Marc Busch
According to our database1,
Marc Busch
authored at least 24 papers
between 2003 and 2020.
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Bibliography
2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
2018
Using technology acceptance models for product development: case study of a smart payment card.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
2017
Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task.
Int. J. Hum. Comput. Stud., 2017
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017
2016
IxD&A, 2016
Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016
Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
Proceedings of the Persuasive Technology - 11th International Conference, 2016
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security.
Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Being there for real: presence in real and virtual environments and its relation to usability.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
All In: Targeting Trustworthiness for Special Needs User Groups in the Internet of Things.
Proceedings of the Trust and Trustworthy Computing - 6th International Conference, 2013
Proceedings of the Adjunct Proceedings of the 8th International Conference on Persuasive Technology, 2013
Personalized Persuasive Technology - Development and Validation of Scales for Measuring Persuadability.
Proceedings of the Persuasive Technology - 8th International Conference, 2013
Money on the move workload, usability and technology acceptance of second-screen atm-interactions.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013
2003
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003