Edutainment Format Development and Research.
Trans. Edutainment, 2009

Now with Added Experience?
New Rev. Hypermedia Multim., 2009

Erleben. Gestalten. Die Usability Professionals 09 in Berlin.
i-com, 2009

Reconstructing Experiences through Sketching
CoRR, 2009

User Experience - aus Sicht der Forschung.
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009

User Experience und Experience Design - Konzepte und Herausforderungen.
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009

What Needs Tell Us about User Experience.
Proceedings of the Human-Computer Interaction, 2009

Understanding, scoping and defining user experience: a survey approach.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Accounting for diversity in subjective judgments.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

The "Beauty Dilemma": beauty is valued but discounted in product choice.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Beyond Task Completion in the Workplace: Execute, Engage, Evolve, Expand.
Proceedings of the Affect and Emotion in Human-Computer Interaction, 2008

How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus.
Interact. Comput., 2008

Achtmal Schönheit (Eight times beauty).
i-com, 2008

Usability Professionals 08: Wissen. Können. Tun.
i-com, 2008

Liebe Leserinnen und Leser!
i-com, 2008

Branchenreport Usability 2008: Alles, was Sie schon immer über Usability Professionals wissen wollten.
i-com, 2008

Editorial: Usability & Ästhetik.
i-com, 2008

Der User Experience (UX) auf der Spur: Zum Einsatz von www.attrakdiff.de.
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008

Branchenreport Usability 08.
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008

User experience (UX): towards an experiential perspective on product quality.
Proceedings of the 20th international conference on Association Francophone d'Interaction Homme-Machine, 2008

08292 Executive Summary - The Study of Visual Aesthetics in Human-Computer Interaction.
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008

08292 Abstracts Collection - The Study of Visual Aesthetics in Human-Computer Interaction.
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008

The Beauty Dilemma.
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008

Now let's do it in practice: user experience evaluation methods in product development.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Towards a shared definition of user experience.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

User experience over time.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Give me a reason: hedonic product choice and justification.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
To do or not to do: Differences in user experience and retrospective judgments depending on the presence or absence of instrumental goals.
Interact. Comput., 2007

Neues aus der Usability-Branche: Arbeitssituation und Gehälter 2007.
i-com, 2007

Jammern - öffentlich.
i-com, 2007

Veränderung in der Wahrnehmung und Bewertung interaktiver Produkte.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Gestaltung motivierender Software: Ich will, ich darf, ich mag.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007

Eine gruppenspezifische Repertory Grid Analyse der wahrgenommenen Attraktivität von Universitätswebsites.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Usability als Beruf - Ergebnisse einer Umfrage unter Usability Professionals.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007

e4 - Ein neuer Ansatz zur Messung der Qualität interaktiver Produkte für den Arbeitskontext.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation.
Proceedings of the Human-Computer Interaction, 2007

Towards a UX manifesto.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Usability Professionals 2006: Erfahrung, Engagement, Erfolg.
i-com, 2006

User experience - a research agenda.
Behav. Inf. Technol., 2006

2005
The Thing and I: Understanding the Relationship Between User and Product.
Proceedings of the Funology - From Usability to Enjoyment, 2005

The Semantics of Fun: Differentiating Enjoyable Eeperiences.
Proceedings of the Funology - From Usability to Enjoyment, 2005

Arguing for Aesthetics in Human-Computer Interaction.
i-com, 2005

Deutschsprachige Usability Professionals: Grenzen überwinden. Erfahrungen machen. Gemeinsam weiterkommen.
i-com, 2005

Das Usability Professionals' Forum.
i-com, 2005

Certified Fun - Stehen hedonische Qualitätsaspekte und Qualitätssicherung im Widerspruch?
Proceedings of the Berichtband des dritten Workshops des German Chapters der Usability Professionals Association e.V., 2005

2004
Emotions can be quite ephemeral; we cannot <i>design</i> them.
Interactions, 2004

Introduction.
Interactions, 2004

Interview with Don Norman.
Interactions, 2004

Beautiful Objects as an Extension of the Self: A Reply.
Hum. Comput. Interact., 2004

The Interplay of Beauty, Goodness, and Usability in Interactive Products.
Hum. Comput. Interact., 2004

Vom kritischen Ereignis zum Nutzungsproblem: Die qualitative Analyse in diagnostischen Usability Tests.
Proceedings of the Berichtband des zweiten Workshops des German Chapters der Usability Professionals Association e.V., 2004

Mit dem AttrakDiff die Attraktivität interaktiver Produkte messen.
Proceedings of the Berichtband des zweiten Workshops des German Chapters der Usability Professionals Association e.V., 2004

From mental effort to perceived usability: transforming experiences into summary assessments.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
"Praktiker vor" - Über die erste europäische Konferenz der Usability Professionals' Association.
i-com, 2003

Das German Chapter of the Usability Professionals' Association e.V.
Proceedings of the Berichtband des ersten Workshops des German Chapters der Usability Professionals Association e.V., 2003

"If it doesn't feel right, who cares if it works?" oder "Muss Software mehr als nur gebrauchstauglich sein?".
Proceedings of the Berichtband des ersten Workshops des German Chapters der Usability Professionals Association e.V., 2003

AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003

2002
Usability ist nicht alles - Wege zu attraktiven Produkten (Beyond Usability - Appeal of interactive Products).
i-com, 2002

Funology: designing enjoyment.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Engineering Joy.
IEEE Softw., 2001

Benutzerzentrierte Gestaltung eines mobilen Service- und Wartungssystems unter Verwendung von AR-Technologie.
MMI Interakt., 2001

The Effect of Perceived Hedonic Quality on Product Appealingness.
Int. J. Hum. Comput. Interact., 2001

Gestaltungsunterstützende Methoden für die benutzer-zentrierte Softwareentwicklung.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

Analysis of web sites with the repertory grid technique.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Designing a Telephone-Based Interface for a Home Automation System.
Int. J. Hum. Comput. Interact., 2000

Capturing Design Space From a User Perspective: The Repertory Grid Technique Revisited.
Int. J. Hum. Comput. Interact., 2000

Prioritizing usability problems: Data-driven and judgement-driven severity estimates.
Behav. Inf. Technol., 2000

Hedonic and ergonomic quality aspects determine a software's appeal.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Probleme und Konzepte software-ergonomischer Beratung am Beispiel eines Informationssystems im World Wide Web (WWW).
Inform. Forsch. Entwickl., 1999

"Benutzererwartung eingebaut": Gestaltungsempfehlungen für Suchfunktionen auf der Basis einer empirischen Benutzerbefragung.
Proceedings of the Software-Ergonomie '99, 1999

Designing usable keyword search systems.
Proceedings of the Human-Computer Interaction: Communication, 1999

1997
PEGASUS "Partizipative Evaluation und Gestaltung aufgabenorientierter Software unter Berücksichtigung europäischer Standards".
Proceedings of the Software-Ergonomie '97: Usability Engineering, 1997

Die Priorisierung von Problemhinweisen in der software-ergonomischen Qualitätssicherung.
Proceedings of the Software-Ergonomie '97: Usability Engineering, 1997


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