Mar González-Franco
Orcid: 0000-0001-6165-4495Affiliations:
- Google Labs
- Microsoft Research, Redmond, WA, USA (former)
According to our database1,
Mar González-Franco
authored at least 78 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
CoRR, 2024
CoRR, 2024
IEEE Computer Graphics and Applications, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
AvatarPilot : Decoupling one-to-one motions from their semantics with weighted interpolations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
MRTransformer: Transforming Avatar Non-verbal Behavior for Remote MR Collaboration in Incongruent Spaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the Computer Vision - ECCV 2024, 2024
Diffuse, Attend, and Segment: Unsupervised Zero-Shot Segmentation using Stable Diffusion.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
IEEE Commun. Mag., September, 2023
Frontiers Virtual Real., March, 2023
Dagstuhl Reports, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Hearing the Way Forward: Exploring Ambient Navigational Awareness with Reduced Cognitive Load through Spatial Audio-AR.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Beyond Audio: Towards a Design Space of Headphones as a Site for Interaction and Sensing.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement.
ACM Trans. Access. Comput., 2022
Frontiers Virtual Real., 2022
Frontiers Virtual Real., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the CHIWORK 2022: Symposium on Human-Computer Interaction for Work, Durham, NH, USA, June 8, 2022
Characterizing and Predicting Engagement of Blind and Low-Vision People with an Audio-Based Navigation App.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Demonstrating HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification.
IEEE Trans. Vis. Comput. Graph., 2020
Frontiers Virtual Real., 2020
Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Social AR: Reimagining and Interrogating the Role of Augmented Reality in Face to Face Social Interactions.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
IEEE Trans. Haptics, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Demonstration of TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Frontiers Robotics AI, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
2016
Violating body movement semantics: Neural signatures of self-generated and external-generated errors.
NeuroImage, 2016
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016
2015
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015
Framework for remote collaborative interaction in virtual environments based on proximity.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment.
Presence Teleoperators Virtual Environ., 2014
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality.
Frontiers Robotics AI, 2014
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014
2011
Motor imagery based brain-computer interface: A study of the effect of positive and negative feedback.
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011
2010
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2010