Marc Habermann

Orcid: 0000-0003-3899-7515

According to our database1, Marc Habermann authored at least 54 papers between 2018 and 2024.

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Bibliography

2024
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations.
ACM Trans. Graph., December, 2024

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures.
CoRR, 2024

BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects.
CoRR, 2024

EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild.
CoRR, 2024

PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing.
CoRR, 2024

A Latent Implicit 3D Shape Model for Multiple Levels of Detail.
CoRR, 2024

TEDRA: Text-based Editing of Dynamic and Photoreal Actors.
CoRR, 2024

Adaptive Grids for Neural Scene Representation.
Proceedings of the 29th International Symposium on Vision, Modeling, and Visualization, 2024

Manifold Sampling for Differentiable Uncertainty in Radiance Fields.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory.
Proceedings of the Advances in Neural Information Processing Systems 38: Annual Conference on Neural Information Processing Systems 2024, 2024

Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models.
Proceedings of the Computer Vision - ECCV 2024, 2024

MetaCap: Meta-learning Priors from Multi-view Imagery for Sparse-View Human Performance Capture and Rendering.
Proceedings of the Computer Vision - ECCV 2024, 2024

Relightable Neural Actor with Intrinsic Decomposition and Pose Control.
Proceedings of the Computer Vision - ECCV 2024, 2024

Holoported Characters: Real-Time Free-Viewpoint Rendering of Humans from Sparse RGB Cameras.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

Wonder3D: Single Image to 3D Using Cross-Domain Diffusion.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

VINECS: Video-based Neural Character Skinning.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

ROAM: Robust and Object-Aware Motion Generation Using Neural Pose Descriptors.
Proceedings of the International Conference on 3D Vision, 2024

2023
Diffusion Posterior Illumination for Ambiguity-Aware Inverse Rendering.
ACM Trans. Graph., December, 2023

EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors.
ACM Trans. Graph., August, 2023

HDHumans: A Hybrid Approach for High-fidelity Digital Humans.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

State of the Art in Dense Monocular Non-Rigid 3D Reconstruction.
Comput. Graph. Forum, May, 2023

Scene-Aware 3D Multi-Human Motion Capture from a Single Camera.
Comput. Graph. Forum, May, 2023

A Deeper Look into DeepCap (Invited Paper).
IEEE Trans. Pattern Anal. Mach. Intell., April, 2023

TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis.
CoRR, 2023

Surf-D: High-Quality Surface Generation for Arbitrary Topologies using Diffusion Models.
CoRR, 2023

NeuralClothSim: Neural Deformation Fields Meet the Kirchhoff-Love Thin Shell Theory.
CoRR, 2023

Discovering Fatigued Movements for Virtual Character Animation.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

LiveHand: Real-time and Photorealistic Neural Hand Rendering.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

2022
Neural Radiance Transfer Fields for Relightable Novel-View Synthesis with Global Illumination.
Proceedings of the Computer Vision - ECCV 2022, 2022

Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

2021
Real-time human performance capture and synthesis.
PhD thesis, 2021

Learning Dynamic Textures for Neural Rendering of Human Actors.
IEEE Trans. Vis. Comput. Graph., 2021

Neural actor: neural free-view synthesis of human actors with pose control.
ACM Trans. Graph., 2021

Real-time deep dynamic characters.
ACM Trans. Graph., 2021

A Deeper Look into DeepCap.
CoRR, 2021

Efficient and Differentiable Shadow Computation for Inverse Problems.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Monocular Real-Time Full Body Capture With Inter-Part Correlations.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture.
Proceedings of the International Conference on 3D Vision, 2021

2020
Neural Human Video Rendering: Joint Learning of Dynamic Textures and Rendering-to-Video Translation.
CoRR, 2020

Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

DeepCap: Monocular Human Performance Capture Using Weak Supervision.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Neural Rendering and Reenactment of Human Actor Videos.
ACM Trans. Graph., 2019

LiveCap: Real-Time Human Performance Capture From Monocular Video.
ACM Trans. Graph., 2019

2018
ReTiCaM: Real-time Human Performance Capture from Monocular Video.
CoRR, 2018

Neural Animation and Reenactment of Human Actor Videos.
CoRR, 2018

NRST: Non-rigid Surface Tracking from Monocular Video.
Proceedings of the Pattern Recognition - 40th German Conference, 2018


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