Mara Dionisio

Orcid: 0000-0003-0684-7512

According to our database1, Mara Dionisio authored at least 37 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Financial DreamScape: Puzzle Narrative Games for Financial Education.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

"Masters Against Food Waste" Providing Children with Strategies to Avoid Food Waste.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

TapeStory: Exploring the Storytelling Potential of Interactive Tapestries.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
Game ON! a Gamified Approach to Household Food Waste Reduction.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2022
Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage.
Proceedings of the Culture and Computing, 2022

SeaStory: An interactive narrative using collaborative features.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Leveraging Transmedia storytelling to engage tourists in the understanding of the destination's local heritage.
Multim. Tools Appl., 2021

Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Square peg, round hole: A case study on using Visual Question & Answering in Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia.
Proceedings of the Interactive Storytelling, 2020

Tell a Tail 360$^{\circ }$: Immersive Storytelling on Animal Welfare.
Proceedings of the Interactive Storytelling, 2020

2019
Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components.
Int. J. Creative Interfaces Comput. Graph., 2019

Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

2018
A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions.
Entertain. Comput., 2018

Leveraging on Transmedia Entertainment Education to Augment Tourists' Awareness Towards Social Issues.
Proceedings of the Interactive Storytelling, 2018

2017
Placing Location-Based Narratives in Context Through a Narrator and Visual Markers.
Interact. Comput., 2017

Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Evaluating the influence of location and medium applied to mobile VR storytelling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

"In search of light": enhancing touristic recommender services with local weather data.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Há-Vita: A transmedia platform about Madeira's nature and culture.
Proceedings of the 2017 Sustainable Internet and ICT for Sustainability, 2017

Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience.
Proceedings of the Interactive Storytelling, 2017

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism.
Proceedings of the Interactive Storytelling, 2016

IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality.
Proceedings of the Interactive Storytelling, 2016

2015
Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories.
Proceedings of the Interactive Storytelling, 2015

Lucid Peninsula: DreamScope - An Interactive Physical Installation.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

2013
Eat&Travel: A New Immersive Dining Experience for Restaurants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
iLand: a tangible location aware narrative experience.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
The iLand of Madeira Location Aware Multimedia Stories.
Proceedings of the Interactive Storytelling, 2010

2008
Incorporating legal rules on procedural house generation.
Proceedings of the Spring Conference on Computer Graphics, 2008


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