Manuela Chessa

Orcid: 0000-0003-3098-5894

According to our database1, Manuela Chessa authored at least 83 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Improving Depth Perception in Immersive Media Devices by Addressing Vergence-Accommodation Conflict.
IEEE Trans. Vis. Comput. Graph., September, 2024

Evaluation of 3D Reconstruction Techniques for the Blending of Real and Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Exploring Foveation Techniques for Virtual Reality Environments.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

Extended Reality and Artificial Intelligence for Exergaming: Opportunities and Open Challenges for Rehabilitation and Cognitive Training.
Proceedings of the 8th IEEE Forum on Research and Technologies for Society and Industry Innovation, 2024

IMMERSE: IMMersive Environment for Representing Self-Avatar Easily.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Visual working memory in immersive visualization: a change detection experiment and an image-computable model.
Virtual Real., September, 2023

Obstacle Avoidance and Interaction in Extended Reality: An Approach Based on 3D Object Detection.
Proceedings of the Image Analysis and Processing - ICIAP 2023, 2023

Detection and Localization of Changes in Immersive Virtual Reality.
Proceedings of the Image Analysis and Processing - ICIAP 2023 Workshops, 2023

A 3D Visual Programming Language for Tangible Coding in Extended Reality.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2023

Gamified Virtual Reality for Computational Thinking.
Proceedings of the 2nd International Workshop on Gamification in Software Development, 2023

Passive Haptic Feedback for More Realistic and Efficient Grasping Movements in Virtual Environments.
Proceedings of the Extended Reality - International Conference, 2023

2022
Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation.
IEEE Access, 2022

A cup of coffee in Mixed Reality: analysis of movements' smoothness from real to virtual.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Experimental Validation of Photogrammetry based 3D Reconstruction Software.
Proceedings of the 5th IEEE International Conference on Image Processing Applications and Systems, 2022

Small Objects Manipulation in Immersive Virtual Reality.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

A VR Multiplayer Application for Fire Fighting Training Simulations.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.
Sensors, 2021

The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms.
Behav. Inf. Technol., 2021

A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality.
IEEE Access, 2021

Self Representation and Interaction in Immersive Virtual Reality.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

RiNeo MR: A mixed-reality tool for newborn life support training.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2020
Near-optimal combination of disparity across a log-polar scaled visual field.
PLoS Comput. Biol., 2020

Engineering Reliable Interactions in the Reality-Artificiality Continuum.
Proceedings of the First Workshop on Agents and Robots for reliable Engineered Autonomy, 2020

Improving Obstacle Awareness to Enhance Interaction in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Slow Rogaining: An Innovative Teamwork Model for Computer Science Education.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

A Virtual Reality Game Design for Collaborative Team-Building: A Proof of Concept.
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020

Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality.
Proceedings of the 4th IEEE International Conference on Image Processing, 2020

A WebGL Virtual Reality Exergame for Assessing the Cognitive Capabilities of Elderly People: A Study About Digital Autonomy for Web-Based Applications.
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020

A Study on the Role of Feedback and Interface Modalities for Natural Interaction in Virtual Reality Environments.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs.
Int. J. Neural Syst., 2019

The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality.
Hum. Comput. Interact., 2019

Grasping objects in immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Assessment of Optical See-Through Head Mounted Display Calibration for Interactive Augmented Reality.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019

Evaluation of a Virtual Reality System for Ship Handling Simulations.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

A Mixed Reality system for the simulation of emergency and first-aid scenarios.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

2018
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications.
Comput. Intell. Neurosci., 2018

A Visual Computing Approach for Estimating the Motility Index in the Frail Elder.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis.
Proceedings of the IEEE International Conference on Image Processing, 2018

A geometric model of spatial distortions in virtual and augmented environments.
Proceedings of the IEEE International Conference on Image Processing, 2018

Visual Computing Methods for Assessing the Well-Being of Older People.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018

Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Human-Computer Interaction Approaches for the Assessment and the Practice of the Cognitive Capabilities of Elderly People.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018

2017
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 6: VISAPP, Porto, Portugal, February 27, 2017

Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Adaptive Motion Pooling and Diffusion for Optical Flow Computation.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

2016
A systematic analysis of a V1-MT neural model for motion estimation.
Neurocomputing, 2016

An integrated artificial vision framework for assisting visually impaired users.
Comput. Vis. Image Underst., 2016

Mobility Map Computations for Autonomous Navigation using an RGBD Sensor.
CoRR, 2016

Insert Your Own Body in the Oculus Rift to Improve Proprioception.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

An Oculus Rift based Exergame to Improve Awareness in Disabled People.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Vergence control with a neuromorphic iCub.
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016

2015
What can we expect from a V1-MT feedforward architecture for optical flow estimation?
Signal Process. Image Commun., 2015

A Virtual Holographic Display Case for Museum Installations.
EAI Endorsed Trans. Serious Games, 2015

Local Feature Extraction in Log-Polar Images.
Proceedings of the Image Analysis and Processing - ICIAP 2015, 2015

Decoding MT motion response for optical flow estimation: An experimental evaluation.
Proceedings of the 23rd European Signal Processing Conference, 2015

2014
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot.
IEEE Trans. Auton. Ment. Dev., 2014

Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment.
J. Vis. Commun. Image Represent., 2014

An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain.
Comput. Vis. Image Underst., 2014

Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex.
Concurr. Comput. Pract. Exp., 2014

Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

Bio-inspired Active Vision for Obstacle Avoidance.
Proceedings of the GRAPP 2014, 2014

2013
Natural perception in dynamic stereoscopic augmented reality environments.
Displays, 2013

Adjustable linear models for optic flow based obstacle avoidance.
Comput. Vis. Image Underst., 2013

Population coding for a reward-modulated Hebbian learning of vergence control.
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013

An affordable stereoscopic 3D augmented reality system for life-like interaction.
Proceedings of the Conference on Visual Media Production 2013, 2013

2012
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control.
Proceedings of the 3rd International Neural Network Society Winter Conference, 2012

Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain.
Pattern Recognit. Lett., 2012

Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

A Stereoscopic Augmented Reality System for the Veridical Perception of the 3D Scene Layout.
Proceedings of the VISAPP 2012, 2012

2011
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques.
Proceedings of the Computer Vision Systems - 8th International Conference, 2011

An integrated virtual environment for visual-based reaching.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

A neuromorphic control module for real-time vergence eye movements on the iCub robot head.
Proceedings of the 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011), 2011

Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
A cortical model for binocular vergence control without explicit calculation of disparity.
Neurocomputing, 2010

2009
A Virtual Reality Simulator for Active Stereo Vision Systems.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

A Fast Joint Bioinspired Algorithm for Optic Flow and Two-Dimensional Disparity Estimation.
Proceedings of the Computer Vision Systems, 2009

A neural model for binocular vergence control without explicit calculation of disparity.
Proceedings of the 17th European Symposium on Artificial Neural Networks, 2009

2008
Motion Interpretation Using Adjustable Linear Models.
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008


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