Marc-André Carbonneau

Orcid: 0000-0002-0677-415X

According to our database1, Marc-André Carbonneau authored at least 24 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Measuring Disentanglement: A Review of Metrics.
IEEE Trans. Neural Networks Learn. Syst., July, 2024

Zero-shot Cross-Lingual Transfer for Synthetic Data Generation in Grammatical Error Detection.
CoRR, 2024

UPose3D: Uncertainty-Aware 3D Human Pose Estimation with Cross-View and Temporal Cues.
CoRR, 2024

MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

BinaryAlign: Word Alignment as Binary Sequence Labeling.
Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2024

2023
ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech.
Comput. Graph. Forum, February, 2023

Rhythm Modeling for Voice Conversion.
IEEE Signal Process. Lett., 2023

EDMSound: Spectrogram Based Diffusion Models for Efficient and High-Quality Audio Synthesis.
CoRR, 2023

The La Forge Speech Synthesis System for Blizzard Challenge 2023.
Proceedings of the 18th Blizzard Challenge Workshop, Grenoble, France, August 29, 2023, 2023

2022
Daft-Exprt: Cross-Speaker Prosody Transfer on Any Text for Expressive Speech Synthesis.
Proceedings of the 23rd Annual Conference of the International Speech Communication Association, 2022

Exemplar-based Stylized Gesture Generation from Speech: An Entry to the GENEA Challenge 2022.
Proceedings of the International Conference on Multimodal Interaction, 2022

A Comparison of Discrete and Soft Speech Units for Improved Voice Conversion.
Proceedings of the IEEE International Conference on Acoustics, 2022

2021
Daft-Exprt: Robust Prosody Transfer Across Speakers for Expressive Speech Synthesis.
CoRR, 2021

Energy Disaggregation using Variational Autoencoders.
CoRR, 2021

Artist guided generation of video game production quality face textures.
Comput. Graph., 2021

2020
Feature Learning from Spectrograms for Assessment of Personality Traits.
IEEE Trans. Affect. Comput., 2020

Appearance Controlled Face Texture Generation for Video Game Characters.
Proceedings of the MIG '20: Motion, 2020

2019
Bag-Level Aggregation for Multiple-Instance Active Learning in Instance Classification Problems.
IEEE Trans. Neural Networks Learn. Syst., 2019

2018
Multiple instance learning: A survey of problem characteristics and applications.
Pattern Recognit., 2018

2016
Robust multiple-instance learning ensembles using random subspace instance selection.
Pattern Recognit., 2016

Score thresholding for accurate instance classification in multiple instance learning.
Proceedings of the Sixth International Conference on Image Processing Theory, 2016

Witness identification in multiple instance learning using random subspaces.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

2015
Real-time visual play-break detection in sport events using a context descriptor.
Proceedings of the 2015 IEEE International Symposium on Circuits and Systems, 2015

2013
Recognition of blowing sound types for real-time implementation in mobile devices.
Proceedings of the IEEE 11th International New Circuits and Systems Conference, 2013


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