Marc Christie

Orcid: 0000-0001-6080-8026

According to our database1, Marc Christie authored at least 102 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Real-Time Multi-Map Saliency-Driven Gaze Behavior for Non-Conversational Characters.
IEEE Trans. Vis. Comput. Graph., July, 2024

With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture.
IEEE Trans. Vis. Comput. Graph., May, 2024

Cinematographic Camera Diffusion Model.
Comput. Graph. Forum, May, 2024

Plausible and Diverse Human Hand Grasping Motion Generation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

SPARK: Self-supervised Personalized Real-time Monocular Face Capture.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

E.T. the Exceptional Trajectories: Text-to-Camera-Trajectory Generation with Character Awareness.
Proceedings of the Computer Vision - ECCV 2024, 2024

2023
Contact-conditioned hand-held object reconstruction from single-view images.
Comput. Graph., August, 2023

Warping character animations using visual motion features.
Comput. Graph., February, 2023

High-level cinematic knowledge to predict inter-observer visual congruency.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops, 2023

Real-time Computational Cinematographic Editing for Broadcasting of Volumetric-captured events: an Application to Ultimate Fighting.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

BluNF: Blueprint Neural Field.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

JAWS: Just A Wild Shot for Cinematic Transfer in Neural Radiance Fields.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

The Stare-in-the-Crowd Effect When Navigating a Crowd in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
The One-Man-Crowd: Single User Generation of Crowd Motions Using Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Binary Graph Descriptor for Robust Relocalization on Heterogeneous Data.
IEEE Robotics Autom. Lett., 2022

The Stare-in-the-Crowd Effect in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

A new framework for the evaluation of locomotive motion datasets through motion matching techniques.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022

Smart Motion Trails for Animating in VR.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Camera keyframing with style and control.
ACM Trans. Graph., 2021

Deep saliency models : The quest for the loss function.
Neurocomputing, 2021

Where to look at the movies : Analyzing visual attention to understand movie editing.
CoRR, 2021

Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

TT-SLAM: Dense Monocular SLAM for Planar Environments.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Structures in Tropes Networks: Toward a Formal Story Grammar.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

Real-Time Cinematic Tracking of Targets in Dynamic Environments.
Proceedings of the 47th Graphics Interface Conference, 2021

2020
Example-driven virtual cinematography by learning camera behaviors.
ACM Trans. Graph., 2020

Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space.
Comput. Graph. Forum, 2020

An interactive staging-and-shooting solver for virtual cinematography.
Proceedings of the MIG '20: Motion, 2020

Topology-aware Camera Control for Real-time Applications.
Proceedings of the MIG '20: Motion, 2020

Relative Pose Estimation and Planar Reconstruction via Superpixel-Driven Multiple Homographies.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

2019
VR as a Content Creation Tool for Movie Previsualisation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Deep Learning For Inter-Observer Congruency Prediction.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

2018
Thinking Like a Director: Film Editing Patterns for Virtual Cinematographic Storytelling.
ACM Trans. Multim. Comput. Commun. Appl., 2018

Creating and chaining camera moves for quadrotor videography.
ACM Trans. Graph., 2018

Directing Cinematographic Drones.
ACM Trans. Graph., 2018

Directing the Photography: Combining Cinematic Rules, Indirect Light Controls and Lighting-by-Example.
Comput. Graph. Forum, 2018

Design and evaluation of multiple role-playing in a virtual film set.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018

Towards Smarter Cinematographic Drones.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Automated staging for virtual cinematography.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Optimized Contrast Enhancements to Improve Robustness of Visual Tracking in a SLAM Relocalisation Context.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Multiple Layers of Contrasted Images for Robust Feature-Based Visual Tracking.
Proceedings of the 2018 IEEE International Conference on Image Processing, 2018

2017
Using ECPs for Interactive Applications in Virtual Cinematography.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

Analyzing Elements of Style in Annotated Film Clips.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

Design of an Intelligent Navigation System for Participative Computer Animation.
Proceedings of the 6th Workshop on Intelligent Cinematography and Editing, 2017

2016
A Virtual Director Using Hidden Markov Models.
Comput. Graph. Forum, 2016

Trip Synopsis: 60km in 60sec.
Comput. Graph. Forum, 2016

Analysing Cinematography with Embedded Constrained Patterns.
Proceedings of the 5th Workshop on Intelligent Cinematography and Editing, 2016

Algorithms and Techniques for Virtual Camera Control.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

A Cognitive-Based Model of Flashbacks for Computational Narratives.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
A Kinesthetic Washout Filter for Force-Feedback Rendering.
IEEE Trans. Haptics, 2015

Intuitive and efficient camera control with the toric space.
ACM Trans. Graph., 2015

Stylistic Patterns for Generating Cinematographic Sequences.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Visibility-Aware Framing for 3D Modelers.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Insight: An Annotation Tool and Format for Film Analysis.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Comparing Film-editing.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Computer Generation of Filmic Discourse from a Cognitive/Affective Perspective.
Proceedings of the 4th Workshop on Intelligent Cinematography and Editing, 2015

Logic Control for Story Graphs in 3D Game Narratives.
Proceedings of the Smart Graphics - 13th International Symposium, 2015

Crowd art: density and flow based crowd motion design.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Camera-on-rails: automated computation of constrained camera paths.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

Continuity Editing for 3D Animation.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects.
IEEE Multim., 2014

Crowd sculpting: A space-time sculpting method for populating virtual environments.
Comput. Graph. Forum, 2014

On-Screen Visual Balance Inspired by Real Movies.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

A Virtual Director Inspired by Real Directors.
Proceedings of the 3rd Workshop on Intelligent Cinematography and Editing, 2014

A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling.
Proceedings of the Smart Graphics - 12th International Symposium, 2014

Camera Motion Graphs.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Narrative-driven camera control for cinematic replay of computer games.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Interactive Design of Sustainable Cities with a Distributed Local Search Solver.
Proceedings of the Integration of AI and OR Techniques in Constraint Programming, 2014

2013
Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV.
IEEE Trans. Haptics, 2013

H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HapSeat: a novel approach to simulate motion in audiovisual experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Steering Behaviors for Autonomous Cameras.
Proceedings of the Motion in Games, 2013

CollaStar: Interaction collaborative avec des données multidimensionnelles et temporelles.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

HapSeat: a novel approach to simulate motion in a consumer environment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Efficient Composition for Virtual Camera Control.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Cloning Crowd Motions.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Occlusion-free Camera Control for Multiple Targets.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Framework for enhancing video viewing experience with haptic effects of motion.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2011
Advanced Composition in Virtual Camera Control.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

A smart assistant for shooting virtual cinematography with motion-tracked cameras.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

The director's lens: an intelligent assistant for virtual cinematography.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Computational Model of Film Editing for Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2011

2010
A branch and bound algorithm for numerical Max-CSP.
Constraints An Int. J., 2010

Accurately Measuring the Satisfaction of Visual Properties in Virtual Camera Control.
Proceedings of the Smart Graphics, 2010

An Interactive Interface for Lighting-by-Example.
Proceedings of the Smart Graphics, 2010

A Real-time Cinematography System for Interactive 3D Environments.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
Camera control in computer graphics: models, techniques and applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A Spatio-temporal Reasoning System for Virtual Camera Planning.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

2008
Camera Control in Computer Graphics.
Comput. Graph. Forum, 2008

Through-the-Lens Scene Design.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

A Tabu Search Method for Interval Constraints.
Proceedings of the Integration of AI and OR Techniques in Constraint Programming for Combinatorial Optimization Problems, 2008

2006
Through-the-Lens Cinematography.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

Camera Control in Computer Graphics.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
A Semantic Space Partitioning Approach to Virtual Camera Composition.
Comput. Graph. Forum, 2005

Virtual Camera Planning: A Survey.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

2004
Interval constraint solving for camera control and motion planning.
ACM Trans. Comput. Log., 2004

2003
A Constraint-Based Approach to Camera Path Planning.
Proceedings of the Smart Graphics, Third International Symposium, 2003

2002
Quelques applications de la propagation de contraintes sur les domaines continus en automatique.
Proceedings of the Programmation en logique avec contraintes, 2002

Modeling Camera Control with Constrained Hypertubes.
Proceedings of the Principles and Practice of Constraint Programming, 2002

1999
An Algorithm to Compute Inner Approximations of Relations for Interval Constraints.
Proceedings of the Perspectives of System Informatics, 1999


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