Marc Erich Latoschik
Orcid: 0000-0002-9340-9600Affiliations:
- University of Würzburg, Human-Computer Interaction, Germany
- Bayreuth University, Institute for Computer Science, Germany (former)
- FHTW Berlin, Germany (former)
- Bielefeld University, Faculty of Technology, Germany (former)
According to our database1,
Marc Erich Latoschik
authored at least 289 papers
between 1997 and 2025.
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Bibliography
2025
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
Proceedings of the 25th IEEE International Symposium on a World of Wireless, 2025
2024
Pushing Yourself to the Limit - Influence of Emotional Virtual Environment Design on Physical Training in VR.
Games Res. Pract., December, 2024
From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior.
Virtual Real., June, 2024
Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and Preference.
IEEE Trans. Vis. Comput. Graph., May, 2024
Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proc. ACM Hum. Comput. Interact., 2024
Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors.
Frontiers Virtual Real., 2024
NewsUnfold: Creating a News-Reading Application That Indicates Linguistic Media Bias and Collects Feedback.
CoRR, 2024
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality.
CoRR, 2024
Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
The Influence of a Low-Resolution Peripheral Display Extension on the Perceived Plausibility and Presence.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Navigating the Kinematic Maze: Analyzing, Standardizing and Unifying XR Motion Datasets.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Effects of Nonverbal Communication of Virtual Agents on Social Pressure and Encouragement in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Inferring Private Personal Attributes of Virtual Reality Users from Ecologically Valid Head and Hand Motion Data.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Binded to the Lights - Storytelling with a Physically Embodied and a Virtual Robot using Emotionally Adapted Lights.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024
Proceedings of Mensch und Computer 2024, 2024
Analysis of Immersive Mid-Air Sketching Behavior, Sketch Quality, and User Experience in Design Ideation Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Does Voice Matter? The Effect of Verbal Communication and Asymmetry on the Experience of Collaborative Social XR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Usability, Acceptance, and Trust of Privacy Protection Mechanisms and Identity Management in Social Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Common Cues? Toward the Relationship of Spatial Presence and the Sense of Embodiment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Manipulating Immersion: The Impact of Perceptual Incongruence on Perceived Plausibility in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
DeepFear: Game Usage within Virtual Reality to Provoke Physiological Responses of Fear.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Gender Differences and Social Design in Human-AI Collaboration: Insights from Virtual Cobot Interactions Under Varying Task Loads.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
The Effects of Expertise, Humanness, and Congruence on Perceived Trust, Warmth, Competence and Intention to Use Embodied AI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Usability of a mHealth Solution using Speech Recognition for Point-of-care Diagnostic Management.
J. Medical Syst., December, 2023
Visual Indicators Representing Avatars' Authenticity in Social Virtual Reality and Their Impacts on Perceived Trustworthiness.
IEEE Trans. Vis. Comput. Graph., November, 2023
Virtual reality in medical emergencies training: benefits, perceived stress, and learning success.
Multim. Syst., August, 2023
Frontiers Virtual Real., March, 2023
IEEE Trans. Vis. Comput. Graph., 2023
IEEE Trans. Vis. Comput. Graph., 2023
The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
IEEE Trans. Vis. Comput. Graph., 2023
Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2023
MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies.
CoRR, 2023
CoRR, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Traversing the Pass: Improving the Knowledge Retention of Serious Games Using a Pedagogical Agent.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Reality Stack I/O: A Versatile and Modular Framework for Simplifying and Unifying XR Applications and Research.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023
Proceedings of the Pattern Recognition - 45th DAGM German Conference, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility.
IEEE Trans. Vis. Comput. Graph., 2022
Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters.
Multimodal Technol. Interact., 2022
i-com, 2022
Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality.
Frontiers Virtual Real., 2022
Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments.
Frontiers Virtual Real., 2022
Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine.
Frontiers Virtual Real., 2022
Frontiers Virtual Real., 2022
Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach.
Frontiers Virtual Real., 2022
Journey through a virtual tunnel: Simulated motion and its effects on the experience of time.
Frontiers Virtual Real., 2022
Opportunities and Challenges of Virtual Reality in Healthcare - A Domain Experts Inquiry.
Frontiers Virtual Real., 2022
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality.
Frontiers Virtual Real., 2022
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality.
Frontiers Virtual Real., 2022
Comparison of Data Representations and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences.
CoRR, 2022
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom.
Comput. Educ., 2022
Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
The Effects of Avatar and Environment Design on Embodiment, Presence, Activation, and Task Load in a Virtual Reality Exercise Application.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Remote at Court - Challenges and Solutions of Video Conferencing in the Judicial System.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
IT-Supported Request Management for Clinical Radiology: Contextual Design and Remote Prototype Testing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2021
Frontiers Virtual Real., 2021
Spatial Presence in Mixed Realities-Considerations About the Concept, Measures, Design, and Experiments.
Frontiers Virtual Real., 2021
The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy.
Frontiers Virtual Real., 2021
Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making.
Frontiers Virtual Real., 2021
Effects of Acrophobic Fear and Trait Anxiety on Human Behavior in a Virtual Elevated Plus-Maze.
Frontiers Virtual Real., 2021
Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces.
Frontiers Virtual Real., 2021
A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality.
Frontiers Virtual Real., 2021
Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality.
Frontiers Virtual Real., 2021
Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review.
Frontiers Virtual Real., 2021
Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans.
Frontiers Virtual Real., 2021
Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model.
CoRR, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
IT-Supported request management for clinical radiology: Analyzing Requirements through Contextual Interviews.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education.
Proceedings of the DELFI 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
Self-organizing knowledge management might improve the quality of person-centered dementia care: A qualitative study.
Int. J. Medical Informatics, 2020
Frontiers Virtual Real., 2020
Comput. Hum. Behav., 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Developing a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
2019
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019
IEEE Trans. Vis. Comput. Graph., 2019
Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR.
Int. J. Comput. Games Technol., 2019
Comparing Human Factors for Augmented Reality Supported Single-User and Collaborative Repair Operations of Industrial Robots.
Frontiers Robotics AI, 2019
Predicting learning effects of computer games using the Gamified Knowledge Encoding Model.
Entertain. Comput., 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data.
Proceedings of the Symposium on Spatial User Interaction, 2019
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019
ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline.
Proceedings of the Mensch und Computer 2019, 2019
Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions.
Proceedings of the Mensch und Computer 2019, 2019
Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
"Paint that object yellow": Multimodal Interaction to Enhance Creativity During Design Tasks in VR.
Proceedings of the International Conference on Multimodal Interaction, 2019
Introducing a Motivating Training Study Design to Compare auditory and tactile Streaming-based P300 BCIs.
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
IEEE Trans. Vis. Comput. Graph., 2018
Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks.
Multimodal Technol. Interact., 2018
The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Immersive Robot-Assisted Virtual Reality Therapy for Neurologically-Caused Gait Impairments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Browsing Spatial Photography for Dissemination of Cultural Heritage Research Results using Augmented Models.
Proceedings of the Eurographics Workshop on Graphics and Cultural Heritage, 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness.
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Comparing Different Augmented Reality Support Applications for Cooperative Repair of an Industrial Robot.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
2017
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems.
IEEE Trans. Vis. Comput. Graph., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Towards browsing repositories of spatially oriented historic photographic images in 3D web environments.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the Digital Research and Education in Architectural Heritage, 2017
Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and Events.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
"Stop over there": natural gesture and speech interaction for non-critical spontaneous intervention in autonomous driving.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017
Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
Frontiers ICT, 2016
Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Towards comparable evaluation methods and measures for timing behavior of virtual reality systems.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Estimating latency and concurrency of asynchronous real-time interactive systems using model checking.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
2015
Hybrid Avatar-Agent Technology - A Conceptual Step Towards Mediated "Social" Virtual Reality and its Respective Challenges.
i-com, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
2014
Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systems.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2013
Proceedings of the 43. Jahrestagung der Gesellschaft für Informatik, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the Virtual Reality International Conference, 2012
Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012
Enhanced decoupling of components in intelligent realtime interactive systems using ontologies.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems.
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
2010
Short Paper: Engineering Realtime Interactive Systems: Coupling and Cohesion of Architecture Mechanisms.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
2009
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009
2008
Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments.
J. Virtual Real. Broadcast., 2008
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
2007
J. Virtual Real. Broadcast., 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction.
Proceedings of the Smart Graphics, 7th International Symposium, 2007
Proceedings of the KI 2007: Advances in Artificial Intelligence, 2007
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007
Towards intelligent VR - multi-layered semantic reflection for intelligent virtual environments.
Proceedings of the GRAPP 2007, 2007
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
2006
Int. J. Virtual Real., 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Automatic Data Exchange and Synchronization for Knowledge-Based Intelligent Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments.
Proceedings of the Smart Graphics, 5th International Symposium, 2005
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005
2004
Colorplate: Resolving Object References in Multimodal Dialoguesfor Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Resolving Object References in Multimodal Dialogues for Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
2003
Multimodale Interaktion in Virtueller Realität am Beispiel der virtuellen Konstruktion.
Künstliche Intell., 2003
Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003
2002
Designing Transition Networks for Multimodal VR-Interactions Using a Markup Language.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002
2001
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001
Proceedings of the 1st International Conference on Computer Graphics, 2001
Multimodale Interaktion in virtueller Realität am Beispiel der virtuellen Konstruktion.
PhD thesis, 2001
2000
Virtuelles Konstruieren mit Gestik und Sprache.
Künstliche Intell., 2000
1999
Temporal Symbolic Integration Applied to a Multimodal System Using Gestures and Speech.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999
Proceedings of the Informatik '99, 1999
1997
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997
Proceedings of the First International Conference on Autonomous Agents, 1997