Manuela Chessa
Orcid: 0000-0003-3098-5894
According to our database1,
Manuela Chessa
authored at least 83 papers
between 2008 and 2024.
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Bibliography
2024
Improving Depth Perception in Immersive Media Devices by Addressing Vergence-Accommodation Conflict.
IEEE Trans. Vis. Comput. Graph., September, 2024
Evaluation of 3D Reconstruction Techniques for the Blending of Real and Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Extended Reality and Artificial Intelligence for Exergaming: Opportunities and Open Challenges for Rehabilitation and Cognitive Training.
Proceedings of the 8th IEEE Forum on Research and Technologies for Society and Industry Innovation, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Visual working memory in immersive visualization: a change detection experiment and an image-computable model.
Virtual Real., September, 2023
Obstacle Avoidance and Interaction in Extended Reality: An Approach Based on 3D Object Detection.
Proceedings of the Image Analysis and Processing - ICIAP 2023, 2023
Proceedings of the Image Analysis and Processing - ICIAP 2023 Workshops, 2023
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2023
Proceedings of the 2nd International Workshop on Gamification in Software Development, 2023
Passive Haptic Feedback for More Realistic and Efficient Grasping Movements in Virtual Environments.
Proceedings of the Extended Reality - International Conference, 2023
2022
Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation.
IEEE Access, 2022
A cup of coffee in Mixed Reality: analysis of movements' smoothness from real to virtual.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 5th IEEE International Conference on Image Processing Applications and Systems, 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the Extended Reality - First International Conference, 2022
2021
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.
Sensors, 2021
The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms.
Behav. Inf. Technol., 2021
A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality.
IEEE Access, 2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021
2020
PLoS Comput. Biol., 2020
Proceedings of the First Workshop on Agents and Robots for reliable Engineered Autonomy, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020
Proceedings of the Adjunct Publication of the 28th ACM Conference on User Modeling, 2020
Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality.
Proceedings of the 4th IEEE International Conference on Image Processing, 2020
A WebGL Virtual Reality Exergame for Assessing the Cognitive Capabilities of Elderly People: A Study About Digital Autonomy for Web-Based Applications.
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020
A Study on the Role of Feedback and Interface Modalities for Natural Interaction in Virtual Reality Environments.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
2019
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs.
Int. J. Neural Syst., 2019
Hum. Comput. Interact., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Assessment of Optical See-Through Head Mounted Display Calibration for Interactive Augmented Reality.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019
Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2019
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
2018
Comput. Intell. Neurosci., 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis.
Proceedings of the IEEE International Conference on Image Processing, 2018
Proceedings of the IEEE International Conference on Image Processing, 2018
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2018
Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
Human-Computer Interaction Approaches for the Assessment and the Practice of the Cognitive Capabilities of Elderly People.
Proceedings of the Computer Vision - ECCV 2018 Workshops, 2018
2017
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 6: VISAPP, Porto, Portugal, February 27, 2017
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017
2016
Neurocomputing, 2016
Comput. Vis. Image Underst., 2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016
2015
What can we expect from a V1-MT feedforward architecture for optical flow estimation?
Signal Process. Image Commun., 2015
EAI Endorsed Trans. Serious Games, 2015
Proceedings of the Image Analysis and Processing - ICIAP 2015, 2015
Proceedings of the 23rd European Signal Processing Conference, 2015
2014
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot.
IEEE Trans. Auton. Ment. Dev., 2014
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment.
J. Vis. Commun. Image Represent., 2014
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain.
Comput. Vis. Image Underst., 2014
Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex.
Concurr. Comput. Pract. Exp., 2014
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments.
Proceedings of the 2014 International Conference on 3D Imaging, 2014
Proceedings of the GRAPP 2014, 2014
2013
Displays, 2013
Comput. Vis. Image Underst., 2013
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013
Proceedings of the Conference on Visual Media Production 2013, 2013
2012
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control.
Proceedings of the 3rd International Neural Network Society Winter Conference, 2012
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain.
Pattern Recognit. Lett., 2012
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012
A Stereoscopic Augmented Reality System for the Veridical Perception of the 3D Scene Layout.
Proceedings of the VISAPP 2012, 2012
2011
Proceedings of the Computer Vision Systems - 8th International Conference, 2011
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011
A neuromorphic control module for real-time vergence eye movements on the iCub robot head.
Proceedings of the 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011), 2011
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
2010
A cortical model for binocular vergence control without explicit calculation of disparity.
Neurocomputing, 2010
2009
A Virtual Reality Simulator for Active Stereo Vision Systems.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009
A Fast Joint Bioinspired Algorithm for Optic Flow and Two-Dimensional Disparity Estimation.
Proceedings of the Computer Vision Systems, 2009
A neural model for binocular vergence control without explicit calculation of disparity.
Proceedings of the 17th European Symposium on Artificial Neural Networks, 2009
2008
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008